Fidelity = The Totality Of The Experience

When I first read Kevin Maney’s discussion of “the Fidelity Swap” I have to admit I was puzzled by his use of the word “fidelity” as a way to describe a user experience. I thought perhaps there was a certain meaning of fidelity that I somehow overlooked. But the closest I can come is the use of fidelity to describe the accuracy or overall effect of audio or images. High fidelity is superior to low fidelity. So a high fidelity experience would be superior to a low fidelity experience. Maney takes it beyond that though. He describes fidelity as the “the total experience of something.” Confused yet? Perhaps the simplest way to express it is that high fidelity represents a complete and all encompassing experience. This idea of fidelity resonated with me because I have previously observed that while WOW experiences are valuable, UX needs to involve a totality of experience. It needs to encompass all that happens in the library.

Somewhat opposite or contrasting to fidelity is convenience. Think of convenience as things that are simple, easily available and at a cheap price (which makes it accessible). According to Manley the most successful products and services are at either end of the spectrum. They are super high fidelity (iPhones, Cirque du Soleil) or super high convenience (text messaging, convenience stores). His advice is that you should never try to be both high fidelity and high convenience.

Take Starbucks for example. Their coffee experience was high fidelity but when they tried to add high convenience by adding many additional outlets (well ridiculed here). That strategy was a serious setback for the company. He also observes that advances in technology and innovation push the boundaries of  fidelity and convenience further out over time. For example, music CDs  and players surpassed the fidelity of cassettes and their players. CDs were then surpassed by digital music.

Not that libraries were ever sterling examples of high fidelity, but they were certainly surpassed by the fidelity and convenience combination offered by Internet search engines. I would not describe search engines as high fidelity owing to their lower quality and inconsistent results. But for most people they are high on the convenience spectrum.

Maney suggests that we can chart the most successful products in any industry with something he calls the Fidelity Swap. Those top products are either super high fidelity or super convenient. Keep in mind that fidelity is a mix of both tangible and perceived quality. I played around with the Fidelity Swap in an attempt to chart libraries and search engines – two players in the information retrieval industry.

 

A fidelity swap chart for different products and their UX
A fidelity swap chart for different products and their UX

Because of actual convenience and perceived quality I believe that a search engine like Google could very well defy Maney’s caution against being both high fidelity and high convenience. For college students Wikipedia could be an even better example of high fidelity and high convenience.  According to a recent paper from Project Information Literacy students overwhelmingly visit Wikipedia to start their research. So how do libraries fare? I’d put libraries high up on the fidelity scale but given what we hear from users it’s difficult to justify a high score on the convenience scale. The library could have a convenient location. The library could offer everything for free. It could make access to resources convenient. But what ultimately drags the library down are the databases and the challenges associated with using them to find information. Search engines have permanently altered the end user’s perception of perceived quality. 

Whether you think about it as the totality of experience or fidelity, our libraries need to keep in mind the Fidelity Swap. It should remind us that users judge the experience we deliver on multiple levels. If we can’t be as convenient (free, easy to get, easy to use) as search engines perhaps we should take Maney’s advice and aim for high fidelity and not worry about convenience. It all comes down to thinking strategically about how and where we position ourselves in the information industry.

Creating The Designful Library

Marty Neumeier is the President of Neutron LLC and also author of the recently published book The Designful Company: How to build a Culture of Nonstop Innovation. I just finished reading the book and I find it is helping me to sharpen my understanding of how an organization could better integrate design thinking into its practices. The book can be read quickly and it contains interesting graphics. But my intention is not to deliver a review. Rather I wanted to point you to an interview that Adaptive Path conducted with Neumeier. I hope you will take the time to read the book, but if you are too busy to get to it now this interview may give you a feel for Neumeier’s message.

I said the book was a quick read but I found myself taking quite a bit of time to get through it. That’s not because it was boring or difficult to understand. Rather Neumeier offers many different thought provoking ideas, and I found myself taking time to re-read these passages and write notes about them as a way of reflecting and better internalizing them. It’s that kind of book. Let me give you an example.

