Category Archives: Experience Design

A Jobs-To-Be-Done Lens As a Path to Better Experience Assessment

For many patrons, library interaction could be reduced to a “jobs-to-be-done” methodology. If that is the case, how could librarians best leverage that perspective to design services that are “get-jobs-done” focused and then measure how well jobs-based outcomes are met?

We’d need to start with a “jobs-to-be-done” approach – at least for the jobs where community members have a well defined sense a perfectly completed job.

Community members’ most common library job-to-be-done that requires an on-site visit is to borrow a specific print book or physical media item. Online, the acquisition of a specific e-book, journal article, streaming video or other collection item is a frequent job-to-be-done. For these types of jobs, most library users will take a self-service approach. If our systems are useable and predictable, reasonably fast and efficient, the result ideally is a “job completed perfectly”.

Currently, I would venture to state that most libraries operate on an approach that is more hopeful than capable of consistently delivering on perfectly completed jobs. In the absence of assessment methods that tell us the extent to which our systems – basically “us” since we create/deliver and maintain them – succeed, fail or fall somewhere in between.

In his article “Measure Customer Progress Using a Proven Jobs-To-Be-Done Methodology” Tony Ulwick gives a concise explanation of how a customer would determine the success, on multiple levels, of their job completion. It can be stated as simply as this:

Customers believe they have made progress when they are offered a means to get a job done better and/or more cheaply.

Ulwick suggests using a “progress” lens through which to examine the job-to-be-done approach. He then elaborates on different dimensions on which customers determine progress.

  • Get part of a job done better.
  • Get an entire job done without having to cobble together disparate solutions.
  • Get a job done with a single product.
  • Get multiple jobs done with a single solution.
  • Get a job done more cheaply

Using a library example, consider a community member who has a book title and wants to obtain it. If the library holds the book and it’s readily available, a single product, the library catalog, should get the job done easily. But locating the book is only one part of the job. Another system, such as a self-checkout machine is needed to complete the job. Things get exponentially less simple if the library doesn’t have the book. The community member might stop there and head to Amazon, but if their job demands free access then that member may be willing to pursue an interlibrary loan. How many members, outside of the experienced ones, will even know where to start that process?

When designing user experiences, I think it would be of value use the jobs-to-be-done lens to approach services as those that can be designed with user progress in mind. That is, the community member should easily determine if their job exemplified progress. Another set of job-to-be-done, the ones we know require more intensive support, should be designed with the expectation for human intervention and relationship building. That way libraries could maximize their limited human resources to prioritize where staff enable community member progress.

Another consideration is that community members sometimes come to the library not knowing exactly what job they need to get done – and expect to receive help from library staff to figure out what it is. I’m thinking of students I’ve encountered who have an assignment in hand but are not quite sure what they are supposed to do. You might say their job-to-be-done is simply to find out what to do, but there are times when librarians can get beyond just a task or transaction – in fact that’s what we should hope to do most of the time.

Ulrich also shares ideas for how measure if customers are making progress towards getting their job done. He suggests using three dimensions: speed (how fast), reliability (consistently free of errors/failure) and efficiency (little or no waste of time or resources). Too often community members use their library and there is no measurement of their success in completing their job-to-be-done.

I like the “Outcome-Driven Innovation” process that Ulrich recommends. I can envision a fast and easy online assessment where library customers would use a sliding scale, from “Job Not Completed” to “Job Completed Perfectly” to identify how well the library allowed them to accomplish their job. Outcomes are based primarily on speed, reliability and efficiency, but their could be human dimensions as well (e.g., friendliness, welcoming approach, compassion, etc.).

I can imagine asking community members to complete a quick, sliding scale assessment (likely conducted on a tablet or via a follow up email) for measuring how well the library supported the completion of their job-to-be-done. It would not provide an in depth explanation, but would at least be a start to achieve a reliable and consistent method to measure how often we enable community member progress – or fail to live up to their expectations for achieving it.

Planning Experiences Around Moments

When I received an email a few weeks ago from Chip and Dan Heath, I was pretty excited by the news they shared.

