All posts by Steven Bell

Journal Publishes Special Issue On Design Innovation

Several good articles about the intersection of design and innovation are found in the 2009 (V. 30, N.3) issue of the Journal of Business Strategy. It is not freely available on the Internet, but many academic libraries subscribe to Emerald online journals and this issue is available there. I wanted to mention two article in particular that I’m reading because they pertain to design thinking (well more than a few in this issue are but these two are of greatest interest to me – you may find others of value). The first is titled “Beyond good: great innovations through design” by Steven Sato and the other one is “Innovation is good, fitness is better” by James Hackett.

I’m doing some preparation for a talk about the value of taking an entrepreneurial approach to librarianship. Invariably, if you delve into entrepreneurism the topic of innovation enters the conversation. Both of these articles offer some good insights into how design thinking can provide a framework for increasing or stimulating organizational innovation. Hackett is particularly strong on the connection between design thinking and the evolution of an organization. He believes that only the fittest organizations are the ones that survive industry turmoil. Using his own experience as the CEO of Steelcase, an office furniture company, Hackett describes how design thinking was used to keep moving to the next level of organizational fitness. I found it most interesting that he says he first learned about design thinking 20 years ago at the Illinois Institute of Technology Institute of Design; design thinking is hardly as new an approach as I once thought. For Hackett the most critical aspect of achieving fitness is critical thinking. He provides a path for moving from thinking to implementation in the article.

Sato’s article is the more dense of the two, but he attempts to create a closer relationship between design thinking and innovation, differentiation and simplification. Sato defines design thinking as “a systematic approach that optimizes value to customers with benefits to the company”. He sees the main function of design thinking as providing the balance in deciding what to produce that customers will use with the most effective way of making and offering that new product or service. Sato’s concepts may be best understood by examining figure 4 in his article. It summarizes how design thinking can be applied to innovation, differentiation and simplification. Most of these examples are based on work done at Hewlitt-Packard. As an example of innovation we learn how HP used a design thinking process to automate micro-finance transactions. I found Sato’s article provided a rather difference perspective on design thinking, one I hope to put to use soon.

I hope you’ll have an opportunity to read these two articles. While this special issue of Journal of Business Strategy has several more that focus on design thinking, I’d recommend these two if you have limited reading time. But if you have more time, don’t stop there. Check out some of the other articles as well.

Designing the premier group study experience on campus: The Georgia Tech Library, 2West Project

“I just hope you guys don’t screw it up.” That is what a concerned student shared with me about an ongoing renovation in my library. The construction crew is at it right now, tearing apart a very popular floor— an area that has largely been untouched for over forty years. I hope we got it right too.

I’ll be honest, our Second Floor looked horrible. The picture above doesn’t do justice to how off-putting the space truly is. The colors, the tiles, the chairs, the lighting—it’s a terrible mess…. and yet, night after night it seats hundreds of students. Night after night it is one of the most exciting places in our building. Sure our East and West Commons look more appealing and are home to hundreds of students, but there is just something intrinsic about our Second Floor that draws students together. There is something special and natural about rows and rows of open tables.

Despite everything it has working against it, the space works. That’s why I take that student’s comment so seriously. Our goal was renovate without disturbing the core ecosystem that existed.

There are a lot of great articles, books, and stories out there about designing new learning spaces. (Maybe Steven and I will do a ’10 things to read’ post next month on this theme?) At Georgia Tech we used many of the techniques that are becoming quite common:

·     Focus Groups

·     Interviews

·     Observational Studies

·     Polling

·     Surveys

·     Design Charrettes

·     Photo Diaries

·     Mind Mapping

·     Open Forums

·     Furniture Demos


But there are several things we did that are a bit unique. I’ll touch on them briefly:

 

·         We started with a mission statement: “let’s build the premier group experience on campus.” That was our goal. That’s what we studied. How did groups function? What did they need? Where else did they study? What all did they do to finish their assignments or tasks? Once we had a sense of these groups dynamics, then we could start talking about reshaping our space.

 

·         During the Spring Semester (2008) I had to evacuate my office due to a major HVAC renovation. I decided to use this time as an opportunity to immerse myself in the culture that I was studying. Arming with a laptop and my cell phone I “lived” for several hours each day in the library’s public spaces. I encountered their experience: The good and the bad. The noise. The furniture variety. The power supply issues. The printing. The supportive energy and excitement. All of it. There is a lot of discussion these days in the library profession about ethnography and observational studies, and that is good, but my takeaway was that just watching and talking to users isn’t enough. Living, working, and going native was a tremendous benefit for me—not only with this project but for a richer understanding of students and their library usage. It’s one thing for us to talk about the library, but another to actually use the spaces and services that we provide.

 

·         One of the most important tools we used was an online message board. As we gathered data via various methods, such as surveys or focus groups, I posted the findings for users to comment. This kept us honest. It also gave more people the opportunity to participate. This was helpful for exploring abstract concepts, such as workflow and aesthetics, as well as more concrete matters like furniture and equipment needs. It was also a good method for displaying potential floor plans and collecting feedback.

