By Urooj Nizami
Category: Disciplinary Fields
Virtual Reality is in Six Flags, Colombia and the NBA
By Crystal Tatis
Working Around Some Limitations in OpenRefine
By Luling Huang
Reverse Image Search and Biometric AI in Art History Research
By Bethany Farrell
Digitizing Alternate History Narratives
By James Kopaczewski
Building a New Wave Science Fiction Corpus
By Alex Wermer-Colan
Developing a VR Project Plan: Considering Access and Pedagogy
By Jasmine Clark
Nationalism in the age of social media
By Caroline Tynan
Developing a Virtual Reality Project: Overview
By Jasmine Clark
Provenance Matters: Digital Tools for Object History Research
By Bethany Farrell