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From a Physical Object to a 3D Model: Photogrammetry vs. Handheld Depth Sensing Scanners

Posted on March 7, 2019April 16, 2019 by Vivien Wise

By Vivien Wise

There are lots of reasons you might want to digitize objects from real life

  • Surveying
  • Archaeology / conservation

archaeological site created as a 3D model using photos

  • 3D modeling for games

A 3D model used in video games acquired from a 3D scan

  • Forensics/accident reconstruction

Car crash, captured and analyzed using 3D scans

  • 3D Printing
  • Architecture
  • Medical

 

There are two primary ways you can get the data for creating the model

Photogrammetry

Uses overlapping photos to reconstruct 3D objects

Structure Scanner + App

Laser scanner that attaches to mobiles devices (phones/iPads) to capture people, objects, and places


Here’s a quick overview of the tools and workflow needed for each

 

Photogrammetry

Screen capture of the agisoft software, showing the process of taking series of photographs that are used to build a model

Basic Tools:

Digital Camera

Photogrammetric Software – Agisoft PhotoScan

Ways to Acquire Photos:

  • Close range: Images taken from the ground
  • Aerial: Images taken from above using drones, balloons, etc

Diagram showing how drones capture and align series of overhead photographs to build a 3D rendering of terrain

  • Satellite: Images taken by satellite (Google Earth)

How to Take the Photos:

  • Take photo every ~15 degrees

Diagram showing the best practices of taking photographs from all sides, and all heights

  • Take photos at 3 angles (top, straight on, bottom)
  • Diffused, even light with low shadows
  • High aperture number (so that everything is in focus)
  • Static Background
  • High quality photos captured in .RAW or .TIFF is best practice

Agisoft Workflow:

Add photos: Workflow > Add photos

Align Photos: Workflow > Align photos

  • Edit out any unnecessary information using masking

Screen Shot of aligning photos in Agisoft

Build Point Cloud: Workflow > Build Point Cloud

  • Clean up model at this point

Screen shot of building a point cloud in agisoft

Build Mesh: Workflow > Build Mesh

Screen shot of building the 3D model in agisoft


Laser Scanner | Structure Sensor

Basic Tools:

Ipad + sensor

Structure App(s)

Meshmixer (or other 3D modeling software)

How to Scan the Object:

 

  • Calibrate sensor with Calibrator App (one time)
  • Stand about 3 feet away from the object
  • Position Scan Area Cube (smaller = more detail)

Defining a bounding box in the Structure Sensor app. This encases the object being scanned

  • Move around the object to capture it. Make sure to capture all angles (including undercuts)

The file is then emailed to you as an OBJ file. This can be manipulated in Meshmixer or any other 3D modeling software.


Photogrammetry or Structure Sensor 3D Scanner?

The final answer is that it will really depend on what you need the model for, but the Structure Sensor Scanner is vastly more user-friendly and quick. If you need the detail though, photogrammetry is the way to go.

Photogrammetry:

Time: takes longer to take the photos, lots of post production

Quality: Far more detail

Size: Any size object

Cost: Expensive software

*You don’t know if it will fail until after you’ve taken the photos*

Structure Sensor 3D Scanner:

Time: very fast to scan, minimal post production

Quality: less detail

Size: limited (medium-sized stuffed animal up to human bust is ideal)

Cost: Made for consumers

1 thought on “From a Physical Object to a 3D Model: Photogrammetry vs. Handheld Depth Sensing Scanners”

  1. Pascal S. says:
    March 26, 2019 at 7:11 am

    An interesting comparison between the two methods.

    It really depends on the application and needs.

    For example, game consumers have higher expectations in terms of texture quality. Therefore, leading studios thrive to achieve photorealistic models and invest in the latest photogrammetry technology like the LightStage scanning rig developed by Paul Debevec (http://gl.ict.usc.edu/lightstages/) or LightCage by ESPER (https://www.esperhq.com/product/lightcage-scanning-rig/). Although a system like this is likely to be very expensive, there is a significant reduction in scanning time and post-processing due to the fact that setups are using 100+ synchronized DSLR cameras and cross-polarised lighting. So, the subject can be scanned within milliseconds and with best resolution and accuracy that produces photorealistic textures. Unlike handheld scanners which have a limited scan quality and any movement from the subject could ruin the results.

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