Designing The Library Experience The Community Can’t Get Anywhere Else

While almost every academic librarian I speak with shares the same story about a resurgence in the use of the library, I don’t doubt that we’d all like to see an even greater number of our community members making use of their library. Take my own library as an example. Even though we are crowded during the peak hours of the day – even bursting at the seams at times – the number of people in the library still represents only a small percentage of our total community of 40,000 students and faculty. What are all those other students and faculty who never come to the library doing? Where are all these non-users getting their information? Where are they doing their work? We might assume that they use the library virtually from their home or office, and that they’ve got a better place to study or use a computer, perhaps at a local coffee shop. We might also assume many of them never use and perhaps never think about their library at all, physically or virtually.

How would you convert a non-library user into a passionate library user? What must you do to get their attention? I previously suggested that we may want to save our energy and just conclude that we’ll never reach everyone, and that instead we should just focus on creating a core library user community of passionate users – those who will give us their loyalty and tell others about the library. Even accomplishing that requires librarians to design a great library experience that is unique and gives individuals something they cannot obtain elsewhere – on the Internet, at a coffeehouse, or even in the comfort of their own home.

That’s exactly where some progressive shopping malls are focusing their energy. Malls are in big trouble. That’s because most of the retail operations in the average mall are now easily replicated on the Internet. Why bother going to the mall to shop at GAP, when the selection is better online, you can still get good sale prices, and the terms for buying and returning make it a simple experience. You save gas, time, effort and no hassles finding a parking space. For some consumers the only reason to go to the mall is for “showrooming”, a practice where they only want to see what something looks like or to try it on, but then they scan the barcode and find the cheapest place to buy that item on the Web. Retailers are scared to death of showroomers. Does the average mall’s dilemma remind you of any other institution finding its community is deserting it for better alternatives found on the Internet?

To stem the loss of foot traffic and attract customers that will do more than just window shop, malls are catching on to a new strategy: deliver a unique experience. It’s actually simple. What can the mall offer that people cannot link to on the Internet? For many individuals that thing is creating something for yourself. People can buy just about anything on the Internet, but what they can’t do is create something with their families in real time. The article mentions a new mall resident called Make Meaning. What Make Meaning sells is hands-on activity and personal engagement, be it building your own picture frame, candles, jewelry and more. The whole point is to bring in the family for some creative fun – as opposed to having every member of the family at home in their own room connected to the Internet. I did a little investigating at my own local mall last week, and found that the apparel stores like GAP were pretty empty while the Build-A-Bear store was jumping with activity as parents and kids worked together to make something. Admittedly, motivated individuals can build things at home if they have the time and skill. But few individuals have the time or skill – just as they don’t make their own clothes – so why not make that one more thing you can acquire at the mall – especially when it’s not so much about the product as it is the experience you have creating something unique for yourself. I think Make Meaning has hit on a great name. It’s not about making a candle or a frame. It’s about creating some meaning in your life, and having a different, memorable experience.

Some public libraries are already moving into the “maker” movement by creating opportunities for community members to visit the library for special production equipment or to obtain help with particular skills needed to make things – or to get the books and knowledge required to be part of the maker culture. That certainly targets the “give them an experience they can’t get elsewhere” approach to bringing the community members back to the library. I think there are many other ways that libraries can offer experiences that community members cannot get elsewhere, particularly on the Internet. In academic libraries, offering students and faculty personalized research help is a way to provide customized assistance that no Internet search engine can deliver. Media labs are an attractive way to provide the tools for creating digital products, and many students and faculty are looking for someone to help them get skilled with the technology and techniques they need to have a great experience as a maker – and develop marketable skills.

As a community commons, the library is perfectly positioned to be the gathering point for those who have creative skills they want to share with those who want an outlet for their creativity. Bringing people together this way creates a unique teaching and learning experience that offers meaning for those giving or receiving. Perhaps you will want to take a trip to your local mall soon – not to buy something you can get on the Internet more easily and inexpensively – but to do some first hand research into how consumers and our community members are becoming more drawn to the stuff that gives them meaning rather than the stuff they just accumulate.

Blending The Physical And Virtual For One Much Better Library Experience

Virtual libraries, for many community members, offer the best library experience. With access to vast amounts of content from the desktop, from any distance, supplemented by virtual support, online self-service transactions and extensive help documentation and tutorials, it’s no surprise to hear a community member say “I love my library. I never have to go there”. Although that might be an awkward moment for librarians, we know what the member means, and we should appreciate the value that researchers at all levels derive from our virtual presence. We also know that our extensive virtual offerings cause some community members to question why a physical library is still necessary. One of our great challenges in creating a better library experience is reconciling the physical and virtual libraries, and making them equally great experiences.

Just like libraries, many retailers find they now connect with their customers on two entirely different levels, the physical and virtual. A new trend called “showrooming” has many retailers rethinking the relationship between their onsite and online operations. Just as libraries have found, being able to offer online access to whatever it is the community member or customer needs is a tremendous convenience. Whether it’s finding the scholarly research article you need to finish your paper at 3:00 am or shopping for that perfect sweater without having to drive to the mall, people love the convenience offered by the online world.

The problem occurs when they stop coming to the physical locations, or in the case of showrooming, they only come in order to find a desired product, handle it physically, talk to salespeople about competing products or test its capabilities, only to scan the bar-code in search of a cheaper price (and more convenient) online. Some retailers find showrooming so problematic that they’ve taken to using barcodes that only search their own online location. Therein lies the challenge. Do you take extreme measures to prevent people from using the physical and virtual worlds the way they want and expect it to work, or do you embrace their behavior and rethink the way your organization operates in order to create the ultimate experience for the consumer?