It announced that after several years since their last book, Decisive, a new one was on the way. For a fan of their books, that’s already great news. But it gets even better. The subject matter of this new work has me eagerly awaiting the book.

What topic did the Heath brothers decide to write about this time? Experiences!

That alone would be incredible for someone, like me, who is student of user experience. As an added bonus, Chip and Dan Heath are exploring the “moment” and the power of a defining moment. This resonates strongly with me because my leadership book is based on this idea of the importance of moments, which I refer to as crucible moments.

In the email they described this new book, titled The Power of Moments: Why Certain Experiences Have Extraordinary Impact, this way:

Research in psychology teaches us that our memories of experiences are not like films that we can rewind and watch beginning to end. They are more like snapshots or snippets. Fragments. In memory, we cling to particular minutes or hours that rise above the surrounding weeks and months. What makes those moments so memorable and meaningful? That’s a critical question for anyone who wants to improve the experiences of others: the customer experience, the employee experience, the patient experience—not to mention the experience of your kids. Because what you’ll soon discover is that when we talk about “experience,” we’re really talking about moments. Moments that serve as peaks in time.

I’ve written about the link between experiences and memory previously at DBL. We not only remember things differently from what actually happened, but we selectively remember parts of our experiences more powerfully than others.

The tendency is for people to remember how the experience begins and how it ends more strongly than other parts, which is why we want to design the experience so it gets off to a good start and ends on a high note – particularly the finish because that’s an opportunity to recover from anything less memorable or negative that happens after the start.

The book’s intent is to both help us to understand the important of these defining moments to the success of an experience – and to develop insight into how to design them into experiences so they are more likely to occur. They define “defining moment” as “a short experience that is both memorable and meaningful”.

Those are two word that figure prominently in numerous DBL posts. Is it possible for librarians to create user experiences that are memorable, meaningful and that build emotional connections with community members that lead to loyalty? With help from the Heath brothers, we may learn more about how to do this.

I finished reading chapter one (a preview sent only to those on the Heath mail list) and I’m eager to learn more about the four elements that go into creating a defining moment: elevation; insight; pride; connection. As with other Heath brother books, based on this first chapter, it should be immensely readable, chock full of stories and examples (these are the guys who wrote Made to Stick) and offer takeaway ideas that you can put into practice.

After I read the book, I hope to have more ideas to share on how we can create defining moments for library user experiences – but I hope other librarians will read it as well – so that we can come up with even more ideas for designing better libraries.

There’s a Reason Why Eye Contact and Smiling Improve the Experience

It is almost a cliche for good customer service in libraries.

Smile. Make eye contact. Signal to the community member that you are engaged and eager to help.

We want our community members to feel like they are the most important person in the world in that moment.

Let’s treat them as if they are world famous.

Have you heard that one before? It sounds good. It certainly would communicate to a staff member that their job is to give each community member their undivided attention, to allow no distractions to interfere and through our verbal and non-verbal gestures to deliver the best possible experience.

And if we do that well, again and again, they will return and tell friends about the good vibe they get at the library.

I stole that “treat them as if they are world famous” experience statement.

It’s actually the experiential brand statement that the Pike Place Fish Market in Seattle came up with when they were working with Joe Michelli on their statement. That’s how they wanted the experience to feel for the customer. That’s the experience they decided to deliver on – and we all know how that turned out.

Of course, it helps if you can come up with something clever and interactive, like having your customers throw and catch fish. That doesn’t translate particularly well to a library.

So what can librarians do to treat people as if they are world famous? How about more eye contact, smiles and nodding.

How would that make a difference you ask?

According to Baruch Sachs, in the article “How Smiling and Nodding Affects Our Interactions“, it can make a significant difference and leave community members perceiving library workers as more trustworthy and deserving of a relationship. That could turn a routine transaction into a memorable experience.

Sachs shares his own experience with smiles and nods as critical elements of an interactive exchange. But what he’s learned about these actions is more than just anecdotal. “There is plenty of research out there to back up the notion that our small gestures are important—not least in the area of building trust. Sometimes building trust takes just a smile and a nod.”

