Category Archives: Creativity & Innovation

Taking The Slow But Steady Path To That “Aha” Moment

One of my favorite moments in The Deep Dive, the 1999 Nightline segment on IDEO and their design thinking process, is when they discuss the myth of the lone creative genius. Though we often imagine that great ideas and innovations come from a sole, highly creative person who gets his or her ideas in flashes of brillance, that is rarely how innovation happens.  That’s why this article, “Eureka! It Really Takes Years of Hard Work“, captured my attention. It echoes this theme of innovation, not as a magic moment, but rather the end product of a team of creative workers putting in many hours to finally reach the point where a form of innovation occurs. The author, Janet Rae-Depree writes:

As humans, we want to believe that creativity and innovation come in flashes of pure brilliance, with great thunderclaps and echoing ahas. Innovators and other creative types, we believe, stand apart from the crowd, wielding secrets and magical talents beyond the rest of us. Balderdash. Epiphany has little to do with either creativity or innovation. Instead, innovation is a slow process of accretion, building small insight upon interesting fact upon tried-and-true process. Just as an oyster wraps layer upon layer of nacre atop an offending piece of sand, ultimately yielding a pearl, innovation percolates within hard work over time.

What librarians trying to design better libraries need to take away from this article is that there are no quick fixes or overnight solutions to perplexing problems. It’s possible, but highly unlikely that a librarian will suddently devise a great solution that offers a new innovation. Instead we need to put into place a process that will accumulate the needed information and ideas so that library workers work towards change, be it innovative or otherwise. To support this process library administrators should consider allowing library workers a segment of weekly time to get “Kept-Up” by reading magazines, listening to podcasts watching great lectures on YouTube. Some time away from e-mail, IM and tweets can allow us to collect our thoughts and reflect on understanding the depth of our problems. Those may be the best moments for organizational innovation. In fact, this article discusses the negative impact that e-mail overload, and other electronic distractions, can have on creativity.

It is possible to achieve good results by taking time to be thoughtful. Steve Erhmann, of the TLT Group, recently wrote about “ the idea of “Watching the Donut, Not the Hole”” in which he speaks to the merits of avoiding the fast technology solution, opting instead for the slower but better designed implementation process. He writes:

Our approaches to faculty support and course improvement, to cost modeling and time-saving, and to formative evaluation all focus on helping educators and institutions improve teaching/learning activities over time: small steps and, ultimately, larger changes.

I find that one of the key character traits of a good librarian is patience. Whether answering a reference question, connecting with students in an instruction session or working one’s way through a complex cataloging assignment, our work requires us to thoughtfully work through problems and situations in order to find the right solution. We need to realize there are no quick fixes in our profession, and that those “Aha” moments are often the result of many hours of thought and reflection. That’s where our patience may prove a powerful asset. That said I know that some newer to the profession librarians would like to make their mark and be discovered quickly. I’ve advocated the slow but steady approach before. Seems like Rae-Dupree’s article provides some support to my way of thinking.

The Creative Library

Editor’s Note: Cross-Posted from ACRLog.

It’s rare that I’ll write about one of my personal projects – maybe a casual link here and there – but today I want to share with you the link to a recent project that I’m particulary proud to bring to your attention. This past spring semester I engaged in a unique experience. For the first time in my career I served as the guest editor of a journal issue. A good friend and colleague, Lisa Finder, a librarian at Hunter College and current co-editor of Urban Library Journal invited me to serve as the guest editor of the spring 2008 issue. When she said I could choose any theme I liked that sealed the deal. After some careful thought I decided to assemble a collection of articles that would showcase the creative abilities of librarians. We call this issue “The Creative Library“. Lauren Yannotta, also a librarian at Hunter College, is ULI’s other co-editor.

If you are new to Urban Library Journal you should know:

Urban Library Journal is an open access, refereed journal of research and discussion dealing with all aspects of urban libraries and librarianship, welcomes articles dealing with academic, research, public, school, and special libraries in an urban setting.

