Tag Archives: user_experience

Age As a Factor In Experiencing The Library

Academic librarians mostly encounter community members in the 18-22 bracket, but we serve older individuals as well be they faculty members, alumni, second-career learners and members of the public.

We encounter no where near as many senior citizens as public libraries though. The elderly are often treated as a special user segment in the public library sector, and librarians develop programming geared to their needs. It makes sense to segment some service delivery by age in public libraries given the need to serve the full age spectrum of community members from infant to child to teen to adult to senior. Each segment needs and responds to different resources and service programming – and has different experience expectations. Age segmentation is less common in academic libraries, say, as opposed to segmenting by discipline or academic status, but then the segmentation of undergraduates, graduate students and faculty provides a somewhat natural division by age. There are exceptions, such as adult learners completing undergraduate degrees.

When contemplating the design of the best possible library experience for the full spectrum of the library community, it’s likely we treat our distinct user segments as one. We want all of them to have a good experience. If the methods we employ to design and deliver that experience are successful the likelihood is that it is equally distributed across the age spectrum. But there may be good reasons to think about how age impacts the way people have experiences. There is new evidence to suggest that as people age their attitudes about the experiences they have, and what makes then good or bad, tend to change.

Researchers at Dartmouth College and the University of Pennsylvania wanted to learn more about extraordinary and ordinary experiences and how we define them. They studied 221 people between the ages of 18 and 79, asking them to recall both types of experiences and how it contributed to their happiness.

An ordinary experience might be going to the library and finding an interesting new book, while an extraordinary experience would be a once-in-a-lifetime trip to Hawaii. The researchers had other individuals rate the reported experiences as ordinary or extraordinary. One of the discoveries was that a participant’s age affected their perception of how an experiential event contributes to personal happiness. Older individuals reported that ordinary events contributed as much to their happiness as extraordinary events did for the younger participants. As the authors of the research report discovered:

“Ordinary moments that make up everyday life tend to be overlooked when the future seems boundless; however, these ordinary experiences increasingly contribute to happiness as people come to realize their days are numbered.”

As library experience designers, we may have overlooked the possibility that a great library experience may be defined or appreciated differently by members of different age groups. I have previously shared my observation that library workers, because the typical library user’s expectations are set so low (e.g., using the library = pain, confusion, anxiety, etc., excepting perhaps children) compared to expectations set for other services, are able to exceed them by giving community members the basic help they desired but for which they were to terrified to ask. For community members who rarely use the library, receiving assistance from a dedicated, experience-driven library worker can be a WoW experience.

It can certainly help to understand what goes into a excellent experience, as a way of knowing that each encounter should meet a certain standard of performance. My big takeaway from the impact of age on experience research is that it should serve as a reminder, that when it comes to experience, each person – or in this case each age cohort – receives an experience differently – and that the younger the library community member the more challenging it might be to exceed their experience expectations.

Shifting Too Far To The Experience

On a recent visit to the new Hunt Library at the Centennial Campus of the North Carolina State University, I observed an unusual sight – for most libraries that is. A group of individuals, they might have been prospective students and their parents or perhaps just a group participating in some summer workshop, was highly immersed in a rather unique library experience. They were learning about and watching a demonstration of the Library’s robotic Automated Storage and Retrieval System (ASRS), and rather enjoying how the Bookbot’s robot arm moved crates of books to and fro. The visitors were clearly immersed in this particular library experience. With a glass wall through which it could all be observed, the building’s designers clearly intended for this spectacle to catch the attention of all those entering the library. While it delivered a unique experience, did it motivate anyone in the crowd to search the catalog or move on to the stacks to find a book of their own? Or did they simply move on to the next destination point the way one might if touring the White House or Hoover Dam?

The question of the extent to which we should be re-thinking and re-designing the library experience as both immersive and interactive was the subject of an essay questioning similar work in the world of art museums. The author, Judith H. Dobrzynski, asks if it shouldn’t be enough to just view the artwork by yourself or with other people and obtain enjoyment or satisfaction from being exposed to great art. Why does it have to be embellished by some sort of artificially attached experience? She writes:

For decades, museums have offered social experiences — the fact that you can talk while you’re in the galleries has always given them an edge over the performing arts — and that is good. Now is the balance shifting too far to the experience? Are they losing what makes them unique? Should museums really follow the path of those “experience” businesses…In this kind of world, the thrill of standing before art — except perhaps for works by boldface-name artists like van Gogh, Vermeer, Monet and Picasso — seems not quite exciting enough for most people. What’s a museum to do?

The answer, for many museums, is to hire a User Experience Director.