On pages 80 and 81 Neumeier writes about “designing in depth”. What does that mean? If you choose to read this book keep in mind that Newmeier doesn’t always try to explain his concepts in great detail. He tends to lay out his ideas in broader terms and supplements them with examples and diagrams that cross between multiple disciplines. On one page he may share a piece of Steve Job’s wisdom and on the next he draws an example from an ancient philosopher. I like this because it forces me to build my own interpretation and understanding of the design principles.

To explain design in depth Neumeier refers back to a company called Lord Chamberlain’s Men. You might recall they produced the plays of a fellow named William Shakespeare. Shakespeare applied the principle of deep design in his works. He gave the audience a true theatre experience and reached them across multiple levels. The plays offered both logic and emotion, the physical and the spiritual, and the serious and the humorous. The experience that Shakespeare delivered worked then as it still does today. Neumeier then follows this up by providing a chart labled deep design. I think this does a great job of connecting the importance of first developing core values, and how that builds a loyal community of users that connect with the organization’s brand and experience (chart provided with permission of M. Neumeier and Neutron LLC).

From the book "The Designful Company"
From the book "The Designful Company"
I liked this chart so much that I shared it with my colleagues. We are working together to develop a new strategic plan for our library. For me it does a great job of effectively communicating the importance of first creating a library that has a strong core which then extends out to a clearly articulated identity and culture with well-regarded products with the right brand. If we can get this right we can then begin to move our user community beyond their surface perceptions of our library and what we do (e.g., we are only about books, doing research is painful, there is no one who can help you, etc.). I think this chart says more than my words can about the value you may derive from Neumeier’s thoughts about design and how it can help improve our organizations. I hope librarians will give it a read, and think more deeply about creating a designful library.

Try To Get To This UX Presentation

If you want to learn more about user experience and design for UX and you live or work anywhere near the NYC area I strongly recommend that you get yourself to this program:

From Transaction to Interaction: Transforming the User Experience
Friday, April 24, 2009, 9 am to 3 pm
Memorial Sloan-Kettering Cancer Center Library
Rockefeller Research Laboratories (RRL) Building (Auditorium)
430 East 67th Street NY NY 10065

This program features a presentation by Dr. William Gribbons. Gribbons is a well-known UX expert and Director, Master of Science in Human Factors Information Design Program, Bentley College, MA. He will engage the attendees in a dialogue about user experience and its relevance within the information profession. I attended a presentation by Gribbons last year and it really enhanced my understanding of UX and the importance of differentiation. If you have the opportunity, by all means attend this program. Hear what Gribbons has to share and meet other librarians who are learning more about UX design.

For more information about the program and how to register contact Donna Gibson(gibsonD@mskcc.org), Brian Lym (blym@hunter.cuny.edu) or Valeda Dent Goodman (vdent@rutgers.edu)

IDEO Expands Its Sphere Of Influence

He may not be as well known as IDEO CEO Tim Brown, but If any one person truly represents what IDEO is about that might be David Kelley, one of the principal leaders of the world famous design firm. You might know Kelley from The Deep Dive or his TED talk. He is an enthusiastic believer in the power of design thinking to transform people, products and organizations. Fast Company profiled Kelley in a January, 2009 issue. If you haven’t seen The Deep Dive video you can get a sense of what some of the themes are in this interview. It is mostly about Kelley’s recent battle with cancer, but I found the article enjoyable because it gave me some new insights into the IDEO organization and its origins. I learned that it was Kelley, in a meeting with Tim Brown, who suggested that IDEO should stop calling what IDEO does design and instead start calling it design thinking. That meant shifting their paradigm from “designing a new chair or car” to being “expert at a methodology”.