According to the article “Luring Online Shoppers Offline” the answer appears to be the latter – do what you can to create a blended online and on-site experience that seeks to give the consumer the best of both worlds. How do they do that, and are there lessons to be learned by librarians? One common improvement is to allow pick-ups and returns of online merchandise at the a physical location in order to allow consumers to speed the completion of their transaction. There is also an element of designful intent to bring consumers into the store, even if they do most of their purchasing online. As you read the article, it becomes clear that when it comes to the physical/virtual divide, the retail sector is experimenting with ways to give the customer a blended experience.

Many libraries defy the misinformed perception that they are empty shells, relics of times past made obsolete by the Internet. The reality for many librarians is that community members are flocking in to obtain research assistance, seek a quite space with no distractions, use a computer, learn a new skill or to obtain multimedia. It’s also our reality that far more community members are at home connecting to the virtual library only or perhaps they have no need for the library at all. We should continue to monitor the retail sector as it seeks to resolve the online/on-site challenge. I can see some challenging times ahead for academic librarians as they work to identify the right blend that brings online users to the physical facility. We need to imagine and create strategies, as these retailers have, to bring online users on-site, in order to expose them to the physical library and what it has to offer. It just may bring some students and faculty together – and into contact with librarians.

L-Schools and I-Schools Should Take A Closer Look At D-Schools

According to the Wall Street Journal (watch the video) D-Schools are hot and B-Schools are not. The WSJ is acknowledging an important trendh within B-Schools that has been growing in popularity for a few years. While it’s true that a few forward thinking business schools, most notably the Rotman School of Business (U of Toronto) and the Weatherhead School (Case Western) have integrated design thinking into their curriculum, the vast majority of business schools are still offering the same traditional courses and career paths for their MBA students. Moving to a design thinking influenced curriculum makes good sense because more businesses are making use of design thinking and looking to hire those who can bring more of these skills to their companies. At my own institution, the Fox School of Business includes the Center for Design and Innovation, where the faculty are exploring the intersection of design and business, and exposing the newest MBA students to the design inquiry process, a variant on design thinking.

While the video does point out that some B-Schools are providing a mix of design thinking and business thinking, it emphasizes that D-Schools may be the new B-Schools. Students who may have opted for an MBA in the past now want to be designers – especially designers who work at companies like Apple, Google or Facebook. They want to mix their business knowledge with the problem solving methods used by designers. The Stanford D-School is probably the hottest D-School right now, and perhaps it’s no surprise that there are many connections between the school and IDEO. I have participated in several of the D-School’s one-hour webinars, and have learned some great things about design thinking from their faculty members.

It’s great that business schools are recognizing the value of design thinking – and that business people are recognizing the value of attending D-Schools. Perhaps now is the right time for L-Schools (Library) and I-Schools (Information) to take a closer look into this trend, and consider how to integrate design thinking into the curriculum that prepares future library professionals. I made this suggestion in a post a few years ago, and there was a mixed reaction – everything from “Who is he to tell us how to design our curriculum” to “Sounds like an interesting idea” to “I’m already doing this”. The lack of enthusiasm for my suggestion was likely owing to a lack of familiarity with design thinking. Courses on library instruction, human-computer interaction or usability studies may include some elements of design, but it would be completely different to integrate design thinking philosophy into the curriculum – so that every graduate has internalized the design inquiry process as a problem-solving methodology. As a result of that post, I was asked to participate in an ALISE conference panel focusing on design in the LIS curriculum – thanks to those faculty who were open to the possibilities. Clearly there is opportunity here. To my way of thinking, the first LIS program that successfully merges design thinking and library science will establish a distinct advantage in the field. As a starting point, take a closer look at how B-Schools are integrating design thinking into their curriculum and why they are doing it. Even better, make a visit to the Stanford D-School.

This post is not intended as a critique of our LIS programs. There are great programs turning out high quality graduates. I do think the LIS program that breaks new ground by integrating design thinking and philosophy into the curriculum will establish a real advantage over the programs that stay the course. We need LIS graduates with those traditional skills that prepare them for library work. We have a greater need for students who are savvy problem solvers. With the wicked problems confronting the library profession, we need colleagues who can design elegant solutions. Design thinking skills could help our future librarians be the kind of problem solvers and decision makers that can tackle any challenging no matter what area of librarianship is involved. That’s what design thinkers do – they figure out what the real problem is and design a solution. Perhaps some L-Schools and I-Schools will seriously look into the D-School trend, with an intent to use it as a model for future curriculum development. If the goal is to create better libraries, should’t it start with how we prepare future librarians? In the meantime, is it possible that more libraries will just start hiring D-School graduates? I think some already are or will do so soon.

Usability And User Experience – There Is A Difference

While it’s not always the case, on those occasions when I come across a position description for a user experience librarian or hear an existing user experience librarian describe his or her job, it primarily comes across as a description of a usability professional. By that I mean someone with expertise in designing, evaluating or testing user interfaces for the express purpose of delivering a great user experience with that particular interface or website. User experience may also be aligned with library assessment, the point being that someone needs to assess whether or not the user community is pleased with their library experience. Given the limited degree of librarian interest in design and user experience back when DBL started, the evidence provided by the growth in these positions and units is an encouraging sign. But perhaps we need a conversation about what user experience is and what it is not.