The concerns of Dobrzynski are reasonable. She wants people to come to the art museum for the sheer enjoyment of discovering and viewing great works of art. There is also a learning component in becoming more knowledgeable about artists and the stories behind their work. But she does understand that the experiences that people have in contact with other commercial and cultural institutions has raised their expectations. For many people there has to be more than just walking through galleries:

Playwrights now turn theatergoers into participants or let them choose the ending. Botanical gardens are adding skywalks that let visitors traipse through treetops. Museums stage sleepovers in the galleries and dance parties in huge atriums that were built to be gathering spaces. The landmark Beaux-Arts headquarters of the New York Public Library, on Fifth Avenue in Midtown Manhattan, a sedate research institution, may soon be transformed with the addition of a gigantic branch library, where the main draws will be meeting places and areas for teenagers and children. A ground-floor cafe has already moved in. Who needs Starbucks?

In another era people were content to stroll through zoos observing the animals in rather grim settings. While zoos have vastly improved the animals’ environment and the viewing experience it’s insufficient. Now, to get parents to bring their kids, the zoo has to offer some kind of immersive, interactive learning experience.

The shift to an experience-based culture can be worrisome for purists. Those who responded to Dobrzynski’s article agreed that it is troubling when, as one letter writer put it, museums “pander to the public looking for an experience”. Designing an intentional experience is equated with selling out to bulk up the door counts, dumbing down to appeal to those who fear exposing themselves to culture will be boring or to simply compete with all the other attention grabbing distractions that consume people. If you asked a bunch of summer campers if they want to go to the library to browse the shelves what sort of response do you think you’d get? What about ” Hey, let’s go over to the new library to check out their cool robot book thingamajig”. Now they all want to go to the library. I saw no less than two summer camp groups all excited watching the ASRS at Hunt Library in action. Say what you will, but it got them in the library.

So what’s our choice? We can be purists and expect people to come to our libraries solely for the sake of immersing themselves in the collections. To some extent, we’ve already abandoned that concept. We’re much more likely to offer cafes, patron-initiated curated displays, hi-tech study rooms, big screen televisions, patron-oriented programming and other non-traditional experiences designed to draw people into the library for taking advantage of all that we offer beyond collections. Or we can embrace the idea that a library can offer a well-designed user experience that can get someone in the door and convert them in to a passionate library user. I would have liked to follow that group of campers around as they had their library experience. I wonder what else they discovered that day that might change how they think about and experience libraries.

Getting Community Members Beyond The Level One Library Experience

Among the more recognized and often repeated findings emerging from Ithaka S & R’s faculty research studies, including the recent 2012 report, is the revelation that faculty primarily perceive the academic library as their purchasing agent. When given a list of choices for identifying how important the library is to them, faculty have consistently, since 2003, selected “buyer.” The librarian’s role in facilitating access to journals and books is for many faculty the essence of the library experience.[See figure 38 on pg. 67 in the 2012 study] That’s a pretty dismal way to think of the library experience. If asked the same question, I suspect that many of our students would respond in a similar fashion – as might those who use their public library.

Some members of our professional community might be just fine with this state of experience. We give them what they want. That should suffice. Perhaps it’s fine if your idea of the library future is being replaced by a content acquisition and delivery algorithm. I think it should concern us that many of our community members’ perception of the library is primarily about the content it delivers, not its educational role in helping community members learn new skills or any of the many other non-content services that are part of a robust and connected library experience. According to Bill Lee, what libraries deliver is a level one experience – and we need to do better than that.

In his column titled “Building Customer Communities is the Key to Creating Value“, Lee describes four levels of the user experience. In Level One the organization is perceived by its customers as simply the supplier of some commodity – in the case of the library – the content (and typically at the best price and what’s better than free to the user). In Lee’s hierarchy of customer experience Level One is the least desirable experience to deliver because community members care only about what they can get from you – not about you or the added value services offered. It’s strictly a one-way relationship.

A Level Two experience would represent an improvement for librarians because it moves beyond content to a state where community members believe you help them accomplish something, but it’s more than just basic productivity. At Level Two the librarian is perceived as adding value by saving time, delivering something not easily obtained elsewhere (e.g., expert advice on getting to the best content). If they can get past the content delivery focus, delivering solutions would serve as a good way to start connecting with community members.

If we do that well then we may, for some segment of our community, achieve the Level Three experience. At Level Three there is more engagement, emotional connection and relationship building. This is the level where trust gets established and in turn it leads to deeper community engagement and member loyalty. Now the experience is far beyond connecting with the library to get a book, article or movie. It’s about wanting to be at the library, to spend time there browsing the stacks or working with a librarian on a research project or just being comfortable in our community space. The experience at Level Three instills loyalty in the community members, and they tell their friends about the great experience they have at the library. While Lee spends most of his column discussing the Level Four experience, I’d be glad to see most of us getting to Level Three – that’s a big enough challenge.