With computers, tablets, handheld devices and other distractions at our library service points, it’s easy for library workers to fail to quickly and adequately acknowledge another person’s presence. According to the research Sachs references, when subjects in a social experiment received no acknowledgement from a stranger they felt disconnected and rejected. It only takes a small trigger or gesture, such as a smile, nod or eye contact to avoid communicating rejection and establishing a foundation for rapport.

That sounds like the exact sort of aura I want to give when a stranger approaches me to ask a question, whether it’s just giving directions or assisting with a more complex research question. In a way, these simple gestures are a microcosm of user experience for the entire library organization. The totality of a library user experience fails if it is unexceptional at any service touch point.

If I, as an individual library worker, fail to connect with a community member through my lack of appropriate gestures or inattentiveness, then everything else I do from that point on in the interaction could fail as well. My smile, eye contact or welcoming nod gets things off to the right start by building that basic trust needed for a relationship to happen – even if that relationship exists only for the time in which we engage at the service point.

Library workers in public service contact points need to recognize that their behavior has a significant and contagious impact on others. That’s why our service principles document, in the “five steps of service” starts off with “make eye contact; give a greeting; share your name” and then in step two states “be in the moment; eliminate distractions”. These reinforce Sachs’ message about establishing trust (which just happens to be step three).

Delivering on a well-designed library user experience is no easy task. Simple gestures like eye contact and smiling, on the other hand, are among the easiest things any library worker can do to contribute to the totality of the library experience.

Librarians Still Matter In a Self-Serve World

Let’s face it. Community members can manage their research and a host of other library chores pretty well in the library web environment without the need of intervention from library personnel.

I’m a fan of promoting self-service in libraries. Many, not all, community members prefer self-service options. In a world of ATM machines, airport check-in kiosks and supermarket self-checkout stations, a library that offers no self-service would seem outdated and out of touch with consumer trends.

While we should be looking for any and all opportunities where self-service could replace basic transactional interactions, we also need to be mindful about which of our services should continue to be conducted through human intervention and interaction. By all means, we should offer self-checkout, self-renewal, self-hold shelf pick-up, self-study room reservation and similar types of self-transacted tasks.

Then there are the services librarians offer that could potentially be transacted via self-service but probably would be better delivered through an intermediary. Database selection is one example that comes to mind. Database lists and recommender software could be a good start in the absence of human guidance, but it rarely works as well as we’d like.

And as much as we might think that there’s a widespread consumer preference for self-service, many people still appreciate and seek out human-mediated services. According to a New York Times article, there is a start-up segment fueled by such service, despite the growth of Expedia, Angie’s List, Priceline and other DIY websites, there is still a desire for personal attention:

“A lot of companies pushed hard on the idea that technology will solve every problem, and that we shouldn’t use humans,” said Paul English, the co-founder of a new online company called Lola Travel. “We think humans add value, so we’re trying to design technology to facilitate the human-to-human connection.”

Self-service is the right option for certain kinds of routine transactions, but there are several reasons, all applicable to libraries, why human-mediated service is still prized:

* saving time – you could figure out how to navigate the library website, identify
the appropriate resource, learn to use it, etc,. but having a personal guide to
lead the way, help avoid mistakes and leverage the features is worth any minor
inconvenience in arranging for an appointment.

* navigating complexity – self-service often fails for a particularly challenging
problem, so this is when you need help from an expert who can figure out what
went wrong, how to fix it or how to avoid frustrating problems in the first place.

* personal relationships – there was a commercial a few years ago for Priceline that
suggested they got the best deals because they “know a guy” (or gal) that helped
them get the best price – and that’s all about having a special relationship
where you can get help when you need it; so who doesn’t like having a special
librarian – that’s their guy/gal – who provides personalized, attentive help
when and where it’s needed

None of this is to suggest that human-mediated services are incompatible with technology. Rather it’s about using technology managed by humans to deliver a unique experience for the community member. There are times when self-service is the right user experience. We much prefer community members to use their online account to renew their books from home – and not bring them back in bags for us to process. That saves both of us time so we can take care of more important matters.

Personalized research services delivered by knowledgeable experts is what librarians can use to promote how what they do is different from self-serve web search. One of the keys to our successful future is giving community members a reason to believe the library is better – and not just better – but a powerful combination of people and resources that demonstrates we have designed a user experience the community can’t get anywhere else.

