All posts by Steven Bell

The Creative Library

Editor’s Note: Cross-Posted from ACRLog.

It’s rare that I’ll write about one of my personal projects – maybe a casual link here and there – but today I want to share with you the link to a recent project that I’m particulary proud to bring to your attention. This past spring semester I engaged in a unique experience. For the first time in my career I served as the guest editor of a journal issue. A good friend and colleague, Lisa Finder, a librarian at Hunter College and current co-editor of Urban Library Journal invited me to serve as the guest editor of the spring 2008 issue. When she said I could choose any theme I liked that sealed the deal. After some careful thought I decided to assemble a collection of articles that would showcase the creative abilities of librarians. We call this issue “The Creative Library“. Lauren Yannotta, also a librarian at Hunter College, is ULI’s other co-editor.

If you are new to Urban Library Journal you should know:

Urban Library Journal is an open access, refereed journal of research and discussion dealing with all aspects of urban libraries and librarianship, welcomes articles dealing with academic, research, public, school, and special libraries in an urban setting.

The editors and I were amazed at the number of quality manuscripts we received in response to our call for papers. Choosing those to include was quite difficult. I think you will find the articles in this issue offer great examples of creative librarians at their best. For an overview of what’s included take a look at my introduction to the issue. Here’s a snippet from that overview:

That’s why this special issue about creativity in libraries is just right for the times. First, it’s important to celebrate the many creative minds working in this profession. Libraries have traditionally orked with restrained resource pools. To have come so far with so many successes is owing to the high levels of creative thinking in our libraries. Second, as we find ourselves in times of rapid change our most valuable asset is our ability to master the art of adaptation. If one program fails, if users seem to be going elsewhere for their information, if user expectations shift unexpectedly, then library workers must use their creativity to quickly adapt. By understanding our user communities, we can create new programs that leverage our skill sets to deliver new services and new ideas that will continue to make the library a community destination, both physical and virtual. We have compiled here a set of dynamic articles that demonstrate that there is no lack of creativity in the world of librarianship. But you probably already knew that. Anyone who has worked in this field for any length of time knows there are many creative people attracted to the field of librarianship. Yet we rarely use our journal literature to promote the many acts of creativity happening at our libraries. This special issue of Urban Library Journal changes that.

Did I say that this is a free, open access journal. So it’s free. What are you waiting for?

What Librarians Can Learn From Starbucks’ Fall

The announcement that Starbucks would close 600 stores and layoff approximately 1,200 employees has a fair number of analysts asking what happened. How is it the once infallible Starbucks, a company that seemed to have limitless growth, has run into serious trouble? According to John Quelch, a blogger for Harvard Business School’s Working Knowledge, Starbucks simply couldn’t sustain its growth. But more importantly Starbucks was failing to sustain what made them so popular in the first place – the experience.  Quelch eloquently sums up the problem in his blog post:

Starbucks is a mass brand attempting to command a premium price for an experience that is no longer special. Either you have to cut price (and that implies a commensurate cut in the cost structure) or you have to cut distribution to restore the exclusivity of the brand.

While it’s too early in the game to find many libraries, academic or otherwise, that currently deliver a unique user experience, it still makes sense to take away some valuable lessons from Starbucks current situation. We can use that knowlege to help us in establishing a more sustainable library user experience. You could point out one big difference between Starbucks and a library. The company has thousands of stores across several continents. The typical library may have a few branches, and isn’t likely to open many more. But that big difference aside, what we can learn is how to better manage the delivery of the user experience.

First, Starbucks grew too big to deliver its unique experience of treating customers personally and having them recognized by the baristas. Libraries need to develop a better public service experience, one that leverages personal recognition and specialization. If the reference desk is too busy for that let’s get those who want more attention into the hands of a librarian who has time to provide more personalized assistance. And let’s remember those folks and greet them every time we see them. As Quelch points out, once loyal Starbucks customers have migrated to newer, more specialized cafes. What we can learn from Starbucks is that people want a unique experience in which they are recognized and treated with a personal touch. Foget that and you lose the experience.