·         Storyboarding was another technique that we applied to the process. There were a number of user segments that we focused on, creating a social narrative around them and how they used the area. What was good, what was bad, and what was missing? How did students discover the space? How did regular patrons vs. occasional patrons use the space differently? What is it like at night compared to the afternoon? What is it like when it is totally full and you’re searching for a table? What about when it was completely empty? How did people meet up there? How did they feel when studying together? What was the conversational flow like? How would they react if we setup the tables and chairs differently? These might not be the typical questions asked, but for us this was very enlightening. I found that having stories, instead of just statistics, to be extremely more helpful in understanding the culture and how they interacted.

·         We also relied heavily on prototyping. We started with a blank sheet of paper and asked students for sketches helping us to imagine “the premier group study space on campus.” We also trekked outside of the building to observe other congregation spots. And we looked at examples of imaginative learning environments to help us further brainstorm. After soaking this up we produced six core concepts and tested them thoroughly with faculty, students, and library staff. This was done with individuals, small groups, as well as online commenting. Working through the feedback, we mixed and matched, turn and twisted, and finally arrived at two layouts that seemed on point. Both had their merits and flaws and the final design was a combination of the two.


This effort took us a long time, but I feel it was worth it. The student newspaper noticed our work and wrote a favorable editorial in which they stated:

“Allowing student input in the environment where they learn is an exceptional idea that will hopefully create positive results both in the design and in the study habits of students who use the space”

So did we “screw it up?” I don’t think so, but we’ll find out. The Second Floor is scheduled to reopen in late August. We’ll see how all the ideas translate into the physical space. For my part, the process was invaluable. I learned a lot about assessment, about students, about libraries, and myself. I know it sounds corny, but this project was transcendental for me. I didn’t just approach it as “I’m doing assessment so that we can renovate the library” but rather in the manner of “I’m changing the way people worked together.” I really tried to focus on redesigning the experience, instead of just redesigning the space.

More project details here.             Design Charrette Video

Design Reviewgt_feedbackgt_focus1gt_furn_demogt_mapgt_map2gt_story

Three Ways Libraries Can Be Different

In a recent post I discussed the importance of differentiation to the process of designing a user experience. So how exactly could a library differentiate itself from other providers of information such as Google, Wikipedia, YouTube and even Twitter – now being touted as a search engine? In the minds of our user communities the library may already be differentiated, but not in a good way. The library is likely perceived, in comparison to these other services, as being mostly about the printed book, less convenient and less technologically sophisticated. While the library is less convenient – quality research does takes time – it certainly is about far more than books and many are innovating with technology. How do we eliminate the negative differential factors and replace them with more positive ones?

In this post I’d like to suggest three things we librarians can do to position the library as substantially different from those other organizations that gather information for retrieval:

* Totality
* Meaning
* Relationships

The good news is that most libraries already have some areas of their operation that deliver a good user experience. It may be a service desk where the customer service is outstanding. Or the experience of getting from the front door to the stack location where a needed book is found is pleasantly unexpected; let’s face it, many people probably look forward to finding books in the library as much as they do a visit to an IRS audit. The challenge in designing a library experience is achieving totality. That means delivering a good experience, one that really exceeds user expectations, at all the points where the user touches the library. That includes using the library website, the online catalog, getting a DVD, finding today’s edition of the local paper, and much more. But think about your library. Do users have a great experience at all of these touchpoints or are many of them broken? Admittedly, with limited resources it’s unlikely any library could eliminate everything that’s broken, but we need to think in terms of a total experience and doing what we can to make sure as much as possible works well and blends together for maximum totality.

Meaning is a vague concept. What exactly does it mean to deliver a meaningful experience, and wouldn’t every person have a different sense of what is meaningful to him or her? As you go about designing a user experience that seeks to deliver meaning to members of your user community I suggest that you first read the book Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences. To help the reader better understand how meaning can be delivered the authors relate a study of thousands of individuals around the globe who were asked what creates meaning for them. Fifteen attributes of meaning were identified. As I read about them I see many types of meaning that libraries and librarians deliver every day: accomplishment; beauty; creation; community; enlightenment; freedom; truth; wonder. We help students accomplish academic success. Libraries help people discover beauty through books about art and nature. We provide information that helps researchers create new knowledge. Libraries are a cornerstone of their communities. In all these ways libraries bring meaning to people. What we need to do better is harness this power and integrate it into a well-designed experience. The current economic crisis, in which individuals are shifting their priorities from materialism to meaning may be a time of great opportunity for libraries.

Creating relationships with members of the user community comes naturally to librarians. I don’t doubt that nearly every library worker has established some great relationships in the course of their careers. The building of relationships intersects with providing meaningful experiences. For many individuals a relationship is a source of meaning. Of the many different resources people might use to acquire information only the library can provide a real relationship. Someone Googling for the population of Switzerland doesn’t get disappointed because he or she has no one to make a personal connection with at Google. The same goes for libraries. Not everyone needs a relationship for every library transaction. But the more often library workers can reach out to the user community and establish even a small personal connection, that can make a difference. Creating relationships requires that we understand our users and their concerns, and identify the commonalities between their issues and our own. For example, both faculty and librarians share the goal of wanting students to achieve academic success, stay matriculated and graduate on time. Shared goals like these can serve as the foundation for building a relationship.