Kelley points out that what makes IDEO different from traditional management consulting firms is their design thinking process – understanding, observation, brainstorming, prototyping. He recalls the story of a client who just wanted IDEO to skip right to the brainstorming. But Kelley maintains that the big ideas – where the real value of what IDEO does – is in the first two parts of the process. If you want to work with IDEO you need to go through the entire process with them. As Kelley tells his design students:

You’re sitting here today because we moved from thinking of ourselves as designers to thinking of ourselves as design thinkers. What we, as design thinkers, have, is this creative confidence that, when given a difficult problem, we have a methodology that enables us to come up with a solution that nobody has before

The article contains examples that demonstrate how IDEO has moved from a firm that uses design thinking to improve products and services, to one that is truly having an influence on the future of business. This article profiles major companies such as Procter & Gamble and Kaiser Permanente that have hired IDEO to help them transform into design thinking organizations. IDEO’s methods are also being taught at major design and MBA programs around the world, such as the Stanford Design School and the University of Toronto’s Rotman School of Management. In this way IDEO is expanding its sphere of influence far beyond their Palo Alto headquarters. Will IDEO’s sphere of influence expand all the way to libraries? I would certainly hope so. But Kelley points out that “design thinging represents a serious challenge to the status quo at traditional companies”. The decision thinking process, I believe, can make libraries better – but first we need to be open to its possibilities.

Does UX Still Matter In Tough Economic Times

A good user experience should encourage people to buy a product or use a service. Because it is both different and memorable, a well designed user experience  should motivate people to choose one product or service over potential competitors. Why then, doesn’t it seem to be working for Starbucks right now? If what made Starbucks great was its delivery of a great user experience then why is Starbucks struggling? Has the company gotten away from offering its coffee experience or is it just the economy? The answer may be a combination of factors.

An article about Starbucks suggests that both the rise and downfall had much more to do with economic factors than the design of a better coffee experience. The article goes so far as to say that Starbucks is a leading indicator for the broader economy. Here’s the short story. Go back to 2006 when Starbucks stock was at its peak and its expansion seemed unstoppable. The real estate market was on fire. The stock market was on the rise and a 14,000 Dow was not unthinkable. With more money in their pockets and a positive economic outlook people looked forward to Starbuck’s affordable luxury. Fast forward to 2008 and Starbucks is a much different company. Fewer stores, fewer variation in the product line and fewer customers. McDonalds is picking up business with their cheap – no UX – coffee. When it comes to the difference that UX can make, are all bets off during a recession? Does cheap trump experience when times are tough?

Not according to Jonathan Picoult, a UX design consultant. In an article in which he asks if “the experience economy is contracting towards irrelevance”, Picoult also asks how it is that Starbucks, a model for the experience economy (a reference to the 1999 Pines and Gilmore book), is operating far below expectations, and asks if this signals that the UX concept is not impervious to economic downturns. The answer to the question of relevance, for Picoult, is a definite no. While he acknowledges that experience-focused organizations are susceptible to the same economic cycles as industrial and service firms, he advocates that now is the time to stay focused on experience building.

Here are three reasons. First, while it may be necessary to scale back on an ambitious UX plan during a recession, there’s no reason not to expand efforts to enhance the personalization of services. This may be the best time to connect with customers. Now that they’re not getting their gratification from acquiring material objects, good experiences don’t necessarily cost them anything and they’ll appreciate it. Second, bad customer experiences actually end up costing the organization more because they waste time and require extra work to make up for foul-ups and problems. Moving the organization towards a total customer experience may actually improve the bottom line while keeping the user community happy. Third, user experiences and the design of them is a low-tech proposition. This is hardly the time when organizations will be investing in costly new technology. Creating great user experiences will be far less costly than adopting new hardware or software systems.