More than Usability: The Four Elements of User Experience“, authored by Frank Guo, attracted my attention because it effectively articulates some of my own thoughts about the relationship between usability and user experience. The first paragraph nicely sums up the relationship between usability and UX:

Some people mistakenly use the terms user experience and usability almost interchangeably. However, usability is increasingly being used to refer specifically to the ease with which users can complete their intended tasks, and is closely associated with usability testing. Therefore, many perceive usability to be a rather tactical aspect of product design. In contrast, UX professionals use the term user experience much more broadly, to cover everything ranging from ease of use to user engagement to visual appeal. User experience better captures all of the psychological and behavioral aspects of users’ interactions with products.

I have used the term “totality” previously to express what Guo describes as “to cover everything”. The user experience, from my perspective, in about much more than usability. It’s about designing an intentional, well-thought out experience that ensures the community member has a consistently great library experience at every touchpoint. Guo, in this first part of a series on user experience, identifies the four distinct elements of user experience which puts into better perspective the relationship between usability and UX. One of the four elements is usability, and I’ve maintained, as well, that usability is critical to a successful library user experience. According to Guo, usability asks the question “is it easy to use?”

two ways to think about ux
totality and usability - usability is part of totality

Guo shares my view that “while some people use the term “usability” to refer to all elements relating to user experience, it should be more appropriately viewed as just a subset of user experience.” At its most basic level usability is about making things easy to use. While that typically applies to interfaces, there may be non-IT possibilities for usability. It could certainly apply to the experience of retrieving a book from the stacks. It should be easy to navigate the library, but the layout of the shelving or the signage may fall flat and will result in a much higher level of dissatisfaction. There’s clearly a need for usability testing and assessment activity on a library UX team.

The other three elements of Guo’s model are:

1) Value – Does the product provide value to users? Value may very well be the cornerstone of better library experiences. It matters little how creative or inventive a product is if no one derives some value from it. I could debate how essential features are, but I agree that functionality is critical to making something valuable.

2) Adoptability – This one is related to value. It simply asks if anyone is using the product or service. A library database may be a reasonable example in that encouraging “Adoptability” could engage community members in getting them to use the database in more of their searches. If we fail to get user community members to adopt our products, services or technologies, then what’s the point of designing an experience we want them to have – and does it really matter how good the usability is. Then again, if the product isn’t easy to use, no one will adopt it. Which is why all the components involved here need to work together.

3) Desirability – Any good library experience will create some sort of connection with a community member, and the goal is to make an emotional connection: “Desirability related to emotional appeal.” The best products or services are truly great owing to the emotional connection they create between the library and community member. Usability can certainly be a factor in generating that connection. More so than other elements, desirability can depend more on visual presentation.

Guo provides some additional examples of how these elements differ from one another, which is a big help because there are some similarities. He concludes by stating that his four-dimensional model of user experience may have some commonality with one or two earlier efforts that tried to develop explanations for user experience, but that his model emphasizes that not all the components within the model – those four elements – are equal in nature. Depending on the product, service or situation, anyone of the four may emerge as the linchpin to a great library experience. I am not sure what Guo plans for the next part of this series, but I hope he’ll continue to elaborate on the components of the user experience and how they can be leveraged to create a great library user experience. His essay will certainly be of benefit to those who seek to gain a better understand the difference between usability and totality.

Get In Touch With Your Touchpoints

Despite making multiple references to touchpoints in past DBL posts and in presentations, it is a real challenge to find any substantive information about touchpoints. What is their significance in the user experience and what do we know about assessing and improving what happens at the touchpoints across our service operations. Yes, you can find an entry for it in Wikipedia, which is short on details, but beyond that there’s little for those who want to better understand touchpoints.

That’s why I was pleased to discover an actual research article focusing on touchpoints titled “Service Innovation Through Touch-points: Development of an Innovation Toolkit for the First Stages of New Service Development“. It appeared in the International Journal of Design Vol.5, No.2 2011. The focus of the paper is to develop innovation in service design and development by focusing on touchpoints. The author, Simon Clatworthy, developed a toolkit based on a card system as a tangible way for designers to better understand the impact of touchpoints in service experiences, and how to potentially make improvements to those touchpoints. Clatworthy begins with a good definition of the touchpoint:

Touch-points are the points of contact between a service provider and customers. A customer might utilise many different touch-points as part of a use scenario (often called a customer journey). For example, a bank’s touch points include its physical buildings, web-site, physical print-outs, self-service machines,bank-cards, customer assistants, call-centres, telephone assistance etc. Each time a person relates to, or interacts with, a touch-point, they have a service-encounter. This gives an experience and adds something to the person’s relationship with the service and the service provider. The sum of all experiences from touch-point interactions colours their opinion of the service (and the service provider). Touch-points are one of the central aspects of service design. A commonly used definition of service design is “Design for experiences that happen over time and across different touchpoints” (ServiceDesign.org). As this definition shows, touchpoints are often cited as one of the major elements of service design, and the term is often used when describing the differences between products and services. They form the link between the service provider and the customer, and in this way, touch-points are central to the customer experience.

Knowing that touchpoints “are central to the customer experience” suggests that librarians should do more to identify and evaluate the touchpoints that combine to create the library user experience. Do we even know what our library touchpoints are, and if we do, do we know how they work to provide the desired experience – and ultimately how would we assess if they are working to deliver that experience?

