[ (*) = undergraduate student co-author; (+) = graduate student co-author ]
Rege, A., Williams, K. (+) & Mendlein, A. (+) (forthcoming). “A Social Engineering Course Project for Undergraduate Students Across Multiple Disciplines”. Proceedings of the IEEE Cyber Science Conference.
Rege, A., Williams, K. (+) & Mendlein, A. (+) (forthcoming). “An experiential learning cybersecurity project for multiple STEM undergraduates”. Proceedings of the 9th IEEE Integrated STEM Education Conference (ISEC).
Rege, A., Biswas, S., Bai, L., Parker, E. (+) & McJunkin, T. (2017). “Using Simulators to Assess Knowledge and Behavior of “Novice” Operators of Critical Infrastructure under Cyberattack Events”. Proceedings of the 10th International Symposium on Resilient Control Systems (ISRCS). Institute of Electrical and Electronics Engineers (IEEE).
Rege, A., Parker, E. (+) & McJunkin, T. (2017). “Using a Critical Infrastructure Game to Provide Realistic Observation of the Human in the Loop by Criminal Justice Students”. Proceedings of the 10th International Symposium on Resilient Control Systems (ISRCS). Institute of Electrical and Electronics Engineers (IEEE).
McJunkin, T., Rieger, C., Rege, A., Biswas, S., Haney, M., Santora, M., Johnson, B., Boring, R., Naidu, D.S. & Gardner, J. (2016). Multidisciplinary Game Based Approach for Generating Student Enthusiasm in Addressing Critical Infrastructure Challenges. Proceedings of the 123rd American Society for Engineering Education (ASEE).
Rege, A. (2015). Multidisciplinary Experiential Learning for Holistic Cybersecurity Education, Research and Evaluation. Proceedings of the 2015 USENIX Summit on Gaming, Games, and Gamification in Security Education.
var scJsHost = ((“https:” == document.location.protocol) ?
“https://secure.” : “http://www.”);