Designing Experiences For Faulty Memory

Here’s a fairly common experience. You have a conversation with a colleague and you could swear that you remember sharing some important detail or update. When you see that person a week later and ask about the status of that request you mentioned, he has no recall of it. Did you forget to mention it or does your colleague have a bad memory?

You meet a fellow librarian at a conference and get to chatting. You recall a speaker from last year’s conference and share something memorable you heard. Your friend thinks it was actually a different speaker who said that, and she remembers the point of the talk being somewhat different than your recollection. Someone’s having an inaccurate memory of an event, but it is you, the friend or possibly both? If enough time has elapsed since the original event it’s possible that our memory of what happened or what was said can grow a bit fuzzy.

We’re constantly being flooded by new information and experiences, so it’s reasonable to expect stored memories could become jumbled. Because our memory works in strange ways it’s also possible that we remember things in a different way than the way they actually did happen. OUr mischievous brains also have the capacity to create entirely false memories – things that never happened or represent a significant reworking of what really happened. A common human experience indeed, and one that’s a bit frightening when considering the damage that a severely manufactured memory can do.

For experience designers this presents a challenge. If one of the goals of designing experiences is to leave someone with a great memory of your library, the people they encountered and the great service they received, what’s the point if we all have malfunctioning memories that either remember selectively at best or completely incorrectly at worst or even more bizarrely could construct an entirely false memory. How do you design an experience for that scenario? What may help is having a better understanding of how human memory works and whether there is a strategy for improving the odds that an experience will be remembered as accurately as possible – or at least the good parts.

So what do we do about designing memorable library experiences when we know memory is faulty? Some advice comes from Koen AT Claes in a blog post titled “Should We Focus on User Experience?“. Claes acknowledges that the actual experience and the memory of that experience are two different things:

The inconvenience for UX is that all of our decisions are made based on memories. Unfortunately, UX design focuses on the experience part, while a great experience does not necessarily get remembered as such. UX design should be a function of the memories it creates.We should design for memories, but obviously we cannot design actual memories. We can only hope to imprint positive memories via the UX we design…Thinking back, we can never judge an experience, only the picture constructed by the bits we remember.

Does that mean it is pointless to create a great experience? Of course not, but it suggests that it is important to pay attention to designing for a memorable experience because in the long run the memory is likely to matter more than the actual experience…and thanks to our faulty memory that could be a problem.

Claes is unable to offer much in the way of specific advice or ideas for designing experiences that will find their way, wholly intact, into long-term memory. She recommends following the advice of Chip and Dan Heath from their book “Made to Stick” and the SUCCES model (Simple, Unexpected, Concrete, Credible, Emotional, Stories) as a strategy to create “sticky” experiences that have a better chance of making it into long-term memory. Unfortunately, as Claes puts it there is no easy way, no list of top things we can do to design experiences for better memories.

If Claes is correct about designing for memory rather than the actual experience, that may be somewhat liberating in that we might be able to worry less about the overall experiences we design for interaction with our library and focus more on creating a good memory. Perhaps that means focusing energy on the end of a transaction in order to have people leave with a good feeling, even if it does get a bit fuzzy over time. It may call for something particularly good or pleasant as people leave the library.

To be on the safe side though, I would continue to advocate for designing for totality. Make the entire library experience as good as it can be from start to finish, from the first touchpoint to the last. It’s possible that much of a good library experience will end up jumbled, disjointed and mis-remembered. If we have done our experience design work well though, enough of the memory of the library experience should come through as a pleasant story with a good ending. All the more reason to avoid, at all costs, having community members leave on a sour note. Given our faulty memories, a bad experience, no matter how small a part of the total experience, is apt to be the dominant memory – and that’s not good for us.

P.S. – If you’d like to learn more about false memories there is a good TED talk by psychologist Elizabeth Loftus, an expert on memory. She explains how we can remember something that did not happen to us or, more frequently, we simply forget the details of what actually happened and we construct an altered memory. Loftus has given expert witness testimony in dozens of criminal cases, and helped to win many of them by demonstrating the reliance on false memories to arrest individuals. If you need further convincing about the failings of human memory, watch this talk.