The editors and I were amazed at the number of quality manuscripts we received in response to our call for papers. Choosing those to include was quite difficult. I think you will find the articles in this issue offer great examples of creative librarians at their best. For an overview of what’s included take a look at my introduction to the issue. Here’s a snippet from that overview:

That’s why this special issue about creativity in libraries is just right for the times. First, it’s important to celebrate the many creative minds working in this profession. Libraries have traditionally orked with restrained resource pools. To have come so far with so many successes is owing to the high levels of creative thinking in our libraries. Second, as we find ourselves in times of rapid change our most valuable asset is our ability to master the art of adaptation. If one program fails, if users seem to be going elsewhere for their information, if user expectations shift unexpectedly, then library workers must use their creativity to quickly adapt. By understanding our user communities, we can create new programs that leverage our skill sets to deliver new services and new ideas that will continue to make the library a community destination, both physical and virtual. We have compiled here a set of dynamic articles that demonstrate that there is no lack of creativity in the world of librarianship. But you probably already knew that. Anyone who has worked in this field for any length of time knows there are many creative people attracted to the field of librarianship. Yet we rarely use our journal literature to promote the many acts of creativity happening at our libraries. This special issue of Urban Library Journal changes that.

Did I say that this is a free, open access journal. So it’s free. What are you waiting for?

Latest IN All About INnovation

The latest issue on IN, BusinessWeek’s design supplement, is now available online. If you are into innovation, this is a must issue for you. The focus is on the most innovative companies. The report ranks the 50 companies that value creative people in good times and bad. This special report on “The World’s Most Innovative Companies” includes an interview with Jeff Bezos of Amazon, profiles of firms such as GE Healthcare, Nintendo, and Hewlett-Packard. Plus there are two slide shows on innovation tools and collaborative innovation.

So, which companies made the top ten? Try to guess a few before you check out the list below:

 

1. Apple

2. Google

3. Toyota

4. General Electric

5. Microsoft

6. TATA Group

7. Nintendo

8. Procter & Gamble

9. Sony

10. Nokia

Does it all sound too corporate for you? Hey, this is BusinessWeek. I don’t doubt there are a few lessons in innovation found within this issue of IN. That’s why I’ll be reading it, just as I do everytime IN is published.

Catching Up On Ideas For Better Innovation

Owing to a hectic week of travel, both personal and professional, I didn’t get to finish a post I’m working on, so I guess I’ll take my cues from the mass media. When it doubt, rehash old content. Well, maybe I can do slightly better than that thanks to a nice integration of some prior DBL content by Walt Crawford. In his role as leader of the fairly new PALINET Leadership Network, Crawford has arranged with various bloggers to mashup and re-post their content. One good example of that work recently appeared over at the Leadership Network.

In a piece titled Innovation and Control several different past DBL posts come together to provide a surprisingly coherent essay on creating opportunities for expanding or faciliting innovation and creativity in libraries. If you are fairly new to DBL and want to catch up on some of the past posts on innovation and creativity take a moment to give this a read.

Note – there is a possibility that you may need to register for the Leadership Network to get to this article though I don’t think it is necessary. Like many wiki communities registration may only be needed if you want to add your content. However, if you have any sort of interest in leadership and related issues, why not get registered for the PLN while you are there.

Soft Launch VS. Big Blowout – A Design Perspective

Every library gets to experience the excitement of developing or acquiring some new product, technology or service. Once most  of the hard work of design and implementation is completed, the fun part happens – letting it loose on the user community. But what’s the best way to do that? The field of instructional systems design make a real science out of this process, and it can involve everything from developing a budget for a release campaign to using a variety of methods to disseminate information about the new – whatever it is – among the community. But I’d like to consider just two possibilities for the product launch: the soft launch and the big blowout.

You might be asking, “Who cares?” or “What does it matter?” It might not make a difference if we knew exactly how our user community would respond or if we were so convinced that our new product or service was going to be a hit that we didn’t need to care about how we released it to the community. But we typically don’t know, so in the face of uncertainty we need to carefully consider our strategies. It’s a bad idea to leave a new product introduction to chance. Library organizations need to make the most of these opportunties – they come around infrequently.

Apple is a good example of a company that uses the big blowout strategy to powerful affect. They use the MacWorld conference as the place and time to launch their newest and biggest products and software. Steve Jobs’ presentation is considered the highlight of the event, and raises incredible anticipation about what Apple will do next. The iPhone was introduced during a big blowout event, and this was months before it was available. It was a huge hype-generating campaign, and it achieved exactly what it was intended to – massive technophile interest. But there are thousands of other products and services that go public in a different way. Mainstream movies are often first viewed in limited screenings so the producers can guage audience reactions and decide if the first iteration needs revision. They might remake the first scenes or the ending, based on audience reaction.

