Social engineering (SE) is defined as any act that influences a person to take an action that may or may not be in his or her best interests and is the method of utilizing human behaviors to engage in cybercrime. This 6-hour virtual workshop will introduce attendees to the SE topic, tactics and persuasion techniques used, SE playbooks, and relevance to cyberattacks and cybersecurity. Attendees will also engage in safe, ethical, and fun hands-on social engineering activities in teams and then share their experiences. The workshop will end with an interactive discussion with implementing SE training and education at their respective organizations, the role of ethics in training and education, and a Q&A session with workshop organizers. This workshop will take place on Saturday, February 26th, 2022.
Full-time educators (high school and higher education institutions), age range 18+.
Please note that we are aligning ourselves with NSF’s commitment to broadening participation, which is embedded in its Strategic Plan through a variety of investment priorities related to the Learning and Stewardship strategic outcome goals. Specifically, we are expanding efforts to broaden participation from underrepresented groups and diverse institutions across all geographical regions.
Applications are due by Tuesday, February 1st at 5pm ET. All applicants will receive a decision 2 weeks later.
- All applicants must provide:
- Brief letter of support from their supervisor/principal/Chair confirming full-time status and knowledge of the applicant’s interest in workshop participation.
**Please do not provide an email exchange; the letter should be on institution letterhead and should only include the information requested.
- All educators participating in the workshop will be required to complete a workshop evaluation survey.
- High school educators selected for the workshop will be compensated for their time at the rate of $25/hour.
- Each selected participant must also complete an audio-visual release waiver. This allows organizers to use images, audio, text, and video generated during the event for promotion and dissemination via conferences, publications, and podcasts.
This event and evaluation are considered research and are part of the education and outreach efforts of NSF Award # 2032292.