Second, try to identify a few core services and make sure they are delivered extremely well by caring library workers. According to Quelch Starbucks expanded its food and beverage menu to the point where the drinks got so complicated that it meant baristas spent more time making the drinks and less time interacting with customers. The lesson here is that libraries need to keep their services basic and to the point, so that librarians can spend more time creating relationships with the user community. That will provide far more meaning in the long run than an extensive menu of databases and technology options. As Starbucks is finding out, McDonalds and Dunkin Donuts can deliver a premium cup of coffee at a far cheaper price. If there’s no difference in the experience at those other places, why would anyone go to a Starbucks. Does that sound familiar to librarians? What kind of experience do your users get at your library or using your website to get to the databases? If getting information at your library is no different than using a search engine to pull information off Wikipedia or YouTube, why be surprised at the lack of interest from the bulk of your community.

Quelch finishes by pointing to Starbucks’ rapid expansion as its main source of trouble. In seeking profits it just grew too big too fast. But in doing so the chain sacrificed its brand and unique experience. No library will face this exact problem, but we should keep in mind Quelch’s point about the need for controlled growth at a steady pace. Whatever efforts we make to design a better library user experience we must remind ourselves that the best experiences are the ones that are the end product of a thoughtful design process. 

From Adaptability To Elasticity

With the American Library Association’s Annual Conference just about to begin, today I’m thinking about the Midwinter Conference that was held back in January 2008. At that event I attended a thoughtful program that featured a speaker talking about mastering the art of adaption, something librarians were advised to do – individually and organizationally – to thrive in the 21st Century. I thought of this program just the other day as I read a short but interesting essay titled “Design and the Elastic Mind.” I came across this article when a colleague of mine gave me a copy of a magazine called Seed. I had never heard of it. I guess I’d describe it as a popular science publication. This particular issue, the March/April 2008, was “The Design Issue”. My colleagues know I’m interested in design. In this essay by Paola Antonelli, which leads off the design articles, she writes:

 “As science and technology accelerate the pace of society, design has become more and more integral to our ability to adapt to change. Indeed, in the past few decades people have coped with dramatic changes in several long-standing relationships—with time, space, information, and individuality, to name a few. Designers are translating these “disruptive” scientific and technological innovations by providing thoughtful guidance and a collaborative approach. In order to step boldly into the future, we need design.”

I’m glad to hear that we need design. But what caught my attention is that Antonelli says that while being adaptable is good, the rapidly accelerating pace of change requires more than adaptability. What we really need is elasticity. According to her that means:

“being able to negotiate change and innovation without letting them interfere excessively with one’s own rhythms and goals. It means being able to embrace progress, understanding how to make it our own. One of design’s most fundamental tasks is to help people deal with change. Designers have the ability to grasp momentous changes in technology, science, and social mores and to convert them into objects and ideas that people can understand and use. Without designers, instead of a virtual city of home pages with windows, doors, buttons, and links, the internet would still be a series of obscure strings of code, and appliances would be reduced to standardized skeletons of functions.”

So it may be that we need to shift from mere adaptability to an elastic mind. Just exactly how we do that is discussed further in the article, but it involves shifting our temporal rhythms. And of course, new design principles that go beyond human-centered design will help us achieve this elasticity in ourselves and our objects. Take a look at this essay, and if you can obtain a copy of the Design Issue, you may find more there worth exploring. I did.

It’s All About The Experience

For this post’s title I’ve gone with the headline from a BusinessWeek article. I usually take pride in coming up with my own post titles but this borrowed is a good fit. I wanted to share summaries of several articles I’ve read recently. If asked what common theme they share it would be “it is all about the experience”. This flurry of content provides some useful reading that can help in shaping ideas for better understanding and studying user experience.

Sohrab Vossoughi authors the article from which this post takes its title. This one-page read reminds us that manufacturing and technology innovations provide an advantage for only a short while until they are replicated elsewhere. He states that the remaining frontier in innovation is “experience innovation”. Done right, born of the specific needs and desires of a set of unique customers, the experience cannot be imitated. Vossoughi says that the meaning people look for isn’t found in the latest technology; it is found in emotional engagement. Though geared more to the manufacturing than service sector there are some good insights here, especially about designing for the “complete experience”. That’s the experience that’s fully integrated into the organization; it’s a total experience. He calls it the “360-degree experience” and he goes on to cover the four components of it.

There are certainly a number of different types of “experience” being discussed in the literature of design. Dirk Knemeyer does a good job of bringing clarity to the jargon of experience. In his article titled “Defining Experience: Clarity Amidst the Jargon” he identifies three core variants: brand experience; experience design; and user experience. I won’t go into all the details here as you can read the article for yourself. But his discussion of user experience warrants some additional mention. He says that UX “refers to the quality of experience a person has while interacting with with a specific design.” As librarians we must recognize the value of our environment in designing the experience. It’s not possible to design the quality of the experience, says Knemeyer. Instead the design must be created in the context of the users and their individual paradigm. That sounds a bit fuzzy, but the botton line is that experiences need to be designed; they simply just don’t happen on the fly.