Those are questions that drove Clatworthy to conduct this research. His article describes “the method for innovation for touchpoints.” To do this he and his team developed a method involving cards. You may be familiar with web design research that uses a card sorting system to help users identify their preferences for the organization of the site or terminology being tested for the site. In this research, cards were created to represent the touchpoints of an organization. Creating the cards also helped the team to identify and think through the touchpoints that made up the experience. The cards can then be used to identify a “pain point”, a touchpoint where the experience, from the point of view the user, falls flat or is inconsistent with the totality of the experience.

For example, a library pain point could be the directional signage in the book stacks. Up until that time, each experiential touchpoint, from entering the library to searching the catalog to asking for directions at the “ask here” desk, delivered the experience according to design. But when the user got to the stacks location and failed to successfully navigate to the book’s location, the experience failed. We need to identify the pain points and turn them into successful touchpoints. The card exercise could help to more clearly identify which unit or department in the library is responsible for or associated with a unique touchpoint – or when there is overlap.

So what are the key takeways from the reseach:

The first is that service designers focus upon the orchestration of a service in which the choice of individual touch-points and their relation to other touch-points is important. This requires an understanding not only of individual touch-point qualities, but also of their potentials when combined in particular ways. The second relates to the orchestration of touch-points over time. Common to both of these is an understanding of the parts and the whole and the innumerable alternatives that this affords in relation to how a customer might experience.

What is your next step if you want to get in touch with your touchpoints – presumably to understand better where they are and how they can be part of the overall experience design? The first thing may be to start a conversation in your library about touchpoints, and what they mean to the staff who serve at or create these points. Once there is general consensus about the value of studying and improving touchpoints, a more formal process may be called for to map the touchpoints and learn how they interconnect. A customer journey mapping exercise could help staff to identify the library touchpoints – and whether what happens at those touchpoints is adding up to the best experience or if there are various pain points that need attention. Clatworthy’s paper is a good start for better understanding the role of the touchpoint in the library user experience. It would be great to see more research and scholarly communication – or just practical advice – about touchpoints.

Designing a Better Library Learning Experience

Librarians are educators. We may be instructing more formally in the classroom or less formally in our offices, at a service desk or somewhere on campus, but for most practicing librarians the work often revolves around creating learning experiences for others. The nature of the work presents us with opportunities to design learning activities, but teachable moments can present themselves at almost any point in the day. Those unexpected situations may be less designful, but some of the same principles for a good learning experience can apply in either formal or informal settings.

Those who educate and take it seriously will always be wanting to improve their ability to connect with students and effectively deliver transformative knowledge. Doing this well takes time and experience, and a desire to learn how to be a good educator. The resources to help in this endeavor are many and diversified. For librarians, the path to delivering the best possible learning experiences may begin in a classroom learning pedagogy (e.g. “learning is a persistent change in behavior”) or by being thrown into a classroom with a teaching assignment. Along the way one picks up a sense of what works, and some core beliefs about effective approaches (e.g., “deep learning is the result of authentic practice”). Along the way we add to our educator’s skill set – and our teaching philosophy – in many ways.

For example, I attended a lecture by Ken Bain (What the Best College Teachers Do) where I learned that a technique as simple as asking good questions can motivate learners. You need to regularly learn from other educators. To do that I also regularly read The Teaching Professor, which has great personal advice for all kinds of learning situations. It also has summaries of the latest research on learning at the college level (our Library offers a campus site license so all faculty can use this resource). Most of the reading I do on learning is from non-library literature, but there are occasional good articles in the library literature on learning – it is certainly worth paying attention.

Librarians working at institutions with a college of education also have access to a valuable source of learning resources – the many books published on learning and educator skills. I am currently doing all the selection in the field of education at MPOW (only until we fill a position in the next few months), and I skim many of these books to check the quality and value of our acquisitions in this discipline. That leads to too many books worth reading, but I try to pick up as many ideas and techniques as I can in the hope I will improve my teaching – all aimed at delivering a better learning experience.

Allow me to offer an example from a book titled “It’s All About People Skills“. This one caught my eye, and a quick skim revealed it contained potentially good advice in a fairly simple, practitioner-oriented style. There’s nothing particularly earth-shaking here and no deep theory is offered, but it’s a reminder that some simple people skills can often make a difference in the quality of the experience – particularly as a reminder that learning is about the learner – not the teacher – and it’s the teacher’s responsibility to create a better experience.

The point is that you can have the best knowledge of the subject, be well versed in pedagogy, and have great technology competency, but if as an educator you fail on interpersonal skills, your ability to connect with learners is greatly compromised. Here are the key points that I have drawn from this book on people skills that good teachers exhibit:

* Like the students: Never assume all educators like their students. If you don’t genuinely enjoy being around the students and caring about their education, it doesn’t matter how great the rest of your people skills are. If you do like them, it helps to show it.

* Be a good listener: Sounds obvious but an educator may get so wrapped up in their teaching, their lesson plan, their outcomes…that they forget to pay attention to the students.

* Be patient: It becomes increasingly more challenging as one gets older, [and that’s just a personal observation – not an ageist remark] has spent more years in the classroom and feels less able to cope with the demands of keeping evermore distracted students engaged. Always remind yourself this is the learner’s first time, and of all the challenges that go along with being new to something. Maintain your inner strength as you strive for patience.

* Have a sense of humor: It’s often best applied an an unplanned occurrence. Trying to force usually fails. Used appropriately it never fails to work in getting students to open up to what you have to offer.

