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Digital Art History: Recent News, Part 1

Posted on March 9, 2016October 6, 2020 by

By Kaelin Jewell

February 2016 was a busy month for anyone interested in how art historians have begun to engage with digital methods, beginning with the annual Weitzmann Lecture at Princeton University by Annabel Jane Wharton, Duke University’s William B. Hamilton Professor of Art History.

In her talk, “The Agency of Models: Holy Sepulchres, Hagia Sophias, Jerusalems,” Wharton discussed the constructed nature of the architectural model and its ability to act independently from its maker. According to Wharton, all architectural models have histories and have the potential to act politically. To demonstrate this, Wharton investigated the historicity and political nature of architectural models beginning with an 18th-century wooden model of Jerusalem’s Church of the Holy Sepulchre.

Model, Church of the Holy Sepulchre in Jerusalem, wood and mother-of-pearl inlay, British Museum OA. 10339, Image © British Museum, London

In addition to this physical model, Wharton discussed the socio-political and religious implications of digital reconstructions, as seen in the popular Assassin’s Creed game series. As Wharton’s avatar runs and jumps around the soaring space of Istanbul’s Hagia Sophia, she explained that both this digital model and the wooden one from the British Museum force the viewer/user to experience a sense of discovery and it is through this that the model cultivates its own agency.

Annabel Wharton's avatar moving through Hagia Sophia in Assassin's Creed Revelations
Annabel Wharton’s avatar moving through Hagia Sophia in Assassin’s Creed Revelations, Princeton University’s Weitzmann Lecture, February 2016, Image: K. Jewell

Something that Wharton didn’t directly address was the dependence of this conceptualization of architectural models-as-agents upon the groundbreaking work of Bill Brown and his important 2001 essay, “Thing Theory” where he argues for the agency of objects, claiming that “inanimate objects organize the temporality of the animate world.” (Brown, 16)

In the end, I think Wharton’s inclusion of digital models alongside more traditional wooden ones demonstrates the power of these consciously constructed virtual worlds–something to remember as we in the DSC continue to build and explore our own digitally-created environments.


References:

Brown, Bill. “Thing Theory,” Critical Inquiry 28, no. 1 (2001): 1-22.

 

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