What happens at Level Four? The way I’d describe it is to say that the library achieves platform status. The library is actually offering an experience that helps its community members to build their own networks and communities. The library acts as a platform upon which its members can build their own social presence. He provides a few examples of organizations that are achieving the Level Four experience. Whether librarians can create that Level Four experience is less clear because achieving trusted platform status involves more complexity and investment. One library example, in the academic sector, could be the library research award competition. Prize winners may use this to enhance their presence and build their network. Anyone who offers such a prize knows it’s a complex initiative that requires both personal and financial investment.

Given that many of our libraries are stuck at Level One, Level Three strikes me as a reasonable target goal.To get there we will need to do some rethinking about the value we deliver – or could be delivering – and how to get past being seen primarily as a content provider. I hope Lee would consider taking that up as a topic in a future column – what to do to move beyond Level One experiences. In the meantime, we need to start assessing our own library experiences to honestly know the level at which we currently operate and what we can do to move up the experience level ladder.

Service Does Matter In Higher Education

Though slow to come around, the signs indicate that there is an increased awareness in higher education that the quality of services delivered does matter. When students are behaving more like traditional consumers who comparison shop before making a purchase decision, colleges and universities may want to develop a reputation for delivering great customer experiences. Whether it’s the online registration process, managing student loans and assisting with financial aid or resolving an overdue book issue in the library, students are increasingly attuned to the quality of these experiences – and when it’s subpar they may broadcast it on their social networks. I know I want my institution’s students to be telling each other about the great experience they had in interaction with the library.

More attention is being paid to the student experience. Based on what I’ve read so far this mostly focuses on the quality of face-to-face service. One institution was profiled in Inside Higher Education because they pay students to be mystery shoppers, going around campus to different offices to rate the service. In this particular article, a college describes its effort to institute “mystery shoppers” to make sure students get good service. There is a clear distinction that the mystery effort applies only to students’ interactions with campus service providers; it doesn’t extend to what happens in the classroom. The goal is to focus on out-of-the-classroom experiences that could ultimately impact on the learning experience:

Shank and Marymount’s efforts highlight an often-overlooked aspect of university administration that can have a profound effect on the student experience – the myriad interactions students have with university officials outside the classroom. Shank said such interactions, while not the focus of a student’s time at the university, can shade his or her view of the experience, thereby making him or her less likely to recommend the institution to others or preventing him or her from engaging with a particular campus office. In the case of something like the library or career service, it could have a significant effect on that student’s educational or professional outcome.

Mystery shopping is certainly less common in higher education, but it strikes me as a good way for the institution to know what sort of user experience students are having. It reminded me of an article written a few years ago about an academic library that made use of mystery shoppers to evaluate service quality. Even faculty can agree that the experiences students have beyond the classroom are important to the over quality of higher education – especially when their son or daughter is a college student in need of help from a campus service. This article published in Educause Review suggests that higher education needs to pay closer attention to “service science”. It’s becoming more important for colleges and universities to treat the service they provide as a scientific endeavor that can be studied, analyzed and improved. Yet another Educause Review article described how higher education institutions would be smart to implement “service blueprinting” as a more effective way to improve the student experience.

I hope that the idea of paying attention to the user experience – or at least the service experience – that college students get will spread to many other colleges and universities. While there is far more to be accomplished beyond mystery shopper tactics, the fact that university administrators are beginning to catch on to the value of providing a good user experience is a good sign that institutions will start to encourage – and reward – its different service units to provide great user experiences. I’d like to think that academic librarians are ready to lead the way.

Library Community Member’s Quality of Life Bill of Rights

There are times when I wish our library building and equipment could provide a better user experience simply by virtue of consistently and successfully delivering on the most basic set of user expectations. The building is past its prime, gets heavy use and as much as we’d want it to always meet those expectations we occasionally fall short – and we do our best to remedy what we don’t get right. What are those basic user expectations? I refer to it as the library “quality of life.” That’s the term the director at a previous place of work used, and I always thought it aptly described that most basic services that we needed to consistently deliver with high quality – and certainly free of breakage.

When we focus our attention on the interaction between staff and community member, which is certainly critical to the experience, the more simple quality of life factors can get overlooked. We should not underestimate how important the library quality of life is to the total user experience. A dirty bathroom, a broken piece of equipment, bad odors, uncomfortable temperatures,noisy study space and other problems detract from the great user experience we want our community members to have. Those are also the exact sort of things that often get communicated in a social message, and we know how damaging that can be to our brand.They are also the sort of things that lead to complaints, and yet they we should have the most control over them. How do we make it better?