* Use common sense: It helps to be practical. Good teachers know what to do in any given situation. It also means being mindful and making good thoughtful decisions in the classroom.

* Be flexible: Whatever you might have planned for the class, the odds are that something unpredictable will happen. If something good breaks out, try going with it even if it might mean not covering all the content.

* Show you are confident: Remember that no one in the room knows as much as you do about the content. Letting the students know you take the class seriously will build their confidence in your ability to deliver a good learning experience.

* Admit your mistakes: None of us is perfect in the classroom. If you get something wrong or a student points out an error, just be honest – accept the responsibility for your error. Trying to cover it up, making excuses or blaming it on the technology always makes things worse.

* Be approachable: A librarian’s instruction activity is as much about building relationships as it is about teaching new skills. Be the kind of instructor that students will feel comfortable with when they need individualized assistance.

* Use body language effectively: Use more than just your voice to communicate. Make sure your passion comes through in your gestures. In short, get out from behind the lectern.

* Be empathetic: This might be the most important people skill of all for an educator. It’s easy to forget how challenging 21st century research can be. Endeavor to put yourself in the place of your students, and see things from their perspective.

As DBL has discussed in the past, great experiences can be more than big moments, exciting places and highly unique events. It can simply be about a class where the library instructor effectively employs people skills. Under the right conditions those engaged in the experience feel that something different and worthwhile has happened – something they would look forward to experiencing again. Simple people skills, applied well in and beyond the classroom, can lead to a better experience. I hope this post will get you thinking about your basic people skills, and approach them as a checklist that you can use to remind yourself that these all too obvious skills are too often overlooked as we focus on the latest gadgets and theories. As with many other things, design can play a significant role in improving the quality of the user experience. The classroom should be no different.

Convenience Trumps Quality? Blame Joe Thompson

In the age of customer expectations, convenience rules. Short on time, too busy to learn something new, focused more on the surface than the complexity lying below it, the contemporary consumer – and our typical library community members – demonstrate their preference for convenience. Many library services and resources are a poor fit for convenience seekers. That’s probably why we are irritated when we hear someone say or write something along the lines of “Convenience trumps quality everytime”. In a nutshell, that means your typical student will prefer Google or Wikepedia over the higher quality library database every time they can make that choice. The knock against libraries is that they are not convenient to use. We often are uncertain as to what that even means. Is that a comparison between using Google and an Ebscohost or Proquest database? Does it suggest that finding a book with an LC call number is inconvenient? Is there always a line at the circulation desk?

Without a better understanding of what exactly makes the library inconvenient, it is much harder to determine what would improve the convenience. You might argue that if libraries lack convenience that’s just too bad. Conducting good research is slightly different from buying Twinkies and a Pepsi at the Kwiki-Mart. But if convenience is a motivating factor in encouraging individuals to use a service or resource, how do we balance that with the library’s inherent inconvenience – or are there things we can do to improve its convenience factor?

We could probably start with a better understanding of the science of convenience. What does it mean to actually offer a convenient service? You can probably blame this whole focus on convenience on Joe Thompson. I discovered the following item about Thompson in a great article about the convenience factor over at UX Matters:

In 1927, an entrepreneurial worker at the Southland Ice Company in Dallas, Texas began selling milk, bread, and eggs from a storefront on the ice dock to make a little extra money. Having access to an inexhaustible amount of ice for preserving the groceries, Joe Thompson was able to sell when other local grocery stores were closed in the late evenings and on weekends. For the first time, the local community could shop outside of typical business hours, whenever it suited them. Soon after, Joe added gasoline and various other food, drinks, and “convenience” items to his inventory in a new store with the unprecedented trading hours of 7 a.m. to 11 p.m. By 2011, 7-Eleven has grown to 41,000 locations worldwide and is the prototype for convenience.

Ari Weissman’s essay, “Convenience: The Third Essential of a Customer-Centric Business” is the third installment of a seven-part series (not yet complete) on being more customer-centric. It really helps me to get a better grasp of the components of a convenient experience. He makes a good point that convenience changes as an individual’s situation changes. A college professor in her sixties may believe that the 21st-century library is far more convenient than the one she used during graduate school – just think of all the research resources that can be tapped without leaving the office. A freshman in 2012 may find it terribly inconvenient to walk to the third floor of the library to retrieve a book when there’s so much full-text content on the web. Unfortunately, giving every freshman the “when I was your age I had use a print card catalog” lecture is a bad idea. What can we do to improve the convenience factor? I’ll share Weissman’s four components of convenience and put them into the context of a library environment.

Actual Convenience

This gets to the heart of what it means to offer convenience. According to Weissman it is simply the “reduction of physical effort for undesirable tasks” in a way that saves time. I used to go to the physical bank to complete a form to transfer funds from one account to another – but only when the bank was open. Then I could perform that function at an ATM at my convenience anytime. Now I can complete a transfer in less than two minutes while sitting at my computer. It’s hard to imagine it could get anymore convenient – and still be doing it myself. The library is similar. What once could only be done at the physical library can now be accomplished from the desktop – even engaging a librarian for assistance, renewing your books or requesting an interlibrary loan. What’s not convenient? Some of our routines could still be described as requiring too much mental effort. That’s where perception is important

Perception

Simplicity facilitates convenience. Complexity kills it. You know how to intuitively operate that ATM. If you went car shopping, you would cross off your list the one with completely different controls positioned in unexpected places. That’s because your perception of what that experience should be determines your expectations. Convenience is determined by perceptions, and when the actual experience is more difficult than what it was expected to be the result is inconvenience. That’s a perfect way to explain the challenges presented by most library search systems. If you were expecting a Google experience, and then you are presented with the Ebscohost interface it’s going to effect your perception of convenience. That’s why more Google-like discovery search systems will ultimately deliver that perception of convenience – at least until the user gets to the results screen or tries to get to some full-text articles.