Libraries Could Use An Experience Design Hub

I never thought I’d be writing a post that points to something McDonald’s is doing, but I recently discovered they maintain an Innovation Center that allows the fast food company to study and potentially improve the McDonald’s user experience. It’s an idea worth exploring. I have had an occasional experience at McDonald’s, usually when there are no other options. For example, two years ago I was visiting a library and needed to take a break for lunch. Given the location and the time available there was not much else to choose. I ordered a salad (pre-made) and a cup of coffee.

As one might expect the experience was about convenience, speed of delivery and low cost. The most significant barrier to having a good customer experience at McDonald’s, I think – and there probably more than a few from which to choose – is the limited options and a “take it this way or go elsewhere” design. If I wanted a little milk for my coffee instead of the standard creamer packet I would need to buy a bottle of milk. For the customer, convenience comes at a cost.

Times have changed and McDonald’s is struggling to grapple with its longest sales decline in company history.Competition on one end of the spectrum from cheaper fast-food restaurants and on the other end from healthier restaurant options is putting the squeeze on McDonald’s profits. As many other organizations do, when competing on price or product alone isn’t working, look to improve the experience. That’s the gist of this article that was reprinted in Sunday newspapers around the country. To that end McDonald’s has run an Innovation Center since 2001.

What’s changed is that instead of simply finding ways to cut ten seconds off the time it takes to fry, package and deliver a burger, a diversified staff now works to improve the service experience. “The focus is really on what customers are looking for” said Melody Roberts, senior director of experience design innovation. I was looking for a small container of free milk for my coffee. Who knew that McDonald’s employs a senior director of experience design?

What I thought was interesting about this article, and I’m sure McDonald’s is not alone in developing such a facility, is the idea of creating an entire replica of the store and setting it up to maximize the testing of customer service options and the collection of data about customer experiences. Just imagine having the capacity to make on-the-fly modifications to experiment with a minor change and the ability to bring in real people, not paid actors, to engage with staff and the environment for the purpose of studying actual customer transactions.

Now imagine some type of design hub for libraries. What if we could create a working model of a library where we could invite in people to have service interactions, use the study spaces or work collaboratively, and openly capture information about how the library is being used. A lab-like setting could also allow for experimentation with new types of services. The people using the library could be instantly polled about their likes and dislikes, and we could ask them to try the service again after having made user-centered adjustments.

Harvard University operates the Library Innovation Lab, and the intent is to experiment with new ideas that could prove beneficial to libraries and their member communities. Most of the innovations tend to be technological in nature, such as new software to enhance the discovery process. It’s a lab that experiments with innovations that could be useful to all types of libraries. Have the folks who run it ever thought about using it as a hub for researching the library user experience? I doubt it’s set up to tackle that type of work.

Chicago’s public library received a Gates Foundation grant to explore new innovations and configurations that would improve the library experience. The Next Library 2014 Conference invited librarians from around the globe to learn more about service innovation. These two efforts are steps in the right direction, but they fall short of providing the library profession with a true experience design hub. The value of these initiatives is that they demonstrate we can put resources into experimental labs where the outcomes can benefit all librarians, not just those working in a single sphere of the profession.

I’m not suggesting that creating such a hub would be an easy thing to do. Creating, organizing and staffing a mock library innovation and experience center would be no simple task. It would require some sort of national effort and funding to set up, staff and maintain the operation. Perhaps it could be set up within an existing library and staff from different regional libraries would be tapped to participate in various experiments and service testing.

What’s learned could give librarians better insights into what community members are looking for from their library. That information could help libraries of all types to improve the customer experience, whether it was service at a desk, by virtual modes or through websites. Who knows what else could be accomplished with an experimental service design hub?

I would like to know what our community members’ “milk container” request is. What’s that minor but crucial element that could make the difference between a decent experience and a truly great one. Do we, as a profession, have the desire or grit to create a library experience design hub? I’d like to know what you think. Crazy idea or something worth pursuing?