Perhaps we just need to keep reminding ourselves how important the library quality of life is to user experience, and that we should make a point of checking everyday to make sure we are doing our best, no matter how uncooperative our buildings (or the community members themselves) are, to deliver a consistently high quality experience. I thought for sure that someone in libraryland had already devised some sort of manifesto or bill of rights about this, but my searches came up empty. The only references to “quality of life” in connection with “library” pointed to the importance of the library to the community’s quality of life. Just like a community without a library fails on quality of life, a library with broken basics fails on its quality of life. Here’s my attempt at a “Library Quality of Life Bill of Rights” that should serve as the commitment we make to our community members to guarantee them the best possible library experience. If you already created one of these for your library or you have other tenets to add, please use the comments to share.

1. Our community members are entitled to a clean library. Where they walk, where they sit and where they work should be regularly cleaned, and re-cleaned as necessary to meet expected standards of cleanliness for a shared community space.

2. Our community members are entitled to decent, usable lavatories. This is important and deserves to stand separately from overall library cleanliness. Keep it simple. If you go in there and there’s a problem (odor, dirt, leaking faucet, whatever) – just get it fixed – and fast. Don’t wait for a community member to complain.

3. Our community members are entitled to a library that offers a comfortable working environment. To the extent possible eliminate disturbances or issues that create discomfort or disruption. Recognizing that one size does not fit all requires us to offer multiple environments within the library to meet different work and learning needs.

4. Our community members are entitled to working spaces that are quiet. Consider developing quiet rooms, distraction-free zones and other spaces designed to minimize noise. Create a building culture that empowers community members to safely self-police quiet spaces, and that discourages those who create disruption.

5. Our community members are entitled to equipment that is in correct operating order. Whether it’s a photocopier, a scanner, computers, printers or a vending machine, a library experience should be free of the frustration experienced when broken equipment means projects that go unfinished, wasted money or the outcome for a library visit goes unmet.

6. Our community members are entitled to comfortable, safe furniture. Seating, carrels, tables and whatever else counts as furniture should be kept in the best possible condition and regularly checked to ensure that age and use has not caused a serious condition of deterioration.

7. Our community members are entitled to a safe and secure library facility. The administration and staff, working collaboratively with those responsible for security, should establish a culture that is sensitive to saftey issues. It should put into place those resources that help to prevent crime from happening, and to allow it to be effectively dealt with and resolved in the event it does happen.

8. Our community members are entitled to adequate working outlets and network access for connectivity for their devices. Community members depend on their technology devices to conduct their daily business, and if their library fails to provide these 21st century work-life basics we have no reason to blame them for going elsewhere.

9. Our community members are entitled, within reason, to the basic office supplies that facilitate their ability to satisfy whatever tasks they came to complete at the library. There are any number of options for providing access to staplers, scissors, tape and other simple necessities of office work that help community members do their work and eliminate their stress. Let’s eliminate barriers to providing these resources.

10. Our community members are entitled to a library that is easy to navigate. Let’s make sure our building has pathways and signage that are conducive to effective and intuitive way-finding to get community members to their destination and back again, and whenever possible eliminates barriers that create confusion, wasted time and stress.

Perhaps you find these rights just too obvious. Perhaps you assume that they should just be and not require us to give them our attention. Or we might assume that someone else is going to take the responsibility to make sure that this all works correctly and to the community member’s satisfaction. I know I didn’t get into this profession to make sure bathrooms are clean, and you probably didn’t either. But it’s their library and it’s our responsibility. If we want to delivery a better library experience we need to pay attention and build processes to ensure we deliver the library quality of life that we want for ourselves when we go to any library other than our own. Perhaps having a Library Quality of Life Bill of Rights could make a difference in designing and sustaining that better library experience.

Get In Touch With Your Touchpoints

Despite making multiple references to touchpoints in past DBL posts and in presentations, it is a real challenge to find any substantive information about touchpoints. What is their significance in the user experience and what do we know about assessing and improving what happens at the touchpoints across our service operations. Yes, you can find an entry for it in Wikipedia, which is short on details, but beyond that there’s little for those who want to better understand touchpoints.

That’s why I was pleased to discover an actual research article focusing on touchpoints titled “Service Innovation Through Touch-points: Development of an Innovation Toolkit for the First Stages of New Service Development“. It appeared in the International Journal of Design Vol.5, No.2 2011. The focus of the paper is to develop innovation in service design and development by focusing on touchpoints. The author, Simon Clatworthy, developed a toolkit based on a card system as a tangible way for designers to better understand the impact of touchpoints in service experiences, and how to potentially make improvements to those touchpoints. Clatworthy begins with a good definition of the touchpoint:

Touch-points are the points of contact between a service provider and customers. A customer might utilise many different touch-points as part of a use scenario (often called a customer journey). For example, a bank’s touch points include its physical buildings, web-site, physical print-outs, self-service machines,bank-cards, customer assistants, call-centres, telephone assistance etc. Each time a person relates to, or interacts with, a touch-point, they have a service-encounter. This gives an experience and adds something to the person’s relationship with the service and the service provider. The sum of all experiences from touch-point interactions colours their opinion of the service (and the service provider). Touch-points are one of the central aspects of service design. A commonly used definition of service design is “Design for experiences that happen over time and across different touchpoints” (ServiceDesign.org). As this definition shows, touchpoints are often cited as one of the major elements of service design, and the term is often used when describing the differences between products and services. They form the link between the service provider and the customer, and in this way, touch-points are central to the customer experience.