As I read more of these articles I find deeper discussions of the value of relationships as emotion connectors.  Well-know designer, Jesse James Garrett of Adaptive Path, writes about the importance of these emotional connections in creating loyalty in an article in the Winter 2006 issue of Design Management Review. It this article, titled “Customer Loyalty and the Elements of User Experience“, Garrett says “the experience the customer ultimately has with the business…create the emotional bond that leads to customer loyalty.” His focus is on creating loyal customers. But getting back to the theme of creating emotion and connections, can such things really be designed into a product or service? Garrett seems to think so. He says “Every product creates an experience for its users. The experience can be the result of planning and conscious intent – or it can be the unplanned consequence of the product designer’s choices. Which strategy would you prefer?” The bulk of the article describes five planes on which user experience design occurs, and together they build a strategy for a user experience. Garrett says something of interest for librarians. He states that “for customers to feel they have a good relationship with [you], they must first feel they have a good relationship with the product – and that begins with the user experience.” While we have more products than the OPAC or databases, those are high exposure products for libraries; users frequently come in contact with them. If our users’ experiences with those interfaces and the results they get shapes their relationship with us, we could be in real trouble. All the more reason for librarians to work harder at developing personal relationships with community members. Knowing our technology is good; knowing who we are and how we can use our technology to create relationships with our users is even better.

A less conceptual article explains the difference between usability and user experience. Tom Stewart, in a post titled “Usability or User Experience: What’s the Difference” attempts to explain in as plain language as possible how user experience is unique. In brief, usability is a more narrow concept. It focuses on giving users designed problems with which to test their ability to navigate or manage interfaces or products. User experience goes beyond usability to include issues such as usefulness, desirability, credibility and accessibility. Taking more of a standards approach, UX relates to “all aspects of the user’s experience when interfacing with the product, service, environment or facility”. It is Stewart’s hope that businesses make the user experience “part of the human centered design process.”

I’ll wrap this up with one more article I came across recently that is somewhat unrelated but which has implications for librarians who want to think about the design of their future user experience. In an article published in the May-June 2008 issue of Interactions, Allison Druin examines the online environment of contemporary children. The article, “Designing Online Interactions: What Kids Want and Waht Designers Know“  points to the value of understanding today what our future library users like to do and how they behave in online spaces. It got me thinking about this web 2.0 chart and what it would look like in 10 or 15 years when today’s five and six year olds are college students. What will their online experiences be like and how will that impact on their expectations for library services. Looking at the chart we can see today’s under-35 library users are much involved in creating content and socially connecting with others to create, edit or comment. Druin says that today’s kids want stories, a relationship with the characters, to be creators and not just consumers, to control and to collect. So when today’s six-year olds are tomorrow’s eighteen-year olds, imagine an updated chart. There are some commonalities, such as creating content and collecting. But there could be more emphasis on relationship building and control over online content. To design the right experiences for our next generation of library users we might be wise to begin now to study and understand them – and not wait – as we did with millennials – to understand them after so much about our relationships with these users changed.

Afterall, it is all about the library experience…and how well we design it.

Learn More About DT AND UX With Two New Resources

I first came across an article about user experience (UX) in January 2006. At the time I was doing some research for the book that would become Academic Librarianship by Design. Almost immediately I saw the connection between the two. User experiences could – probably should – be the outcome of a design thinking process. A library user experience, in particular, struck me as a challenging concept. What would that possibly mean for the end-users? What would constitute, to their way of thinking, a great library user experience? Whatever that might be it seemed reasonable that design activities could help to produce a much improved library user experience.

Since then the book has been completed and I’ve gone on to read many more articles about DT and UX, and I continue to explore, with you, how these two practices can be applied to benefit our libraries. Though they provide no immediate answers, and perhaps might be best consumed by someone new to both DT and UX, I’m going to recommend that you look at the following two new resources.