So what if anything can libraries learn about the relative merits of big blowouts or soft launches. There’s no question that far more buzz can be generated with a big blowout. The introduction of a federated search product or a newly renovated section of the building can generate lots of hoopla. It might even serve as the core of a new branding exercise. But for a new service that might be less well understood, an institutional repository for example, a soft launch may provide more opportunity to get the word out to users who can help to make or break a new product or service. There’s no question that the soft launch is a safer method, because if there is uncertainty about the product or service’s quality the soft launch can allow more opportunity for tweaks.

From a design perspective I tend to prefer the soft launch. While prototyping can help to refine the product or service to the point where it’s ready for the launch, there’s no doubt that a few details were probably overlooked or something obviously in error isn’t being seen; sometimes only the end users can capture those faults. A subtle mention in the library blog or throwing up a link on the home page, along with targeted messages to core stakeholders, makes the soft launch a far less complex process and it keeps the pressure for success at a lower level. None of this activity need preclude a more hyped announcement after the soft launch has accomplished its task.

Does my approach sound too risk adverse? It might be. I can understand why big corporations need big blowouts, and I am not sure libraries can accrue the same benefits. I think there might be better ways and different events to keep the library at the forefront of the user’s mind in a landscape crowded with hype and big announcements. Perhaps the bottom line for making a choice depends on local strategies for designing a better library. Which approach, the soft launch or big blowout, does a better job of fitting into the overall design scheme? From my perspective the soft launch contributes more to the users’ library experience in the long run through better design of library services and practices. There’s no question the big blowout can deliver better on the WoW Factor though, and that’s something to consider. Timing can be a factor as well. I think it always benefits the library to have something significant to announce at the start of a new academic year in order to generate some buzz – and to demonstrate the library is no static operation – but is it worth it to rush the release of something new before it’s ready for primetime? It can be a tough call. What method do you prefer to use at your library?

Innovation, Not Information Overload, May Be What 2008 Is All About

Information overload isn’t just for librarians anymore. As long as I’ve been in this profession, and especially in the past few years, having more information than I can possibly cope with is name of the game. Now everyone else is catching onto the challenges of capturing the most important information, applying it for decision making, and then storing it for future use. While some may think that the new year will be all about dealing with information overload, I think we’ll be focusing more of our attention and energy on stimulating our own innovation. Here are some signs.

First, even the New York Times is providing insight into if not outright advice on how to improve individual and organizational innovation. In a recent article the Times observed that “As our knowledge and expertise increase, our creativity and ability to innovate tend to taper off. Why? Because the walls of the proverbial box in which we think are thickening along with our experience.” This exact point was made in my post about Thinkertoys – that our expertise can blind us to possible solutions and innovative ideas because we are unable to see things from different perspectives.

Second, I recently discovered two excellent pieces about innovation. If you are looking for ideas on how to create an innovation culture in your organization, begin your reading with an Innovation Labs white paper titled “Creating the Innovation Culture: Geniuses, Champions, and Leaders.” According to author Langdon Morris an innvoation culture is one in which innovation happens, and does so consistently over time. He says organizations with innovation cultures have individuals who fill three essential roles:

1) The creative genius whose insights develop into ideas and then into value-adding innovations.
2) The innovation champion who supports innovation by helping creative people to overcome the obstacles that otherwise hamper innovation.
3) The innovation leader who define’s the organization’s expectations and policies so they favor innovation.

After discussing each of these three roles in greater depth, and supporting it with examples from the world of busines, Morris concludes by explaining (via his Innovation Culture Table) that most business practices exist to maintain stability and standardization while extending the status quo. Does that sound like a library for which you’ve worked? If an organization is able to start its innovation culture by bringing together these three roles, then it should begin to remove the obstacles that inhibit the growth of the innovation culture.