Knowing that touchpoints “are central to the customer experience” suggests that librarians should do more to identify and evaluate the touchpoints that combine to create the library user experience. Do we even know what our library touchpoints are, and if we do, do we know how they work to provide the desired experience – and ultimately how would we assess if they are working to deliver that experience?

Those are questions that drove Clatworthy to conduct this research. His article describes “the method for innovation for touchpoints.” To do this he and his team developed a method involving cards. You may be familiar with web design research that uses a card sorting system to help users identify their preferences for the organization of the site or terminology being tested for the site. In this research, cards were created to represent the touchpoints of an organization. Creating the cards also helped the team to identify and think through the touchpoints that made up the experience. The cards can then be used to identify a “pain point”, a touchpoint where the experience, from the point of view the user, falls flat or is inconsistent with the totality of the experience.

For example, a library pain point could be the directional signage in the book stacks. Up until that time, each experiential touchpoint, from entering the library to searching the catalog to asking for directions at the “ask here” desk, delivered the experience according to design. But when the user got to the stacks location and failed to successfully navigate to the book’s location, the experience failed. We need to identify the pain points and turn them into successful touchpoints. The card exercise could help to more clearly identify which unit or department in the library is responsible for or associated with a unique touchpoint – or when there is overlap.

So what are the key takeways from the reseach:

The first is that service designers focus upon the orchestration of a service in which the choice of individual touch-points and their relation to other touch-points is important. This requires an understanding not only of individual touch-point qualities, but also of their potentials when combined in particular ways. The second relates to the orchestration of touch-points over time. Common to both of these is an understanding of the parts and the whole and the innumerable alternatives that this affords in relation to how a customer might experience.

What is your next step if you want to get in touch with your touchpoints – presumably to understand better where they are and how they can be part of the overall experience design? The first thing may be to start a conversation in your library about touchpoints, and what they mean to the staff who serve at or create these points. Once there is general consensus about the value of studying and improving touchpoints, a more formal process may be called for to map the touchpoints and learn how they interconnect. A customer journey mapping exercise could help staff to identify the library touchpoints – and whether what happens at those touchpoints is adding up to the best experience or if there are various pain points that need attention. Clatworthy’s paper is a good start for better understanding the role of the touchpoint in the library user experience. It would be great to see more research and scholarly communication – or just practical advice – about touchpoints.

Exceeding Expectations Depends On What They Are

Have you ever publicly stated or even thought that part of what we should try to accomplish in our libraries is to exceed the expectations of community members? I know I have. I did a search of all my past posts here at DBL and discovered a number of them in which I either directly said something about designing an experience that exceeds expectations or shared information from some other source about ways to do so. I’m sure I’ve also said something about exceeding expectations during presentations. And why not? So much of what I’ve read about great user experiences is focused on doing something that gives the community member more than he or she expected to get. Whether you want to call that a wow experience is up to you (although I think there’s more to it than just expectation exceeding), but we know that when delivering services or building relationships librarians should seek to exceed the expectations of our community members.

Not everyone feels the way I do about exceeding customer expectations, and I think we should be challenged to offer a better explanation of what that means. In one of the most popular posts last year at the Harvard Business Review blog network, Dan Pallotta’s “I Don’t Understand What Anyone is Saying Anymore” took issue with the phrase “Let’s exceed the customer’s expecations” which he referred to as another meaningless piece of business jargon:

Another term that has lost its meaning is “Let’s exceed the customer’s expectations.” Employees who hear it just leave the pep rally, inhabit some kind of temporary dazed intensity, and then go back to doing things exactly the way they did before the speech. Customers almost universally never experience their expectations being met, much less exceeded. How can you exceed the customer’s expectations if you have no idea what those expectations are? I was at a Hilton a few weeks ago. They had taken this absurdity to its logical end. There was a huge sign in the lobby that said, “Our goal is to exceed the customer’s expectation.” The best way to start would be to take down that bullshit sign that just reminds me, as a customer, how cosmic the gap is between what businesses say and what they do. My expectation is not to have signs around that tell me you want to exceed my expectations.

If you’ve spent anytime interacting with your community members, if you’ve conducted surveys or focus groups, or made any effort to learn more about what they want from the library, then you may indeed know something about their expectations. Even if you haven’t done any of these things, or there are far more community members than you could personally engage, the research about library users, be it the OCLC surveys, the PIL research or user study research discussed in the literature, does provide a fairly consistent message about user expectations when it comes to libraries. In general, they have low expectations. They tend to perceive the library as a place to get books and not much else. Little is said about expectations for great service and personalized attention from library staff.

