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Category: Media and Communication Studies

Web Scraping Wikipedia to Analyze XBOX Game Development Companies by Nationality

Posted on January 4, 2023January 4, 2023 by Trystram Spiro-Costello

By T.A. Spiro-Costello

Critical Elements for Making Games

Posted on December 22, 2022 by Trystram Spiro-Costello

By T.A. Spiro-Costello

Studying Meme Stock on Reddit

Posted on December 16, 2022December 19, 2022 by Jing Han

By Jing Han

Digital Practices for the Study of Cultural Heritage (Part 1)

Posted on February 8, 2022March 12, 2022 by Tauheedah Asad

By Tauheedah Shukriyyah Asad

Behavioral Measures of Presence: Designing a VR Application

Posted on March 23, 2021 by Evgeny Kukshinov

By Eugene Kukshinov

Creating a Virtual Environment in Blender and Unity

Posted on January 18, 2021March 14, 2021 by Evgeny Kukshinov

By Eugene Kukshinov

Types of VR research

Posted on November 13, 2020November 20, 2020 by Evgeny Kukshinov

By Eugene Kukshinov

Identifying Similar YouTube Videos by Comparing Metadata in R – Part 2

Posted on May 7, 2020January 24, 2023 by Nicole Lemire Garlic

By Nicole Lemire-Garlic

Identifying Similar YouTube Videos by Comparing Metadata in R – Part I

Posted on February 26, 2020December 6, 2022 by Nicole Lemire Garlic

By Nicole Lemire-Garlic

Launching a DH Podcast: Our First Episode

Posted on December 12, 2019January 24, 2023 by Laura Biesiadecki

Laura Biesiadecki

To Code or Not to Code: Project Design for Webscraping YouTube

Posted on October 30, 2019January 24, 2023 by Nicole Lemire Garlic

By Nicole Lemire Garlic

Teledildonics in the Media: A Voyant Analysis of Journalism on Virtual Sex Toys

Posted on June 17, 2019 by Urszula Pruchniewska

By Urszula Pruchniewska

Computational Text Analysis of YouTube Video Transcripts 

Posted on April 3, 2019January 24, 2023 by Nicole Lemire Garlic

By Nicole Lemire Garlic 

Network Analysis on Youtube: Visualizing Trends in Discourse and Recommendation Algorithms

Posted on March 26, 2019January 25, 2021 by Anna Korsunska

By Ania Korsunska

Principal Component Analysis: Unsupervised Learning of Textual Data Part III

Posted on March 12, 2019January 24, 2023 by Luling Huang

By Luling Huang

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Recent Posts

  • Web Scraping Wikipedia to Analyze XBOX Game Development Companies by Nationality January 4, 2023
  • Critical Elements for Making Games December 22, 2022
  • Cities as Havens for Bees: Using Remote Sensing to Visualize Urban Bee Habitat December 21, 2022

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