So even though Starbucks, the poster child for the user experience, is performing below expectations during the global economic meltdown, it doesn’t mean that the entire experience economy concept is a failed idea. It does tell us that user experience design is susceptible to setbacks. And other analysts have pointed to a rash of problems, such as moving away from the idea of differentiation when they made moves to compete with Dunkin Donuts by adding breakfast sandwiches and lower priced coffee options, that have effected Starbucks bottom line. It is possible that the best Starbucks’ strategy is to stick with the experience model, and to retain their core of loyal customers. Starbucks may actually be exploring new directions by trying to create an entirely new and different instant coffee experience, which CEO Schultz described as “not your mother’s instant coffee”. I agree with Picoult that promoting the user experience is still a good strategy – even in recessionary times. And for libraries that will be forced to trim book collections, eliminate an expensive database or two, possibly reduce staff or hours or implement other retrenchment measures, enhancing the user experience seems a logical and not too risky or costly way to stay connected to the user community.

A User Experience Is Like A First Date

My last post focused on understanding what UX is and isn’t, and offered several resources for further reading. This post follows up on that with a link to another resource worth exploring if you would like to expand your understanding of UX and in particular the importance of design in creating a great user experience. Jesse James Garrett, president and co-founder of the design firm Adaptive Path, recorded an interview about UX that is available at the blog Tea With Teresa. The podcast lasts about 20 minutes and is well worth listening to. Garrett is one of the leading experts in the field of UX design.

He describes himself as an information architect, and he shares how he became interested in user experience design. We all engage in experiences throughout our lives – every day. An experience occurs when we interact with a product, technology or service. It’s all around us. But do the products, technologies and services work for us in a way the improves the quality of the experience? That’s what most interests Garrett. He says that UX is about designing products and services in a way that takes into account the psychological and behavioral needs of the end-user. If we aren’t paying attention to this the experience we offer can be a dismal one. We need to, Garrett tells us, put the human elements first in the design process.

I certainly enjoyed his use of the first date analogy. It’s something we need to pay attention to in our libraries, and perhaps we should ask ourselves if our students and community members would have a second date with our libraries. On the first date individuals have a set of expectations for what they want to get out of the date and the experience. They expect someone will treat them well, take an interest in what they have to say and treat them respectfully. If these expectations are not met the chances for a second date are slim or non-existant. Our users have a similar relationship with our services, and building a good one requires a design that incorporates an understanding of the person with who we want to have that second date.

Garrett is entertaining and easy to listen to, so even if you usually avoid podcasts I think you’ll find this one of value. What I take away from it is the importance of constantly working and reminding myself that I need to get out of my own paradigm for how the world operates and the way things should work, and that I need to pay attention to my user community so that I can comprehend their expectations and perspectives on the library experience we must offer. Thanks to Garrett and his insights I just might get that second date.

Getting At What UX Is And Isn’t

Since November of 2008 I’ve done a few presentations in which user experience (UX) was featured in some way. I hope that some of those who attended them are now following this blog. In addition, I was pleased that Blake Carver included DBL in his “List of Blogs to Read in 2009” (thanks Blake!). The only downside to the potential for new readers is that I haven’t been posting much. Between other blogs, finishing up a scholarly-type article, starting my LIS course (online – and grading 26 assignments a week – now in week 5) and heading off to ALA midwinter, writing time has been at a premium.

Over the last few weeks while I haven’t been posting much here I did manage to catch up with a few articles/posts that I’ve been wanting to share or comment on. For those newer to DBL, we occasionally offer links to readings that can help all of us better understand design thinking and user experience – and how we can apply these ideas and practices in our libraries.

A good starting point is always a definition. In his post over at FatDUX, Eric Reiss offers a post titled “A Definition of “User Experience””. Reiss summarizes it as UX = the sum of a series of interactions. A more commonly found definition of UX is “the quality of experience a person has while interacting with a specific design”. I appreciate how Reiss expands on this with three types of interactions and three types of activities that add sophistication to the simple definition. People interact with either other people, devices or events, but the interactions can be “active” (taking some action like asking a reference question), “passive” (scanning the library building for signage) or “secondary” (the user finds it easy to get to the right database because of good design but it’s secondary to the ultimate experience). Designing a user experience requires the act of combining the three types of activities. The first type are controllable and the must be “coordinated” (deciding who works at reference and making sure they have the right skills and training), the second type are the thing beyond our control so we acknowledge the interactions (inclement weather brings so many extra students into the library that finding a computer is difficult) and reducing negative interactions (having backup laptops to loan when desktops are all taken). According to Reiss a good UX designer takes into account both the interaction and activities in creating a user experience that works.