Convenience Trumps Qual..Wait…Library Experiences Should Transcend Fast Food

When Ranganathan stated his fourth law of library science, “Save the Time of the Reader” he probably did not intend for us to create a library experience that operates under the same principles as a fast food restaurant – whose fourth law just happens to be “Save the Time of the Eater”.

What Ranganathan most likely intended was for us to be efficient and knowledgeable so as to avoid squandering the time of our community members, yet not be so overly hurried that we deliver a rushed and impersonalized interaction – one that might seem more at home at a fast food restaurant.

Ranganathan lived in a rather different world than our own. In 1931, when he developed his theory of the five laws, the world moved at a much slower pace. “Save the time of the reader” was an encouragement to be well organized and efficient so the reader would be able to efficiently access needed resources. We live in a world where people expect instant gratification, instant access and instant support. Their lack of tolerance for waiting almost demands that libraries are designed to save time.

Perhaps we ought to give this some thought. Maybe the library should look for exceptions to the fourth law. Quite possibly there are times when we should break the fourth law and do things to encourage users to expend and not save time.Libraries could offer a different experience that encourages slowing down, being leisurely – forgetting to check the clock for a while.

Researchers at the University of Toronto found that the presence (and patronage) of fast food restaurants can contribute to a heightened impatience and a lowered tolerance for waiting. Their experiments, which prompted participants just to think about or see reminders of fast food chains, revealed that these stimuli cause people to rush through their reading, express a desire for timesaving products and express less happiness from certain types of slow music. While acknowledging there are multiple factors in our lives that contribute to our impatience and need for speed, they believe we can take steps to improve our patience and appreciation for taking more time to savor life – such as avoiding stimuli like fast food joints or intentionally seeking out spaces or experiences that reward slowing down the pace.

It’s been said that convenience trumps quality every time. That may explain why fast food restaurants stay in business. I’m not suggesting we can improve the library experience by making it inconvenient. I do believe there might be something of value in being the place in our communities where people can get that counter-stimulus, the one that contributes to an appreciation that it takes time and some effort to achieve high quality outcomes.

The library as the place that invites you to slow down and enjoy some browsing. Come in and talk to a librarian about your reading or research interests. Sit in on a lecture or book club discussion. Get absorbed in a new idea and immerse yourself in the literature. There will no doubt be times when efficiency and saving the time of the reader takes priority. I think we can aspire to be the place where there’s more to life than getting the fast food treatment.

How about a library law for that? Give the reader quality time.

Who Is Your Library’s Chief Customer Officer?

Chief “anything” officers are rarely found in libraries of any type, but the concept of a single administrator who takes responsibility for the end-to-end implementation or responsibility for some part of the operation has found a home in some library organizations. Perhaps the most common one is the Chief Technology Officer. One “Chief” position that I am not expecting to see in libraries anytime soon probably has more to do with the other “C” word in this post’s title than the possible value of the position itself. Despite the general resistance to the customer concept in our profession, the idea of a Chief Customer Officer strikes me as an important organizational commitment to achieving a total user experience.

According to the article “How Chief Customer Officers Orchestrate Experiences” there are over 700 U.S. firms with an executive leading the customer experience effort. It’s a relatively new position at most firms with 44% having spent two years or less in their current positions. What we might be seeing is an elevation of the experience focus at these firms. It is more commonplace to find positions like user experience specialist or even a director of user experience in retail and service firms, but it appears more firms are deciding to add an executive level position dedicated to full accountability for the customer experience.

The big question concerns what these CCOs actually do. What makes their position unique with the organization? According to the article the function of the CCO is to:

Design experiences rather than processes. Customer experience transformation involves changes in the fundamental ways that a company operates and delivers value to customers. The big uptick in CCOs with operations backgrounds signals an awareness of this fact. These leaders need to reframe problems and opportunities from the customer’s perspective, not the internal point of view that business process improvement takes too often.

While that’s short on specifics it suggests to me that the CCO is tasked to shift the organization culture to one in which the customer experience is at the center of decision making so that there is a more customer experience centricity to the work of that firm. I can also see the advantages of having an executive with the resources to bring together the different operating units to work towards totality in the experience so that it works well across all touchpoints.