Though its scholarly approach (and length) makes for more challenging reading, the article “Innovation as a Learning Process: Embedding Design Thinking” is worthwhile for its attempt to better understand the innovation process by blending ideas about design and learning – two skills set that are of increasing importance to the work of librarians. The article was published in the fall 2007 issue of California Management Review (available on Ebsco). This blending results in a model that explains the innovation process as a set of four stages: 1) observation (contexts); (2) frameworks (insights); (3) imperatives (ideas) and (4) solutions (experiences). The authors, Sara Beckman and Michael Barry, focus more on the work of teams in this article. The learning styles intersect with design within the innovation team itself. The most effective teams include a leader with a concrete experience style, an artist with reflective observation style, a writer with abstract conceptualization style, and a speaker with active experimentation style. These are somewhat foreign sounding learning styles and the authors don’t do much to explain them, but there are a few good case studies which help to clarify things a bit. This is the sort of article that will demand a few more readings.

Perhaps what one can take away from all these articles on innovation is that good innovators are good information managers. They have methods that make the best of information received, and they are good at identifying worthwhile resources, applying appropriate filters to channel the most appropriate information to themselves, then screening the incoming news to identify the most salient information, and ultimately disseminating that information to their colleagues or team members. So for all the talk about 2008 being the year of information overload, I’m going with 2008 as the year of innovation. 

Calling All Creative Librarians

To make my life even more exciting I’ve signed on to guest edit an issue of Urban Library Journal. But I’m especially excited about this issue because the theme is “The Creative Library.” So I encourage you to consider submitting a proposal or share this with a colleague who you think brings a creative approach to their library work. Here are some suggested themes for articles, but use your creativity in developing an article proposal.

  • Leading creative organizations
  • Fostering creativity in the library
  • Using creativity to resolve complex challenges
  • Creative ways to build great user experiences
  • Developing processes that encourage innovation
  • Creative patron programming for orientations, cultural events, etc.
  • Creative methods to get the library community engaged or passionate about the library
  • Creative techniques for leveraging Web 2.0 technology for connecting with library users
  •  

    If you need more information about the issue or how to submit your proposal, take a look at the full call for proposals.

     

    Design – It’s About Creating The Options That Do Not Exist

    Since this is the break week for lots of us I thought I’d keep it light with a few quotes that I came across recently that got me thinking. I could have chosen a line from any of these quotes for the title of this post, but the one I did choose, from Roger Martin, I think speaks best to this blog’s first year of existence. In the past, as a librarian, when it came to the word “design” the only option was a discussion of building interiors or exteriors. DBL has created a new option that, for many, did not previously exist. Now design can enter our vocabulary as a way to discuss a process for thinking about ways to improve our workflow, our services, the way we innovate and the overall user experience we deliver. We hope that reading DBL has changed how you think about the word design, and has provided some new ideas for thinking about how you approach problems and develop the solutions. Thanks for your readership.

    “It does not take vast resources to create buzzworthy experiences. And the events themselves, like the campus visit experience I described, can be commonplace. All it takes is a willingness to identify and enrich key touchpoints, to equip and engage faculty and staff, to train well, and to continually improve. But first, there must be a willingness to change positions with your students, donors, and other audience groups, and to work at seeing those experiences from their perspective.”

    Robert A. Sevier from “Delivering on Your Brand Experience” an article about experience marketing and how it can be used to turn routine experiences into memorable ones.

    “I’ve become conviced that many innovative ideas fail to be commercially successful beacuse we haven’t understood the role of design. Design isn’t decor. At Stanford, we teach ‘design thinking’- that is, we put together small, interdisciplinary groups to figure out what the true needs are and then apply the art of engineering to serve them. Only by combining design and technology will we create innovative products and services that can suceed.”

    Hasso Plattner, cofounder of SAP, from an article titled “Launching the Next Generation

    “And the Big Idea for 2008? Stop competing against your competitors. Your traditional rivals aren’t your biggest worry. Disruptive innovation is hitting corporations from outside their business. Verizon (VZ) was forced to open its cell-phone service because Apple (AAPL) and Google (GOOG) smacked it hard. Verizon’s new business model will probably generate 10 times the demand for service. You just never know. That’s life, in beta.”

    Bruce Nussbaum in an article “Innovation Predictions 2008

    “I see creativity as central to design strategy. For me, design is centrally about creating options or possibilities that do not currently exist, not choosing between or among options that currently do. So at its heart, it is about the creation of something new. This highlights the difference between business administration and business design. Business administration entails the intelligent selection from among existing known options and the taking of action on the selection in question. Business design entails the creative production of a new option that is superior to the existing options.”