A post that got a good amount of attention focuses more on UX design, but helps us better understand what it is by telling us what it isn’t. In her post at Mashable.com Whitney Hess writes about the “10 Most Common Misconceptions About User Experience Design”. For example, user experience design isn’t user interface design. Interface design is important, but it just one piece of a larger user experience. UX design is doesn’t end when a product rolls out; it an evolving process shaped by learning more about users. User experience isn’t about technology either. It can be about any part of a user’s interaction with a product, process or service. No computer technology is needed. User experience design isn’t easy. It is even harder in a library environment. The experience just doesn’t happen; it has to be designed. And good design doesn’t come easy. User experience isn’t the role of one person or department. This is especially true in libraries when there is often an expectation that one person will create change. Shifting to a UX culture will require an idea champion, but every staff member must help design and implement a successful experience. Hess has other “what it’s not” points to make, and each one includes good insights from industry experts.

The final reading I commend to you is by an author you probably recognize, Peter Morvill. In his post about “User Experience Deliverables” he covers 20 different deliverables that can be used to build good user experiences. This one resonated with me because Morville states that he is influenced by two books, Made to Stick and Back of the Napkin. I have also been influenced by both of these books, and have been working to incorporate their messages into my communication (for example, see my latest presentation). This is an easy post to read, and it is perhaps more valuable for the links to good resources than the actual content. For example, Morvill includes in his list such items as storyboards, prototypes, concept maps, analytics and stories. For each he provides links to top sites. Does it all hold together? Not every deliverable will be of value to each reader, but it offers a good starting point for exploring different types of ways in which a user experience could be delivered.

That seems to be enough for now. I hope new readers will also read some earlier posts and a few in between then and this one. I still have an interesting set of articles to share about fidelity. What does it have to do with UX? More on that later.

A Well Designed Meal Results In An Excellent (learning) Experience

I’m hardly a gastronome. I’ll eat just about anything, and I’m happy with simple foods – anything from mac & cheese from the box to a grilled piece of fish tossed from the skillet to the plate. But at the ALA Midwinter Convention in Denver a vendor invited me to dinner. I could hardly decline the generous offer.

So we trundled off to what I believe is one of Denver’s tonier dining establishments. It was small, crowded and gave the air of exlusivity. Not what I’m used to by any means. Take me to a beer & pizza joint. I didn’t quite know what to expect.

A look at the menu revealed a number of concoctions that left my head spinning. Anything I could have chosen would represent an entirely unfamiliar dining experience. That could be a good or really bad thing. I wasn’t even sure how to start narrowing down the puzzling options. But that’s not what happened.

My hosts decided to opt for the seven-course tasting menu. Now don’t get the wrong impression. It’s seven courses, but the portions are “tasting” size. At first I was thinking how hungry I was going to be after seven courses of tea room size portions. I was pretty hungry after a day of trudging around Denver from meeting to program. Next I was worried about what I was going to get to eat. Turns out the chef just does whatever he or she likes for the tasting menu. – stuff they don’t even advertise on the menu.  How did I get myself into this mess? I said I’ll eat just about anything, but I tend to draw the line on raw foods, super hot surprises and tentacled creatures.

I don’t think I was the only one having doubts. In fact, that was later confirmed at the end of the marathon meal when one of the hosts uttered “I’m wondering if we should have just stuck with the regular menu?” But once we put in the order there was no turning back.