First, take an hour and watch a highly informative video about UX. “Subject to Change: Creating Great Products and Services For an Uncertain World” features Brandon Schauer and David Yerba, two designers from the firm Adaptive Path. In this Google Talks video presentation they share the key concepts from their new book of the same title. I took away a couple of ideas. First, these folks excel at keeping their explanations simple. User experience – that’s all the user cares about. The experience is the product. Do they enjoy themselves, do they accomplish what they need to do, and do they manage to do it the way they want – with simplicity? Well, there’s more to UX than that, but that’s a good start. I also like their way of explaining the type of design they bring to the process of developing the user experience – an activity everyone in the organization can embrace no matter what their background. Then they discuss The Long Wow – a Wow experience that repeatedly delivers great delights for the user, is memorable, and impresses. In other words, users remember it and return again for more of the same.  I’m looking forward to reading the book.

But how do you design that type of experience for your library? If you haven’t done much formal reading about design thinking now is a good time to start. And what better way to start than with a basic article about design thinking from one of the masters of the art – Tim Brown the CEO and President of IDEO. The article appears in the just published June 2008 issue of Harvard Business Review (p.85). The article relates the basic concepts of design thinking and why it can provide a better approach to developing human-centered solutions. In particular I like that Brown further elaborates on his explanation of the “three I’s” – Inspiration; Ideation; and Implementation (see the graphic in the article). I had previously heard Brown discuss this in a video presentation, but the graphic in the article provides a good visual representation of the process as it applies to problem finding, user studies, brainstorming, prototyping and solution development. And since those new to design thinking always ask for examples of how it is applied in real life situations, the article contains several case studies to illustrate the application of design thinking.

Even though I’ve been studying these ideas for over two years I continue to be amazed at the great articles and videos that help me to clarifying my thinking about DT and UX, and how these activities and approaches can be applied to the design of better libraries.

 

Customer Service vs User Experience

When talking to other librarians about user experience, the question/observation that invariably comes up is “but isn’t that just another way of saying we all need to give great customer service”. I admit it’s a good question. I don’t doubt that organizations that have mastered the user experience all incorporate great customer service into the process. A talk I attended recently got me thinking about the difference between great customer service and great library user experiences. I would say there is a difference and that it can be explained.

Good customer service is important to any service organization, and that includes libraries. To my way of thinking, good customer service must be a given. It’s not added value. We might even describe good customer service, for library organizations, as a core value service. Without it we fail to fulfill our mission. But if every library provided great customer service there is nothing about great customer service that differentiates an individual library. Most library users would then (and I would argue should) have the expectation to get good customer service in any library they visit.

User experience, on the other hand, is all about creating a difference. As was explained in the talk I attended, so many competitors can now offer exactly the same products, at exactly the same price, with exactly the same customer service. Differentiation is a critical strategy in any highly competitive environment. For many businesses and services the only way to now achieve differentiation is to create a unique experience for their customers. And that experience can’t be random. It should be the result of a carefully constructed design.

I’m not saying that consistently delivering good customer experience is easy. But I do think our staff working in those areas of the library operation that are expected to offer good customer service know what they need to do and some basic ways in which it can be accomplished. Designing a good library user experience, on the other hand, is going to take a more strategic effort to determine how and in what ways the library can differentiate itself through a variety of customer interactions. It’s not going to necessarily be the same for every library. At one library the experience might be designed around total simplicity – making the library and its systems as easy to use at every possible touch point. At another library it might designed around academic success – always communicating the message that the library helps students and faculty achieve success on their terms – and delivering on it at every touch point. Why will those library experiences be different? Because, as our speaker told us, all user experience design eminates from an organization’s core value system. Each library, as it develops its design for the user experience, must first grasp and be able to articulate what its core value propositions are.

Fortunately, quite a few of my library colleagues attended this talk. I’m glad they heard these messages about designing a user experience for a library, why it’s important in our competitive information landscape, and why it’s about more than good customer service. Together I think we can begin to discuss what our core values are, and then use that knowledge to design our library user experience.

 

shiny new toys

Interesting graphic in the back of the current Harvard Business Review. A nice warning not to rely on shiny new toys to drive interest, but rather we need consider the real issues/barriers preventing success and start there. Think of this as the librarian behind the reference desk– you get shiny new web tools or even a new physical desk for that matter– but is that really the solution– or is there a problem with the model instead?

Latest IN All About INnovation

The latest issue on IN, BusinessWeek’s design supplement, is now available online. If you are into innovation, this is a must issue for you. The focus is on the most innovative companies. The report ranks the 50 companies that value creative people in good times and bad. This special report on “The World’s Most Innovative Companies” includes an interview with Jeff Bezos of Amazon, profiles of firms such as GE Healthcare, Nintendo, and Hewlett-Packard. Plus there are two slide shows on innovation tools and collaborative innovation.