While it would be interesting to see some libraries devote an executive position to the user experience, and I think the Columbus Metropolitan Library may be the only one that has, for now it may be reasonable to anticipate more user experience positions at the departmental level – although I suspect many of those positions will be more focused on usability and library assessment as opposed to changing the experience culture of the library. But if the library world follows what happens in the corporate world, and occasionally it does, as the focus on user experience continues to build in libraries, we may eventually see more CCOs in the library C-suite.

Getting Community Members Beyond The Level One Library Experience

Among the more recognized and often repeated findings emerging from Ithaka S & R’s faculty research studies, including the recent 2012 report, is the revelation that faculty primarily perceive the academic library as their purchasing agent. When given a list of choices for identifying how important the library is to them, faculty have consistently, since 2003, selected “buyer.” The librarian’s role in facilitating access to journals and books is for many faculty the essence of the library experience.[See figure 38 on pg. 67 in the 2012 study] That’s a pretty dismal way to think of the library experience. If asked the same question, I suspect that many of our students would respond in a similar fashion – as might those who use their public library.

Some members of our professional community might be just fine with this state of experience. We give them what they want. That should suffice. Perhaps it’s fine if your idea of the library future is being replaced by a content acquisition and delivery algorithm. I think it should concern us that many of our community members’ perception of the library is primarily about the content it delivers, not its educational role in helping community members learn new skills or any of the many other non-content services that are part of a robust and connected library experience. According to Bill Lee, what libraries deliver is a level one experience – and we need to do better than that.

In his column titled “Building Customer Communities is the Key to Creating Value“, Lee describes four levels of the user experience. In Level One the organization is perceived by its customers as simply the supplier of some commodity – in the case of the library – the content (and typically at the best price and what’s better than free to the user). In Lee’s hierarchy of customer experience Level One is the least desirable experience to deliver because community members care only about what they can get from you – not about you or the added value services offered. It’s strictly a one-way relationship.

A Level Two experience would represent an improvement for librarians because it moves beyond content to a state where community members believe you help them accomplish something, but it’s more than just basic productivity. At Level Two the librarian is perceived as adding value by saving time, delivering something not easily obtained elsewhere (e.g., expert advice on getting to the best content). If they can get past the content delivery focus, delivering solutions would serve as a good way to start connecting with community members.

If we do that well then we may, for some segment of our community, achieve the Level Three experience. At Level Three there is more engagement, emotional connection and relationship building. This is the level where trust gets established and in turn it leads to deeper community engagement and member loyalty. Now the experience is far beyond connecting with the library to get a book, article or movie. It’s about wanting to be at the library, to spend time there browsing the stacks or working with a librarian on a research project or just being comfortable in our community space. The experience at Level Three instills loyalty in the community members, and they tell their friends about the great experience they have at the library. While Lee spends most of his column discussing the Level Four experience, I’d be glad to see most of us getting to Level Three – that’s a big enough challenge.

What happens at Level Four? The way I’d describe it is to say that the library achieves platform status. The library is actually offering an experience that helps its community members to build their own networks and communities. The library acts as a platform upon which its members can build their own social presence. He provides a few examples of organizations that are achieving the Level Four experience. Whether librarians can create that Level Four experience is less clear because achieving trusted platform status involves more complexity and investment. One library example, in the academic sector, could be the library research award competition. Prize winners may use this to enhance their presence and build their network. Anyone who offers such a prize knows it’s a complex initiative that requires both personal and financial investment.

Given that many of our libraries are stuck at Level One, Level Three strikes me as a reasonable target goal.To get there we will need to do some rethinking about the value we deliver – or could be delivering – and how to get past being seen primarily as a content provider. I hope Lee would consider taking that up as a topic in a future column – what to do to move beyond Level One experiences. In the meantime, we need to start assessing our own library experiences to honestly know the level at which we currently operate and what we can do to move up the experience level ladder.

What Goes Into A Great User Experience

In the past I’ve contemplated on the outcomes of a total user experience for libraries – and have identified what that experience of totality would be like: memorable; unique; create loyalty, etc

But when I talk with others about the library UX the conversation often turns to questions about what are the qualities of a good user experience – or any great experience for that matter. That is, what more specific things should we be trying to offer? What exactly should we deliver to the community member so his or her reaction would be “I’m having a great experience at this library?” An answer to this question requires us to have a better understanding of the characteristics or qualities of a desired user experience.

