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Multidisciplinary Experiential Learning Publications

 [ (*) = undergraduate student co-author; (+) = graduate student co-author ]

Forthcoming

Williams, K. (+), Ducoste, M. (+) & Rege, A. (forthcoming). “Educating multidisciplinary undergraduates on security and privacy”. Proceedings of the IEEE Cyber Science Conference.

Mendlein, A. (+), Nguyen, T. (+) & Rege, A. (forthcoming). “Cybersecurity Awareness and Training Through a Multidisciplinary OSINT Course Project”. Proceedings from the 2020 ASEE Annual Conference & Exposition.

Rege, A., Nguyen, T. (+), & Bleiman, R. (*). (forthcoming). “A social engineering awareness and training workshop for STEM students and practitioners”. Proceedings from the 10th IEEE Integrated STEM Education Conference (ISEC).

Ulrich, T., Boring, R., McJunkin, T. & Rege, A. (forthcoming). “A visualization approach to performing task analysis of time series event log data from a microworld simulation”. Proceedings of the 63rd Human Factors and Ergonomics Society Annual Meeting.

2019

Rege, A., Mendlein, A. (+) & Williams, K. (+) (2019). “Security and Privacy Education for STEM Undergraduates: A Shoulder Surfing Course Project”. Proceedings of the IEEE Frontiers in Education.

Rege, A., Williams, K. (+) & Mendlein, A. (+) (2019). “A Social Engineering Course Project for Undergraduate Students Across Multiple Disciplines”. Proceedings of the IEEE Cyber Science Conference.

Rege, A., Williams, K. (+) & Mendlein, A. (+) (2019). “An experiential learning cybersecurity project for multiple STEM undergraduates”. Proceedings of the 9th IEEE Integrated STEM Education Conference (ISEC).

2017

Rege, A., Biswas, S., Bai, L., Parker, E. (+) & McJunkin, T.  (2017). “Using Simulators to Assess Knowledge and Behavior of “Novice” Operators of Critical Infrastructure under Cyberattack Events”. Proceedings of the 10th International Symposium on Resilient Control Systems (ISRCS). Institute of Electrical and Electronics Engineers (IEEE).

Rege, A., Parker, E. (+) & McJunkin, T.  (2017). “Using a Critical Infrastructure Game to Provide Realistic Observation of the Human in the Loop by Criminal Justice Students”. Proceedings of the 10th International Symposium on Resilient Control Systems (ISRCS). Institute of Electrical and Electronics Engineers (IEEE).

2016

McJunkin, T., Rieger, C., Rege, A., Biswas, S., Haney, M., Santora, M., Johnson, B., Boring, R., Naidu, D.S. & Gardner, J. (2016). Multidisciplinary Game Based Approach for Generating Student Enthusiasm in Addressing Critical Infrastructure Challenges. Proceedings of the 123rd American Society for Engineering Education (ASEE).

2015

Rege, A. (2015). Multidisciplinary Experiential Learning for Holistic Cybersecurity Education, Research and Evaluation. Proceedings of the 2015 USENIX Summit on Gaming, Games, and Gamification in Security Education.



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