Skip to content

Loretta C. Duckworth Scholars Studio

⠀

Menu
  • Scholars Studio Blog
    • Digital Methods
      • coding
      • critical making
      • data visualization
      • digital pedagogy
      • immersive technology (AR/VR)
      • mapping
      • textual analysis
      • web scraping
    • Disciplinary Fields
      • Anthropology
      • Archaeology
      • Architecture
      • Art History
      • Business
      • Computer Science
      • Critical Digital Studies
      • Cultural Studies
      • Dance
      • Economics
      • Education
      • Environmental Studies
      • Film Studies
      • Gaming Studies
      • Geography
      • History
      • Information Science
      • Linguistics
      • Literary Studies
      • Marketing
      • Media and Communication Studies
      • Music Studies
      • Political Science
      • Psychology
      • Public Health
      • Sculpture
      • Sociology
      • Urban Studies
      • Visual Art
    • Cultural Analytics Practicum Blogposts
  • Current Staff
  • Newsletter
  • About
    • Games Group 
Menu

DH @ RSA: REPLICA & DECIMA

Posted on April 21, 2016April 22, 2020 by

By Danielle Abdon Guimaraes

DH @ RSA: Digital Reconstructions & Virtual Reality

Posted on April 19, 2016April 13, 2016 by

By Danielle Abdon Guimaraes

Come play Activism at Temple, a collaborative mobile game designed by the DSC

Posted on April 13, 2016December 1, 2017 by Gerald Doyle

Digital Art History: Recent News, Part 2

Posted on April 5, 2016November 18, 2025 by

By Kaelin Jewell

Unpacking the Narrative of Marginalized Groups in Gaming

Posted on April 4, 2016April 1, 2016 by

By Fobazi Ettarh

Critical Making Project Overview

Posted on March 23, 2016November 17, 2020 by

    By Emily Logan

Digital Art History: Recent News, Part 1

Posted on March 9, 2016October 6, 2020 by

By Kaelin Jewell

Cultural Perspective of the Southern Philippines

Posted on February 23, 2016January 17, 2023 by

By Joyce Rasing

Critical Making part 1: Why Make?

Posted on February 17, 2016November 6, 2020 by

By Emily Logan

A Return to Rome

Posted on February 11, 2016December 4, 2017 by

By Kaelin Jewell

Mapping the Centralization of Charity

Posted on February 9, 2016April 22, 2020 by

By Danielle Abdon

Raw data on getting the raw data

Posted on February 4, 2016August 26, 2019 by Gerald Doyle

Written By Liz Rodrigues

Coloring Your Data- The Art of Digital Video and Image Visualization (Part II)

Posted on February 2, 2016November 18, 2025 by

By Ping Feng

ICYMI: Model of the Month Club for November

Posted on December 22, 2015April 22, 2020 by Gerald Doyle

Written by Liz Rodrigues

Virtual Reality vs. Augmented Reality

Posted on November 26, 2015November 20, 2015 by

By Chuanzhu Xu

Posts pagination

Previous 1 … 11 12 13 … 16 Next

Recent Posts

  • Reflections on TUScholarShare’s First Dataset: Gen Con Programs December 3, 2025
  • Critical Making as a Bridge Between Technology and Empathy November 17, 2025
  • Hosting Wax Worms: 3D Modeling Ecologies in Artificial Habitats November 4, 2025

Tags

3D modeling 3D printing 360 video arduino augmented reality banned books coding corpus building critical making Cultural Heritage data cleaning data visualization Digital Preservation digital reconstruction digital scholarship games gen con gephi GIS human subject research linked open data machine learning makerspace makerspace residency mapping network analysis oculus rift omeka OpenRefine Photogrammetry physical computing Python QGIS R SketchUp stylometry text analysis text mining textual analysis top news twitter virtual reality visual analysis voyant web scraping

Recent Posts

  • Reflections on TUScholarShare’s First Dataset: Gen Con Programs December 3, 2025
  • Critical Making as a Bridge Between Technology and Empathy November 17, 2025
  • Hosting Wax Worms: 3D Modeling Ecologies in Artificial Habitats November 4, 2025

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Archives

Blog Tags

3D modeling (11) 3D printing (14) 360 video (3) arduino (8) augmented reality (5) banned books (3) coding (11) corpus building (4) critical making (8) Cultural Heritage (10) data cleaning (4) data visualization (11) Digital Preservation (3) digital reconstruction (9) digital scholarship (12) games (6) gen con (3) gephi (3) GIS (3) human subject research (3) linked open data (4) machine learning (6) makerspace (7) makerspace residency (4) mapping (30) network analysis (17) oculus rift (8) omeka (3) OpenRefine (4) Photogrammetry (5) physical computing (3) Python (8) QGIS (10) R (8) SketchUp (4) stylometry (8) text analysis (10) text mining (3) textual analysis (32) top news (97) twitter (5) virtual reality (17) visual analysis (5) voyant (4) web scraping (14)

Recent Posts

  • Reflections on TUScholarShare’s First Dataset: Gen Con Programs December 3, 2025
  • Critical Making as a Bridge Between Technology and Empathy November 17, 2025
  • Hosting Wax Worms: 3D Modeling Ecologies in Artificial Habitats November 4, 2025
  • Asexuality in TV and Film: Visualizing the Invisible Orientation in Online Spaces October 28, 2025
  • Spring 2026 Advanced Digital Tools Faculty Learning Community Applications Now Open! October 27, 2025

Archives

©2026 Loretta C. Duckworth Scholars Studio | Design: Newspaperly WordPress Theme