    – Roger Martin, Dean of the Rotman School of Management, University of Toronto (From a presentation at the ID Strategy Conference 2007)

    Find Your Inner Creativity With Thinkertoys

    It’s not too difficult to come across posts or comments to posts at other librarian blogs where there is a good deal of whining about the inadequacies of an LIS education. The number one complaint is something along the lines of “I didn’t learn anything.” Well, that’s unfortunate, but my reaction is “Were you listening or thinking while you were doing all that reading, writing and fieldwork?” None of us recalls everything that happened in LIS school, or from our undergraduate days for that matter, but I have several memorable experiences that were indeed excellent learning events.

    One came in my now ancient PL1 programming course. The instructor was awful, but trying my hand at computer programming languages taught me a great life lesson: to solve problems you must look at them from a completely different perspective and the more complex the problem the more perspectives one must think through. When my programs failed to run, and how I dreaded re-doing those punch cards, I realized the only way to attack my failure was to stop my linear thinking and turn the problem completely upside down. I had no idea then, but I was using a Thinkertoy technique to release my inner creativity

    I had never heard of Thinkertoys until I came across an interview at IdeaConnection with the author of the book. Michael Michalko has put together an interesting collection of techniques for creative thinking, and collectively he refers to them as Thinkertoys, which is also the title of his book on creative thinking. While some of the suggestions will come off as platitudes (e.g., creative thinkers are positive thinkers), others are rather thought provoking. For example, one of our greatest barriers to creativity is our own expertise. It leads us to use the same experiences and resources to approach problems in the same ways we have always used them. Sometimes that approach works fine, but mostly for simple decision-making scenarios. In other words it is critical to understand the context of the problem. If you attempt to resolve a problem with a complex context with your techniques that work well in the simple context, you will likely fail (for more on this see an excellent article titled “A Leader’s Framework for Decision Making” in the November 2007 issue of Harvard Business Review). Michalko says “Learning how to look at problems in different ways with different perspectives, and learning how to generate a multiplicity of ideas is the key to solving any problem.”

    What I found really interesting was the link between one of Michalko’s techniques for improving creativity to solve problems and Roger Martin’s new book on the opposable mind. Both propose that in order to release creativity in problem solving one must be able to resolve “two opposite or contradictory ideas, concepts or images that exist simultaneously and that may even be beyond logic” (Michalko). This approach is what moves creative thinkers into the realm of seeing totally new perspectives on their existing problems in ways that free them from the biases of their routine approaches. We think there can’t possibly be another solution, that we’ve thought it all the way through. But when we explore options that are in complete opposition to our existing solutions, and then make the effort to resolve the two opposites a new solution is able to emerge. [NOTE – in the HBR article the authors pose that some decision-making situations are so utterly complex that one can only create an environment that allows solutions to emerge from the people affected by the problem; master problem solvers and highly creative individuals have the knowledge and experience to both establish the right environment and avoid the urge to impose their own solution].

    I believe this is what I experienced in my PL1 course when I learned that in order to get a non-thinking, highly logical computer to do what I wanted I needed to stop reading the code commands in the book and instead attack my challenge from a completely different angle that had never before occured to me. Unfortunately, that would usually happen only after many hours of frustration. But like Edison I suppose I was only exploring all the ideas that didn’t work before I found the one that did. Michalko has other good examples of this that are based on the methods of creative thinkers such as Leonardo da Vinci and Albert Einstein.

    But is what Michalko has to offer anything more than what I might summarize as “think outside the box” which is simply a platitude that suggests we need to move beyond our inner biases and mental limitations? He even gives such basic advice as reading beyond the boundaries of one’s own profession (that’s a key element of the keeping up philosophy that I’ve been imparting for years) or seeking out experts from other fields for advice in solving problems. In seeking the answers to these questions I will need to read the book, and explore more of his creative thinking techniques. When I get to the end of it I will hope to be the monkey, not the kitten, when it comes to creative problem solving. Monkeys? Kittens? Go read the interview.

     

    Guerilla Innovations – Lessons Learned from NEASIS&T

    After a necessary break from blogging, I’m back and I’d like to share with you the experience I had as a presenter at NEASIS&T’s exciting program, From Guerilla Innovation to Institutional Transformation: Information Professionals as Change Agents. The talk featured John Blyberg, Jessamyn West, and myself. Though my summary is a bit overdue (the program took place on November 15th), the themes we explored are ones I hope we’ll continue to think about for the foreseeable future.