Flow

One factor that makes convenience stores convenient are the multiple things you can fold into one visit. Perhaps you stopped in for gas, then you grab a cup of coffee, maybe the newspaper. While completing a primary task (the gas) the consumer is able to take care of a secondary task (grabbing some coffee). Flow is design based on the community members’ behaviors, habits and rituals. Joe Thompson knew that people wanted a simple way to buy milk, bread and eggs late at night. Librarians get this. Consider co-located services in academic libraries. Students can get research help while they wait to see a writing specialist. The library is a place to pick up a video while returning a book. I enjoy showing students a quick two-step technique that immediately adds secondary databases to their primary choice – think of the time that saves over searching them individually. That’s not to say we couldn’t create an even better flow. It reinforces what we already know about the importance of studying our user community members to better understand how we could blend their primary tasks with more secondary tasks.

Control

This is exactly what it suggests – giving the community member greater control over the outcome of their experience. This often applies to self-service where the member takes control over a process. What’s ironic is that it offers the perception of convenience because one is in control of the situation – for example checking out one’s book instead of waiting in line at a desk – but it actually adds to the individual’s workload. Think of it as a trade-off between putting your fate into some one else’s hands and taking responsibility for it yourself. The library community members demonstrated this 25 years ago when they clearly showed their preference for end-user online searching over librarian-mediate searching. Instead of having an expert do the search, the members preferred to take it into their own hands – and if asked they’d say their search skills were far better than the librarian’s. We have to keep looking for ways to empower our users and give them more control.

I never really liked the phrase “convenience trumps quality every time” for the same reason I get annoyed by other platitudes. They may sound good, but they’re just too simplistic and they fail to capture the nuances of the library environment. Weissman shows us there is much more to convenience than just making it easy to get something you want. He writes:

Achieving convenience lies not just in reducing the barriers to the service, but in raising its inherent value. Ultimately, our goal is to create something that is not just sufficient, but excellent; not just easy, but desirable; not just successful, but delightful.

With the proper understanding of the science of convenience we can design experiences based on an understanding of community members’ needs and behaviors. It should be possible to make quality more convenient. Using libraries and conducting research should be more than a choice between low quality and high quality.

Get Things Off The Shelf – A Ten Point Checklist For Moving From Idea To Implementation

One thing we’ve got plenty of in our libraries is shelves. We use them to store our books and any other materials you might fit on them. When we refer to getting something off the shelf, it is really all about discovery. Every time one of our community members opens a book it’s an opportunity to learn something new and to generate unique ideas.

There’s another type of shelf we all have in our libraries. It’s the imaginary shelf where we store our ideas and our innovation plans. Many of us have no trouble coming up with ideas, sometimes too many of them. Too often these ideas just end up sitting on the shelf. For one reason or another, whether it’s a lack of resources, reaching for too much too soon, allowing critics to create roadblocks or simply failing to obtain the needed resources, many of our ideas whither and fade away. That’s why we put them on that shelf, hoping that we’ll eventually have the time to take them off, give them a dusting and put them to good use. That’s the hard part. Too often our ideas never make it off the shelf.

That’s where strategies for “getting things off the shelf” may be of help. It refers to a set of strategies created by Ellison “Dick” Urban, formerly of DARPA (Defense Advanced Research Projects Agency) and now the Director of Washington Operations at Draper Laboratory. In the course of his work, he frequently was responsible for shepherding technology projects from the idea to implementation stages. Urban says that he “always had great interest in the entire chain of events from new concept formulation to customer adoption but have sometimes been frustrated by the inability of great ideas and creative prototype artifacts to reach the desired end state”. In an interview at Ubiqity, Urban shares the 10 point checklist he developed to get things off the shelf. I’ll share them here and attempt to put them into a library context.

#1 – Own a discriminating technology: Ideas for new library projects should clearly articulate how they differ from existing approaches. Developers should be able to identify what makes the idea unique. With multiple ideas from which to choose, those that are truly unique will deliver the greatest value and are therefor worthwhile of having resources allocated to their development. This step helps to insure that the idea get the necessary resources to see it through to implementation.

#2 – Walk a mile in a warrior’s boots: Ideas may sound great in the library conference room, but it’s important to get a sense of how they would work in the field. So get out of the office and get out into the community. Urban says that decision makers need to the people who could provide critical feedback on the idea, and share suggestions for what might improve the idea or confirm that it’s not ready for further development.

#3 – Have a plan but don’t stick to it: Ideas have a better chance of success if they start with an operational plan for implementation. Urban’s advice is to “make “value added to the user” a key parameter for periodic evaluation of progress. Constantly evaluate your plan against your goals and objectives and be prepared to change everything”. Be flexible about needing to change during the process, and keep asking if the plan still makes sense.

#4 – Make a commitment: It’s a good idea, once a plan is in place, to share it some community members, perhaps a faculty or student library advisory group. Once ideas are shared with members of the library community, it creates a greater commitment to bring the idea to fruition. Consider making them part of the development team, as it will add momentum to the process, but be careful about raising expectations too high.