Now unfortunately I have no way of relating to you what I ate. First, after seven dishes in a row you can hardly remember anything. Second, I never saw the names in writing. Third, all I know is that a snooty waiter rattled off the names faster than Google can find a billion hits on Britney Spears. I can tell you that it started with a plate with four different minuscule appetizers. Two of them tasted pretty good. The other two – well to paraphrase the famous words of Homer Simpson – “We shall never speak of those appetizers again”. Did it go downhill from there?

That’s not the important part of this post. Sure, we went through the shellfish, pasta, meat, fish and I-have-absolutely-no-frickin-idea-what-was-on-the-plate-courses, and there was even an interlude for a sake/lime liquid that served as a palate cleanser (actually pretty darn tasty). What is important is how this meal gave me a completely different perspective on the value of design in creating a great user experience.

This was no haphazard, just put something on the plate meal. This was an exquisitely well thought out, well designed and well executed meal. Everything had its place. Everything had to be in the right order. Everything had to have a certain appearance and taste. Here’s the surprise. Not only was I not hungry at the end of it all, but I wasn’t feeling stuffed either. It felt just right. Total satisfaction. And although there were a few things that went in my mouth that just didn’t feel right, the overall impact of the combination of different tastes, textures, colors, and portions resulted in a perfect dining experience.

It was in the cab ride back to the hotels when the question about whether or not the tasting menu was the right choice surfaced. I kept my thoughts to myself. As I walked back to my room I reflected on the experience, and decided that given the choice I’d opt for the seven-course tasting menu again. It gave me some real insight into design and user experience. If you want those you serve to have a great user experience in your library, design thinking needs to happen on the front end. It was clear to me that the chef who thought up that meal had to be very intentional in the food selection and presentation. He or she clearly wanted to differentiate it from the regular menu items.

It certainly would have been easy enough to just drop a smaller portion of each of those regular items onto smaller plates and serve them up. That’s why great user experiences don’t come easy. They require real thought, an appreciation of the consumer, prototyping (I’m sure the chef has to experiment until he or she discovers the best combinations), solid implementation, a crew of staff that completely get the totality of the experience they are delivering (the chef is the chief designer but if the servers don’t get it the whole thing fails) and a total commitment to the consumer having a great all around experience. I learned things of great value thanks to that seven-course meal. All learning experiences should be so tasty.

So I am in debt to my gracious hosts for taking me to that restaurant and introducing me to the seven-course tasking menu. And it’s good to have a story that helps to share what great user experiences are about.

Quotes Worthy Of A Mention

Imagining The Future Through Design Thinking

Arnold Wasserman, runs The Idea Factory in Singapore. I came across this interesting quote from Wasserman, and wanted to share it with you:

Central to design thinking is designers’ unique ability to bring imagined futures to life in the here and now. Most people think about the future as a linear projection of the present. Designers think differently. We inquire deeply into peoples’ lives today…then we take an imaginative leap into normative (desired) futures and then integrate backwards into what has to happen starting Monday morning to bring those futures into being. We create provocations—depictions, simulations, visual narratives and immersive experiences of future worlds. We progressively iterate technological and social prototypes. We invent day-in-the-life scenarios of specific people in those worlds engaged moment-by-moment in life, work, play, learning and mobility. In addition, designers have an ability (almost an obdession) to take massive of undifferentiated information and make knowledge structures out of it—assembly it into visual models and frameworks that give it clarity and meaning and make it usable for decision making.

[Source: NussbaumOnDesign]
We often think of design thinking as a process for solving our most immediate problem, so I found Wasserman’s quote of interest because he sees it as a process that will also allow us to imagine the future as well.

Creativity Doesn’t Come Easy

From John Maeda, President of the Rhode Island School of Design and author of “The Laws of Simplicity”:

Photo and music editing software can make creativity seem easy. But I’m concerned about the way we assess creativity these days. Look at corporations: when they want to get “creative,” they bring in the beanbag chairs and make people play games and have “brainstorming sessions.” But the truth is, creativity doesn’t come easy. It comes hard. It demands discipline and knowledge and application.”