Even worse, college students, in particular, when faced with a research project perceive the library as an unpleasant place that’s sure to be a bad experience. According to the first report from PIL, when faced with a project that requires library research students report they experience anxiety, sadness, other negative emotions and even physical symptoms such as nausea. That may explain, in part, why they’ll do almost anything to avoid interacting with the library, even if it means settling for inferior resources and no help at all. With expectations so low, how can we fail to exceed them? Knowing the expectations are low doesn’t automatically suggest we can always exceed them. It still requires us to design an experience that will make it possible. Our goal should be to raise these expectations from something community members dread to something they desire. Creating the opportunities to raise, and then exceed, those expectations is part of the user experience challenge.

Another thing we should be mindful of, when it comes to gauging our community members’ expectations, is that in economic downturns expectations generally are lower than normal. According to Barry Schwartz, a professor of psychology at Swarthmore College, one of the positives of the recession is that it lowers expectations. In a recent essay published in the Chronicle of Higher Education Schwartz wrote that “By lowering expectations and keeping expectations modest, the downturn may actually enable people to derive satisfaction from activities and possessions that would previously have been disappointing.” Of college students in particular he writes, “Lowered expectations may also lead college students to feel less entitled than they have in recent years. They may seek what is good about their institution, and be grateful for it, instead of noticing the ways their institution falls short, and resenting it.”

With students having already low expectations for their library experience, it’s hard to imagine they could get even lower – if what Schwartz has to say is true. If it’s likely that students will lower their expectations in these difficult economic times that may bode well for library facilities that are showing their age. Now may be the perfect time, when expectations are generally lower, to make an all out effort in the library to give community members much more than what they expected when they walked through our doors. I believe that librarians should always seek to exceed expectations – whatever that means in your community – in order to achieve the best user experience. It would be easy enough to take the position that because the expectations of library community members are low there’s not much point in bothering to work at exceeding them. Heck, any minimal level of service might be appreciated. To my way of thinking that’s not an acceptable attitude. It’s up to us to gauge what the level of expectations is in our community, to raise it and to keep improving on it. That’s how you create a better library experience.

How To Tell If They Really Love Your Library

This is a profession that promotes the idea of loving a library. If you need some evidence just visit ILoveLibraries.org. If you find it difficult to express love for a building, then you can shift your affections to your favorite librarian – over at I Love My Librarian. Anyone ever heard of an “I Love My Accountant” movement? Maybe if he or she just saved you a bundle in taxes you would wear one of these.

We like the idea that a library or librarian can be loved by community members, and while I joke a bit with the concept we know it’s a great marketing strategy to encourage community members to show their appreciation and the value they place on libraries. It reminds me of that old Pee-Wee Herman running gag on the classic television show. Whenever Pee-Wee said “I love my/this _______” (fill-in-the-blank) another character would come back with “Then why don’t you marry it” which works great on all sorts of objects, such as fruit salad. Anyone out there want to marry their library?

But what does it really mean to love a library or any other inanimate object? There’s actually a study that attempts to answer this question. It’s a report titled “Shoes, Cars and Other Love Stories” and it’s actually a dissertation in the field of industrial design by Beatriz Russo. The research is based on an analysis of just twenty-four people who were asked many questions about products they loved. The author says the dissertation “describes a journey in unravelling and clarifying this complex, powerful and, sometimes, unexplainable experience people have with special products they love, own, and use.” The author sought to determine what are the qualities and characteristics of product love. Here are a few of the key characteristics:

* There’s a meaningful relationship
* The relationship is deeply rewarding
* The relationship is enduring
* It’s not just an experience but rather a container of experiences
* It can change over time – perhaps even towards dislike

Admittedly there is some vagueness to these ideas. What does it mean to have a ‘meaningful’ relationship with a product? Do those who love a specific product lust over a new competitor? What causes a breakup? Do human loved ones actually get jealous of those loved products? Being it’s a dissertation it can’t answer all these questions, but there’s some useful information that may enlighten us about what it takes to get someone to love our product – or in our case the library and services we provide. If you have only limited time for some browsing of the research findings, you may find the section on the phases of product love as interesting as I did (starts on p.121).