To provide that answer I refer back to “Discovering WOW –A Study of Great Retail Shopping Experiences in North American” which I discussed in this post. In that post I mentioned the following qualities:
They are:

* Engagement – being polite, caring and genuinely helpful.
* Executional Excellence – having product knowledge and the ability to patiently explain and advise while providing unexpected quality.
* Brand Experience – good interior design and making customers feel they’re special and get a bargian.
* Expediting – being sensitive to customers’ time in lines and being proactive to streamline the process.
* Problem Recovery – helping to resolve and compensate for problems while ensuring complete satisfaction.

In a recent research project, reported on at the ACRL 2011 Conference, titled “Delivering a WOW User Experience: Do Academic Libraries Measure Up?” Brian Mathews and I asked students about their library user experience and had them compare it to a recent retail experience. Would the student compare their library experience favorably to their retail experiences? You can read the paper for the answers. But we identified nine variables that we think are relevant to defining the qualities of a library user experience:

* Product Availability (book)
* Ease of Finding Product
* Greeting/Acknowledgement
* Were the Right Questions Asked
* Were the Staff Interested in You
* Evidence of Executional Excellence
* Sensitive to Your Time
* Patient and Caring
* Problem Resolution

If librarians can master these qualities and integrate them into the delivery of service wherever a community member connects with a library touchpoint that could be the best way to consistently achieve a great library experience. I recently learned about another way of defining the elements of a great user experience. I found them in this piece on “The Total Experience: Customers Deserve Better”. According to this essay there are three fundamental qualities to the total experience:

* Functional: How well did the experiences meet their needs?
* Accessible: How easy was it for them to do what they wanted to do?
* Emotional: How did they feel about the experiences?

This is according to Bruce Tempkin, the author of the article and individual behind the Tempkin Experience Ratings. The goal of the ratings is to identify those companies delivering a good or great user experience – and very few actually succeed. Tempkin writes:

There are a lot of reasons why some companies outperform others. But one of the underappreciated areas is customer experience (CX). Sure, companies often say they are customer-centric, but only a handful put the time and energy into becoming customer-centric. That’s why it was not a huge surprise to find that only 16% of companies received “good” or “excellent” ratings in the 2011 Temkin Experience Ratings.

What could companies and organizations do to improve? Most do pretty well on the functional area; the experience meets the consumer’s basic needs. You needed a hotel room for the night – and you got one; that’s meeting a functional need. Improvement is needed in the other two dimensions. We’ve got to make it easier for community members to do what they want to do, and we’ve got to do better at creating an emotional connection. Put that into the context of your library. The content, whether it’s a book or journal articles or film, is being delivered. Was it easy for the community to access these materials? Do we know enough about how they felt about getting the content, and was there any interaction with the library staff? Did we have a chance to create an emotional connection, and leave that person feeling great about the library and staff?

Tempkin offers four tips for delivering the total experience that get closer to achieving the qualities of the good/excellent experience. They are:
1. Purposeful Leadership – If the executive team doesn’t behave like it’s important, then why should the rest of the organization?
2. Employee Engagement – If employees are not aligned with the goals of the company then there’s no way they will be able to deliver great experiences for customers. So any CX effort that does not engage employees will likely fail.
3. Compelling Brand Values – Brands are more than marketing slogans and advertising campaigns; they represent the organization’s raison d’être. So companies need to understand their brand promises.
4. Customer Connectedness – Every time a customer interacts with the organization, it leaves an imprint on them, pushing them either towards higher loyalty or further on the path to abandonment. That’s why we need to develop systematic approaches like “voice of the customer” programs for collecting and responding to customer feedback.

Consider taking a closer look at the Tempkin Experience Ratings. Between the information from the Retail Shopping Experience study and these ratings, a stronger sense of what it means to deliver a library user experience emerges. It should enable us to begin a conversation in our libraries on how we go about designing the right user experience. This new information helps to put the pieces into place.