#5 – Lead your contractors: This is Urban’s military language for simply being a good team leader. Inspire them. Make sure they know they’re developing the idea for the community members, not the idea champion. Urban says “It’s ok to fail. Build concept and design iterations into the process. Review frequently. Learn from mistakes. Change course as often as necessary.” Good advice.

#6 – Build a constituency: This is a simple one and easy to do in most libraries – make it about the team. Your idea will have a better chance for success if you involve others and avoid trying to be the hero. If it’s your idea, be the idea champion. Help make it happen by empowering others to turn your vision into something concrete.

#7 – Work the acquisition system: Every organization has a system for acquiring the resources needed to accomplish a project. Knowing as much as you can about how the system works and who are the key people to support the project increases the odds the idea will make it to the finish line.

#8 – Look for windows of opportunity: Right now your idea may be premature for moving to the next stage. It may be best to wait until a situation arises where this idea can emerge as a viable solution or when the resource and support system may be better capable of helping the idea achieve implementation. A key to success in higher education is persistence. Keep believing in your idea and others will join the effort when window of opportunity opens. I have always found that a key to success in higher education is persistence. Keep believing in your idea and others will join the effort when window of opportunity opens.

#9 – Be conscious of “dollars and sense”: Stay focused on the affordability of your project, and the value that it’s going to bring to your community. Make sure you have a consistent message that communicates the value that the project will deliver.

#10 – Don’t forget the little things: Be nice to all the people upon whom the success of your project depends. Treat them with respect, and be honest in your dealings with them. Make sure you thank them.

If you read the original article you’ll see that most of the ten points on this checklist refer heavily to military situations. That’s where Urban did most of his work, but at the end of the article he acknowledges these ten can be applied to any field – including higher education. Keep in mind that the checklist only helps to see ideas through to the end. It may improve the odds of success but there’s no guarantee the idea won’t fail. You still have to take the risks. Creating a better library experience with the ideas you and your colleagues generate all begins with getting them off the shelf.

Exceeding Expectations Depends On What They Are

Have you ever publicly stated or even thought that part of what we should try to accomplish in our libraries is to exceed the expectations of community members? I know I have. I did a search of all my past posts here at DBL and discovered a number of them in which I either directly said something about designing an experience that exceeds expectations or shared information from some other source about ways to do so. I’m sure I’ve also said something about exceeding expectations during presentations. And why not? So much of what I’ve read about great user experiences is focused on doing something that gives the community member more than he or she expected to get. Whether you want to call that a wow experience is up to you (although I think there’s more to it than just expectation exceeding), but we know that when delivering services or building relationships librarians should seek to exceed the expectations of our community members.

Not everyone feels the way I do about exceeding customer expectations, and I think we should be challenged to offer a better explanation of what that means. In one of the most popular posts last year at the Harvard Business Review blog network, Dan Pallotta’s “I Don’t Understand What Anyone is Saying Anymore” took issue with the phrase “Let’s exceed the customer’s expecations” which he referred to as another meaningless piece of business jargon:

Another term that has lost its meaning is “Let’s exceed the customer’s expectations.” Employees who hear it just leave the pep rally, inhabit some kind of temporary dazed intensity, and then go back to doing things exactly the way they did before the speech. Customers almost universally never experience their expectations being met, much less exceeded. How can you exceed the customer’s expectations if you have no idea what those expectations are? I was at a Hilton a few weeks ago. They had taken this absurdity to its logical end. There was a huge sign in the lobby that said, “Our goal is to exceed the customer’s expectation.” The best way to start would be to take down that bullshit sign that just reminds me, as a customer, how cosmic the gap is between what businesses say and what they do. My expectation is not to have signs around that tell me you want to exceed my expectations.

If you’ve spent anytime interacting with your community members, if you’ve conducted surveys or focus groups, or made any effort to learn more about what they want from the library, then you may indeed know something about their expectations. Even if you haven’t done any of these things, or there are far more community members than you could personally engage, the research about library users, be it the OCLC surveys, the PIL research or user study research discussed in the literature, does provide a fairly consistent message about user expectations when it comes to libraries. In general, they have low expectations. They tend to perceive the library as a place to get books and not much else. Little is said about expectations for great service and personalized attention from library staff.

Even worse, college students, in particular, when faced with a research project perceive the library as an unpleasant place that’s sure to be a bad experience. According to the first report from PIL, when faced with a project that requires library research students report they experience anxiety, sadness, other negative emotions and even physical symptoms such as nausea. That may explain, in part, why they’ll do almost anything to avoid interacting with the library, even if it means settling for inferior resources and no help at all. With expectations so low, how can we fail to exceed them? Knowing the expectations are low doesn’t automatically suggest we can always exceed them. It still requires us to design an experience that will make it possible. Our goal should be to raise these expectations from something community members dread to something they desire. Creating the opportunities to raise, and then exceed, those expectations is part of the user experience challenge.

Another thing we should be mindful of, when it comes to gauging our community members’ expectations, is that in economic downturns expectations generally are lower than normal. According to Barry Schwartz, a professor of psychology at Swarthmore College, one of the positives of the recession is that it lowers expectations. In a recent essay published in the Chronicle of Higher Education Schwartz wrote that “By lowering expectations and keeping expectations modest, the downturn may actually enable people to derive satisfaction from activities and possessions that would previously have been disappointing.” Of college students in particular he writes, “Lowered expectations may also lead college students to feel less entitled than they have in recent years. They may seek what is good about their institution, and be grateful for it, instead of noticing the ways their institution falls short, and resenting it.”