Like any love relationship, product love begins with attraction (e.g., “Wow, take a look at that laptop”). Then there is the build-up phase shortly after the product is purchased, which sounds a bit like the honeymoon part of the relationship (e.g., “I could work on this laptop all day – it’s so light and portable). The continuation phase is where most of the relationship takes place, and it’s at that point where the owner is completely comfortable with the product (e.g., “I couldn’t even imagine getting another laptop”). Now in all love relationships there are some rocky times, and here you can hit a deterioration phase in which the owner loses interest (e.g., “This laptop seems a lot slower than it used to be and those new models are really thin and light”). And you know what deterioration leads to of course – the end phase (“I’ve had it with this sucky laptop”). In some ways it sounds just like a real relationship, although we only throw out our products at the end of the road.

Does knowing the basic qualities and phases of product love make it possible for librarians to truly understand not only what community members mean when they tell us they love our library, but to create an experience specifically designed to facilitate such a passionate relationship ? I think you can make a case that it’s possible for members of a public or academic community to develop a meaningful relationship with their library and hopefully with the staff. What’s meaningful about it may be different to a mix of people. For some it may be the books, for others the sacred space and yet for others the interaction and conversation found there. Looking at the list of key characteristics that Russo developed, it is strongly reminiscent of my three core ways in which libraries can differentiate themselves (meaning; relationships; totality). While I’d like to think the connector between the library and the passionate user is a meaningful relationship, that could be an area for more involved research. What would the community members have to say about this?

What we do hear anecdotally (and all too often from non-librarian conference speakers) from individuals is that their fond library memories often stretch back to their earliest encounters with library books or a caring librarian. While the relationships change and the community members move on, their love for the library can endure and cross over from one library to another – unless he or she encounters a library with a truly poor experience. You can well imagine having a much loved product, and then encountering a new incarnation of or variation on that product that truly disappoints. That will probably end the relationship (think “New Coke” or “Qwikster”).

Thanks to this dissertation we can gain a better understanding of the relationship individuals build with products (or services), and how that leads to something along the lines of true love. With that knowledge we librarians might be equipped to provide the type of experience that leads to a true love for libraries. But there are occasions when the relationship changes and community members move on. For some, deterioration and the end may eventually arrive, which is why we need to constantly be finding new members who will become passionate about the library. That’s where marketing, promotion, branding and relationship building come into play. How can we create awareness and best present our library so others will fall in love with it? It may ultimately come down to designing a great library user experience that sets the stage for the blossoming of love.

Be Your Library’s Greatest User

Note: I wrote this a few days before the untimely and unfortunate passing of Steve Jobs. Jobs did so much to add to our understanding of what it means to deliver a great user experience – and a total, systemic experience. Although he is gone his presence will continue to have a lasting impact on the study of user experience and his accomplishments will no doubt continue to influence our thinking and writing on this subject.

There are many different ways a library staff can express its desire to become more focused on designing a better library. Some of them fall into the realm of improving the user experience. It might be something as basic as usability tests on the library website. It could be creating a staff position dedicated to user experience. It may even take the shape of a larger, staff-wide initiative to design an experience that emphasizes totality. Whatever initiative your library takes up to improve the user experience, it may be wise to step back and position yourself as a user of the library, and not the creator of its services.

Since Steve Jobs announced his retirement as Apple’s CEO numerous articles have both celebrated and critiqued his leadership of the world’s leading technology firm. More than a few could be said to go overboard in their praise of Jobs, and lead us to wonder if it isn’t all a lot of hype. After all, Jobs is but one more CEO of a technology company, albeit one whose vision and innovation has impacted many lives. One of the dozens of articles about Jobs that most captured my attention was featured in Fast Company. Titled “What Steve Jobs Can Still Teach Us” it too puts Jobs up on a pedestal despite a few obligatory remarks about his micromanaging and berating employees over minute product details. What it expresses well however was the way in which Jobs excelled at designing products for passionate users.

What Cliff Kuang eloquently points out is that in order for Jobs to do that he had to be Apple’s greatest user. He tells a story that shares, from Kuang’s view, the moment that more than any other shaped Apple’s future. When Jobs returned to Apple after a 12-year hiatus he found a company ill prepared to compete with Dell, IBM and others. Apple was only doing what all the others did but with higher priced, less competitive products. What happened? Jobs encountered an unknown Jonathan Ive (now Apple’s top designer) working on the iMac. That’s when their long-time relationship began, with an emphasis on great, user-centered design. Kuange writes:

That single moment in the basement with Ives says a great deal about what made Jobs the most influential innovator of our time. It shows an ability to see a company from the outside rather than inside as a line manager…That required an ability to think first and foremost as someone who lives with technology rather than produces it…It’s not clear that anyone else at Apple will possess Job’s same talent for looking at Apple’s products from the outside view of a user.