    Not to judge a program by its title, but I was thrilled to see this request come my way. We information professionals are all too familiar with change. We see almost daily changes in technology, our patrons’ expectations, our budgets, and so on. What’s more difficult to recognize is that as our environments change, so too must our approaches to how we do our work. Design thinking plays a role here. We need to be innovative in how we craft user experiences so that they resonate with today’s patrons.

    My presentation opened the program with a discussion of creativity – what it is and how to ‘get’ it. Creativity is a fascinating topic for me because it’s something that we all have but rarely use to its full potential. There are many reasons for this, including that creativity might appear too elusive for those of us who don’t think we fit a creative-type mold (the good news is that there isn’t one. Everyone is creative). Also, by its nature, creativity is both a creative and a destructive force. Creative ideas demand change; they entail risk; the creative process is both disciplined and chaotic. All of these qualities can make even the most innovative among us a little squeamish. While my talk was about an hour long, the following is quick summary of what I consider to be the most important points:

    • Creativity is a professional competency. It’s incumbent upon us to nurture our own creativity as well as the creativity within our organizations.
    • Nurturing creativity means:
      • Giving ideas time to percolate before dismissing them (your ideas and those of others).
      • Stepping out of comfort zones. It’s important to actively seek out new experiences and perspectives to generate new ideas.
      • Having fun.
      • Working in groups
      • Flattening hierarchies.
    • The qualities that make creativity scary (risk, change, uncertainty), are the very qualities we need to embrace if we are to remain relevant.
    • Creativity should be held accountable. It may sound ethereal, but creativity is a means of solving real problems.
      • Problems are great sources of ideas. Seek out white spaces, or unmet needs, just as you would seek out solutions.
    • Creativity is NOT a waste of time. It’s the raw material of innovation. Innovation is necessary for libraries’ survival.

    (In my next DBL post, I’ll describe some creativity-friendly techniques you can use to awaken your creative talents).

    Next up was John who discussed how creative ideas can become realities in the workplace. His talk was fantastic, as evidenced by my many pages of notes. From my experience and point-of-view, all of his suggestions are absolutely true. Here are the some of his key tips:

    • Refrain from being reactionary. It’s crucial to get the basics down pat before moving onto the next big thing.
    • People are your greatest asset. (That’s worth repeating). People are your greatest asset. John recommends using the 51% rule: Look for people who bring that extra level of commitment to their jobs. They can learn the rest.
    • Hierarchies can quash innovation. Often, it’s best to talk directly to colleagues in different departments, rather than through the chain.
    • Embed innovative people throughout every unit of your organization.
    • Understand your culture and be true to who you are.
    • Be flexible. John’s pledge to staff members is that if they really want to do something, he won’t say no as long as they are in it for the long-term.
    • Inculcate a continuous innovation state of mind and don’t dwell on one project or component of a project for too long.
    • Use flexible data structures. Data should be modular so as you collect data from anywhere, consider how it could be used in the future for multiple uses.

    Some of my favorite points of John’s had to do with navigating the political structure to get things done. I wholeheartedly agree with his suggestion of offering a counter-vision. If you have an idea/passion/interest, be prepared to defend it against criticisms and other ideas. To do so, John recommended developing a personal and collaborative ideology and to draft a personal mission statement so that you’re ready to win people over on your vision under any circumstance. Also, when working on projects, invite the people you’re serving in on the planning stages. Doing so helps to gain buy-in and commitment to the initiative’s long-term success.

    Jessamyn closed the session with a captivating talk on Agitprop (a combination of the words propaganda and agitation). I have far fewer notes on her talk because I got completely wrapped up in her story-telling abilities, which are phenomenal. Suffice it to say, Jessamyn favors an activist approach to change, calling on librarians to remain “truly, defiantly, radically public.” The new word I adopted from her talk was ‘suboptimal.’ Jessamyn argued that one should be able to identify a practice as ‘suboptimal’ without putting colleagues on the defensive. Agreed. As I mentioned earlier, creativity and innovation require that old or traditional ways of doing things should, at the very least, be open for discussion. Dismissing ideas too soon is a sure way to kill innovations ideas before they have a chance to prove their value.