With students having already low expectations for their library experience, it’s hard to imagine they could get even lower – if what Schwartz has to say is true. If it’s likely that students will lower their expectations in these difficult economic times that may bode well for library facilities that are showing their age. Now may be the perfect time, when expectations are generally lower, to make an all out effort in the library to give community members much more than what they expected when they walked through our doors. I believe that librarians should always seek to exceed expectations – whatever that means in your community – in order to achieve the best user experience. It would be easy enough to take the position that because the expectations of library community members are low there’s not much point in bothering to work at exceeding them. Heck, any minimal level of service might be appreciated. To my way of thinking that’s not an acceptable attitude. It’s up to us to gauge what the level of expectations is in our community, to raise it and to keep improving on it. That’s how you create a better library experience.

Discovering Inspiration In The Retail Sector

Some bad news came for two large retailers at the end of 2011. Sears Holding Corporation, the parent of Sears and K-Mart, announced that it would close 100-120 stores across the United States. With some 4,000 outlets, this amounts to just a small percentage of the total stores. Unlike most of our libraries, retail stores will close if they fail to attract enough customers. As the Sears/K-Mart example demonstrates, even those identified as “marginal performers” will be targeted for closure. Marginal isn’t good enough in the retail industry. Whether it was owing to the bad economy, too much competition, poor selection and service at those stores or other factors, it is tough to survive in retail.

That’s why retailers are often at the forefront of innovation in finding better ways to attract and delight customers. The retail industry was a source of innovation for Commerce Bank (mentioned in the prior DBL post), leading to new services in the banking industry, such as being open 7 days a week and introducing other customer conveniences. While libraries are not subject to the same constraints as retail stores, they can emulate Commerce Bank by following developments in the retail industry. I recently came across several articles of interest that could yield new ideas for libraries that want to offer a better user experience.

For starters you could explore some of the trends sighted in the retail sector that reflect new ideas in attracting customers and giving them a better experience in the store. In the article “Brand New World” Martin Pedersen shares a number of trends he spotted. In major cities the pop-up trend is catching on among restaurants, but now established retailers are giving it a try. Using the cosmetics firm Aesop as an example, Pedersen shows how retailers can get beyond the same look as every other store in the mall. Consider that counters are composed of old newspapers stacked upon one another. Aesop’s president said that “People want to be stimulated visually and intellectually, and our signature stores offer an element of surprise and discovery.” As always, try to be different, and retail may provide some clues on how to do just that. Department stores are innovating by making every level a different experience, not merely two floors for women, a floor for men, another for housewares, etc. A multi-level library might feature one floor as the technology experience with hi-tech everything, while the next level might be the no distractions zone (no cell signals, no wireless, no computers). Take a look, and read more about “secret locations”, another intriguing idea.

While it’s fun to find out what’s happening on the physical side of retail, exploring the latest strategies for reaching the customer is a fine complement. Some contemporary strategies, such as expanding into China, won’t hold much promise for libraries (although reaching out into new territory within your community is always a potential growth strategy), but the post “New Retail Strategies: Offering a Better Fit for Today’s Careful Consumers” offers ideas librarians might want to consider. Wharton marketing professor Jerry Wind summed up the most important retail strategies right now: create excitement; tap into social networks; allow individuals to customize their own product;empower customers to influence the product producer. Consumer behavior is being permanently changed by online retailing. They expect to have great control over the process, from having wide selection, to competitive pricing, to getting reviews from the crowd. How do librarians offer a competing experience, or at least one that meets the basic expectations? The key strategy for the retailers is to try to stay connected to the customer as much as possible. That may explain those daily email announcements from all the online retailers with whom you’ve done business. The key strategy is to understand the customers and offer them a service operation that meets or exceeds their expectations.

If you wanted to learn how cool retail works, you’d go to an Apple Store. If you wanted to understand the thinking behind the Apple Store you’d go to the guy that made it what it is. “Retail Isn’t Broken: Stores Are” is an interview with Ron Johnson, who designed the Apple Stores, and here he provides the Harvard Business Review with an inside look at the Apple Store concept and his plans for transforming J.C. Penney department stores into a solid competitor for the consumer dollar. The big takeaway for me is Johnson’s recognition that those who serve the public need to be about more than mere transactions:

A store has got to be much more than a place to acquire merchandise. It’s got to help people enrich their lives. If the store just fulfills a specific product need, it’s not creating new types of value for the consumer. It’s transacting. Any website can do that. But if a store can help shoppers find outfits that make them feel better about themselves, for instance, or introduce them to a new device that can change the way they communicate, the store is adding value beyond simply providing merchandise. The stores that can do that will take the lead.

Replace “store” with “library” and “merchandise” with “content”, and you get a better picture of what Johnson tried to do at Apple. It’s all about creating value beyond the transaction. He says “the Apple Store succeeded not because we tweaked the traditional model. We reimagined everything.” He goes on to provide examples of how Apple Stores provide that value. There’s much more here that will inspire you to take a closer look at what Johnson is up to at J.C. Penney, and when you do you’ll see he’s a big believer in the power of building relationships, being a differentiator and and leading the customer.

Examples of good experiences and models for innovative service delivery will be found in a variety of industries, but these three articles demonstrate that librarians have much to learn from the world of retail. I’ll leave you with a suggestion to check out this slideshow to see more examples of how retailers are taking new approaches to reinvent how they connect with their customers. The rest is up to us.