Multidisciplinary Experiential Learning Publications

 [ (*) = undergraduate student co-author; (+) = graduate student co-author ]

2017

Rege, A., Biswas, S., Bai, L., Parker, E. (+) & McJunkin, T.  (2017). “Using Simulators to Assess Knowledge and Behavior of “Novice” Operators of Critical Infrastructure under Cyberattack Events”. Proceedings of the 10th International Symposium on Resilient Control Systems (ISRCS). Institute of Electrical and Electronics Engineers (IEEE).

Rege, A., Parker, E. (+) & McJunkin, T.  (2017). “Using a Critical Infrastructure Game to Provide Realistic Observation of the Human in the Loop by Criminal Justice Students”. Proceedings of the 10th International Symposium on Resilient Control Systems (ISRCS). Institute of Electrical and Electronics Engineers (IEEE).

2016

McJunkin, T., Rieger, C., Rege, A., Biswas, S., Haney, M., Santora, M., Johnson, B., Boring, R., Naidu, D.S. & Gardner, J. (2016). Multidisciplinary Game Based Approach for Generating Student Enthusiasm in Addressing Critical Infrastructure Challenges. Proceedings of the 123rd American Society for Engineering Education (ASEE).

2015

Rege, A. (2015). Multidisciplinary Experiential Learning for Holistic Cybersecurity Education, Research and Evaluation. Proceedings of the 2015 USENIX Summit on Gaming, Games, and Gamification in Security Education.



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