Therein may lie the important lesson that Jobs can still teach us librarians. We certainly use our own products – we have to – but we do so as the information experts not the typical user. While our expertise allows us to make things simpler for those who seek us out for mediated research assistance, it also prevents us from seeing our library’s facility, resources and services from the outside – as the user experiences it. How might we do a better job of becoming the library’s greatest user? For a start, we might try spending more time with users asking them to tell us how they see and use the library. That’s not a particularly new idea, and we already know what we’re likely to hear (too complicated; less useful than Google; intimidating; etc. ). Perhaps this story about Jobs can encourage us to become more passionate about using our own resources – and really caring about how they are making (or could make) a difference for people – and then demanding from them what any great user would.

What Goes Into A Great User Experience

In the past I’ve contemplated on the outcomes of a total user experience for libraries – and have identified what that experience of totality would be like: memorable; unique; create loyalty, etc

But when I talk with others about the library UX the conversation often turns to questions about what are the qualities of a good user experience – or any great experience for that matter. That is, what more specific things should we be trying to offer? What exactly should we deliver to the community member so his or her reaction would be “I’m having a great experience at this library?” An answer to this question requires us to have a better understanding of the characteristics or qualities of a desired user experience.

To provide that answer I refer back to “Discovering WOW –A Study of Great Retail Shopping Experiences in North American” which I discussed in this post. In that post I mentioned the following qualities:
They are:

* Engagement – being polite, caring and genuinely helpful.
* Executional Excellence – having product knowledge and the ability to patiently explain and advise while providing unexpected quality.
* Brand Experience – good interior design and making customers feel they’re special and get a bargian.
* Expediting – being sensitive to customers’ time in lines and being proactive to streamline the process.
* Problem Recovery – helping to resolve and compensate for problems while ensuring complete satisfaction.

In a recent research project, reported on at the ACRL 2011 Conference, titled “Delivering a WOW User Experience: Do Academic Libraries Measure Up?” Brian Mathews and I asked students about their library user experience and had them compare it to a recent retail experience. Would the student compare their library experience favorably to their retail experiences? You can read the paper for the answers. But we identified nine variables that we think are relevant to defining the qualities of a library user experience:

* Product Availability (book)
* Ease of Finding Product
* Greeting/Acknowledgement
* Were the Right Questions Asked
* Were the Staff Interested in You
* Evidence of Executional Excellence
* Sensitive to Your Time
* Patient and Caring
* Problem Resolution

If librarians can master these qualities and integrate them into the delivery of service wherever a community member connects with a library touchpoint that could be the best way to consistently achieve a great library experience. I recently learned about another way of defining the elements of a great user experience. I found them in this piece on “The Total Experience: Customers Deserve Better”. According to this essay there are three fundamental qualities to the total experience:

* Functional: How well did the experiences meet their needs?
* Accessible: How easy was it for them to do what they wanted to do?
* Emotional: How did they feel about the experiences?

This is according to Bruce Tempkin, the author of the article and individual behind the Tempkin Experience Ratings. The goal of the ratings is to identify those companies delivering a good or great user experience – and very few actually succeed. Tempkin writes:

There are a lot of reasons why some companies outperform others. But one of the underappreciated areas is customer experience (CX). Sure, companies often say they are customer-centric, but only a handful put the time and energy into becoming customer-centric. That’s why it was not a huge surprise to find that only 16% of companies received “good” or “excellent” ratings in the 2011 Temkin Experience Ratings.

What could companies and organizations do to improve? Most do pretty well on the functional area; the experience meets the consumer’s basic needs. You needed a hotel room for the night – and you got one; that’s meeting a functional need. Improvement is needed in the other two dimensions. We’ve got to make it easier for community members to do what they want to do, and we’ve got to do better at creating an emotional connection. Put that into the context of your library. The content, whether it’s a book or journal articles or film, is being delivered. Was it easy for the community to access these materials? Do we know enough about how they felt about getting the content, and was there any interaction with the library staff? Did we have a chance to create an emotional connection, and leave that person feeling great about the library and staff?

Tempkin offers four tips for delivering the total experience that get closer to achieving the qualities of the good/excellent experience. They are:
1. Purposeful Leadership – If the executive team doesn’t behave like it’s important, then why should the rest of the organization?
2. Employee Engagement – If employees are not aligned with the goals of the company then there’s no way they will be able to deliver great experiences for customers. So any CX effort that does not engage employees will likely fail.
3. Compelling Brand Values – Brands are more than marketing slogans and advertising campaigns; they represent the organization’s raison d’être. So companies need to understand their brand promises.
4. Customer Connectedness – Every time a customer interacts with the organization, it leaves an imprint on them, pushing them either towards higher loyalty or further on the path to abandonment. That’s why we need to develop systematic approaches like “voice of the customer” programs for collecting and responding to customer feedback.

Consider taking a closer look at the Tempkin Experience Ratings. Between the information from the Retail Shopping Experience study and these ratings, a stronger sense of what it means to deliver a library user experience emerges. It should enable us to begin a conversation in our libraries on how we go about designing the right user experience. This new information helps to put the pieces into place.