So, which companies made the top ten? Try to guess a few before you check out the list below:

 

1. Apple

2. Google

3. Toyota

4. General Electric

5. Microsoft

6. TATA Group

7. Nintendo

8. Procter & Gamble

9. Sony

10. Nokia

Does it all sound too corporate for you? Hey, this is BusinessWeek. I don’t doubt there are a few lessons in innovation found within this issue of IN. That’s why I’ll be reading it, just as I do everytime IN is published.

The Applied Empathy Framework

Empathic design is an important part of an overall design thinking approach to designing better libraries. It’s all about understanding your users from their perspective – putting yourself in their shoes so to speak – as a way of rethinking how your library could deliver better products and services. If you want to explore the empathic design concept in greater depth I recommend a three-part series by Dirk Knemeyer on applied empathy. He describes it as a “design framework for meeting human needs and desires”. Part one of the series focuses on applying empathy to the design process and provides an introduction to the framework. Part two of the series explains the three dimensions of human behavior and outlines specific needs and desires to which products and services can be designed. Part three of the series shows how the framework can be put to practical use.

To understand the framework you first need to become familiar with the five states of being. About them Knemeyer says they:

reflect the increasing relationship between the power and importance of needs at each level and the degree of personal commitment and desire each level engenders toward a product or user experience. That is to say, even those who have not yet realized their lowest-level needs can identify the value and impact of, as well as tacitly desire, the highest-level states of being.

The five states of being are participation, engagement, productivity, happiness and well-being. While understanding the five states of being is important to appreciating the framework, Knemeyer’s three dimensions of human behavior are critical to the framework. The dimensions are the analytical, the physical and the emotional. Reading about the dimensions added to my thinking about how the overall library experiences need to be a totality of experiences rather than isolated ones. Great library user experiences need to be more than just an isolated experience at one desk or one person; they need to be delivered across the organization, not unlike reaching people on all three dimensions. All three are explained in greater detail in part two, where you can find a visual representation of these ideas, but of them Knemeyer writes:

Rather than simply considering a product and how customers will use it, be conscious of the fact that people ultimately need each of their analytical, emotional, and physical needs met…If we are cognizant of this and actively consider all three when planning our products, marketing, and experiences, we are much more likely to enjoy design success.

So how might a library experience meet the user’s needs on the analytical, physical and emotional levels? Meeting analytical needs is perfect for the library because it is all about the mind. Everything from a good book, a featured speaker, getting help with research and even getting involved in games can help to meet analytical needs and desires. The physical and emotional needs are a bit more challenging. Library activities are hardly physical, unless you count carrying books and bound volumes to the photocopier or circulation desk. But I suspect that most folks know that library work is a cerebral endeavor and don’t mistake it for a fitness activity. I’m on the border for emotional needs. For some readers, libraries can take on an almost spiritual quality. FInding the just right book or having a social moment can certainly elicit emotion in library users.

I’ll be thinking more about this and how the library experience could meet all three human dimensions of human behavior. Knemeyer’s ideas on applied empathy are helpful to me in seeing there is more to empathic design than just putting yourself in the place of the user. There are multiple dimensions in which an empathic understanding can develop. For now I’ve got to tackle a pile of good user experience articles that I’ve been meaning to read. More on that later.

Catching Up On Ideas For Better Innovation

Owing to a hectic week of travel, both personal and professional, I didn’t get to finish a post I’m working on, so I guess I’ll take my cues from the mass media. When it doubt, rehash old content. Well, maybe I can do slightly better than that thanks to a nice integration of some prior DBL content by Walt Crawford. In his role as leader of the fairly new PALINET Leadership Network, Crawford has arranged with various bloggers to mashup and re-post their content. One good example of that work recently appeared over at the Leadership Network.

In a piece titled Innovation and Control several different past DBL posts come together to provide a surprisingly coherent essay on creating opportunities for expanding or faciliting innovation and creativity in libraries. If you are fairly new to DBL and want to catch up on some of the past posts on innovation and creativity take a moment to give this a read.

Note – there is a possibility that you may need to register for the Leadership Network to get to this article though I don’t think it is necessary. Like many wiki communities registration may only be needed if you want to add your content. However, if you have any sort of interest in leadership and related issues, why not get registered for the PLN while you are there.