Hmm. I wonder how David Kelley of IDEA would respond to that statement?

Design Starts With the Experience

From Robert Brunner, an award-winning designer and author of “Do You Matter? How Great Design Will Make People Love Your Company”:

If you’re creating a product or service, everything must work from the customer experience. Great companies don’t think in terms of “moving products” – they think in terms of moving people. Design is the way you connect, and therefore should drive development. I believe that design is about capturing and communicating ideas, and doing it in a way that draws people in.

By the way, the quotes from Maeda and Brunner come from a Samsung advertisement I found in Time magazine. The ad focused on “Designs on the Future”. Another sign perhaps of the growing appreciation of design thinking in popular culture.

People Don’t Go To Libraries For Information…They Go There Because…

What do libraries really offer? It’s an important question to ask because the answer helps to determine what the library’s core business is. And in seeking the answer we need to think less about the goods, services and content libraries provide, and to focus instead on the value that our user communities derive from the services and content. As I learned from a Bill Gribbons talk on user experience, the whole process of designing the experience begins with knowing what the library’s core business and values are. But grasping the library’s core business and being able to articulate it is a challenge.

A brief article titled “Innovation Strategy: What Business are We In?” in Innovation Tools got me thinking that a way to start defining the library’s business is to imagine what it isn’t – and what it is that people really want from the library. The Innovation Tools article shared a number of those “they thought they were in the …business, but…” and that got me thinking about applying that to the library. For example, “Black & Decker doesn’t sell drills, they sell holes in the wall” or “Harley-Davidson doesn’t sell motorcycles it sells the concept of freedom to middle-age men.” And of course you’ve heard those lines about companies that thought they were in one business but were put out of it by disruptive technologies. For example, “companies that thought they were in the typewriter business were really in the communication business and they were put out of business by the word processor.”

The first thing that comes to my mind is that libraries think they are in the information business but they are really in the education or learning business. Members of the library’s community need information the same way Black & Decker’s customers need power tools and drill bits. It’s just a means to an end. For years we have heard that the library’s basic business is to acquire, store, organize and make information – in all formats – accessible. That now seems to be the classic focus on the commodity or product rather the benefits libraries provide to their users. David Lankes gets it. In a recent Blended Librarians Online Learning Community webcast he said that libraries are in the knowledge business, and that since knowledge is created through conversations libraries are also or ultimately in the business of facilitating community conversations. That’s a core principle of Lankes’ Participatory Librarianship concept.” My fellow DBL blogger Brian Mathews shared his thought that he sees libraries as being in the productivity business, helping students and faculty to efficiently get the resources and help they need to acheive their objectives.

It may be that there is no single business that defines libraries. Each library differs somewhat with respect to its culture and community so the nature of defining the library’s business may be, to some extent, situational. Your library may be in the community building business or your library’s children’s department may be in the business of creating the next generation of readers. The bottom line, according to the Innovation Tools article is that you begin defining your library’s business by:

– ask the customers

– ask the people who consider your product but do not buy it

– observe your customers and see how they use your product

The point is that “Unless you know exactly why prospective customers will buy your product (or use your services) you are unable to properly market or sell. Worse you will be blind to the alternatives, the opportunities and the threats which exist.” In other words, if we fail to truly know what business we are in we can’t possibly innovate in order to avoid be marginalized by another disruptive technology. If we think we’re in the business of creating gateways to content then we deserve to be disrupted by the next great technology that everyone will use to achieve their learning outcomes – which is why virtually all students use Google first to tackle course assignments or use YouTube to supplement course content. Librarians do demonstrate innovative practices, but too often we innovate in technologies that do not address our core business. If we really want to create change that is of value to our users we had better figure out why they go to libraries and what they use them for. Then we can clearly articulate the business we are in and innovate based on benefits people derive from libraries.