Creating a total user experience, creating meaning for others, and creating new relationships are all hard jobs. It’s easy to camp out in the library waiting for users to come for help. It takes little effort to answer their question propmtly or politely direct them to the microforms section. What does take considerable effort is getting out of the library and into the community in order to better understand the users and their needs. Seeing the library from the user’s perspective and trying to identify and fix what is broken is hard work as well. But I think if we can do these things it will be well worth the effort. In the long run it will help to differentiate the library from all those other information providers, and being different is an important step on the long road to designing a better library user experience.

Latest IN Looks At Innovative Companies

BusinessWeek’s regular innovation supplement, IN: Inside Innovation, has a new edition in the April 20, 2009 issue. This edition features a story on the 25 most innovative companies. You can probably guess the names of some of the top 10 as most are well known for their innovative products and work culture. It’s still interesting to read the profiles of the different firms and how they achieve their reputation for innovation. Tata, Vodaphone and Blackberry are all companies profiled in this issue. While it’s a good issue and worth reading some of the graphic features are not up to par with past issues. I hope future issues will bring back some of the great graphics I’ve come to associate with IN.

Differentiation Is At The Core Of The Library Experience

I hadn’t thought much about the the differentiation factor being an important component of a library user experience until I attended a presentation by Bill Gribbons, a user experience consultant to industry. He made a good point. In any industry where it has become difficult to compete on price, quality, speed of delivery or any other factor where all the competitors are perceived as relatively equal, establishing differentiation is a competitive strategy. Think about it. If people searching for information perceive all sources the same in terms of the quality of the information, why should anyone bother to make use of the library’s information resources. If there’s no difference between the information I can get from a Google search, a Wikipedia article, a request for help from my Twitter followers or any other web-based service – and all of them require less work and effort than a trip to the library – what’s the compelling reason to use a library at all?

Identifying how the library can differentiate itself from all the other services that provide access to information is a critical challenge in designing a library user experience – and if we can create that differentiation it may help us attract a new generation of library users. But a recent study reports that the ability of companies to differentiate their services and products is on the decline. Consumers find less differentiation in the marketplace and more mediocrity. What exactly is differentiation? You probably know it when you see it or experience it, but what is the quality of being different? According to a post on differentiation at the Branding Strategy Insider blog it “exists on the basis of a product or service owning values – real or perceived, rational or emotional – that occupy a place in the consumers’ minds beyond the consumers just being aware of them”. I like that definition because it is based on having some core values that the consumer recognizes on some level and that in their mind sets that product or service apart from similar products or services. As Gribbons stated in that presentation, building a user experience starts with having a clear set of core values and understanding what your business is.

The BSI post then comments on the Brand Keys analysis of nearly 2,000 products and services in 75 categories in which consumers were asked for their response or reaction to them. What this created was a continuum on which the products and services were placed based on their degree of differentiation. The study found that only 21% of all the products and services examined had any points of differentiation that were meaningful to consumers. Gribbons made a good point. There is far less differentiation between products and services (there was a 10% drop in this benchmark since 2003), and those who can really differentiate their product or service are likely to attract more consumers with a unique experience. You can read this blog post to learn more details about the study and the four categories of differentiation (commodity, category placeholder, 21st century differentiated brand, human brand). One important detail is that the differentiation factor can really vary between industries. Among bar soaps of all things there is 100% brand differentiation. But in banking and 20 other categories there are no differentiated brands. People may know the name but they find nothing particularly different about that company, product or service.

I have to wonder if the study included the information industry and companies that are search engines or information portals. Perhaps not, but it would certainly be interesting to learn more about whether there is any perceived difference in these services as sources of information. In a future post I’ll focus more specifically on the three things I think our libraries can do to differentiate themselves from other information providers.

Managing The Higher Ed User Experience

A better library experience in an academic institution would hopefully be part of a more holistic and superior experience designed to provide students with an overall learning experience. That experience would be memorable, different and would encourage students, if asked, to indicate they had received a superior educational experience. But if the experts at Bain and Company are right “80% of organizations believe they deliver a superior customer experience but only 8% of their customers agree.” Not good.

So we all need to do a better job of creating an environment in which our community members – many more than just 8% – believed they had a great experience at our institutions. According to Robert Sevier, writing in University Business, great experiences don’t just happen. There has to be intent. A superior customer experience has to be designed or managed as Sevier likes to put it. In his article “Managing the Experience” Sevier shares ideas on how organizations can move from just letting experiences happen to actively designing them.

Right at the start Sevier makes an important point that we’ve also made here at DBL: user experience is not the same thing as customer service. He says “experience management is much more strategic and begins with the big question: Are we offering the right experience?” But it’s more complex than that because the student college experience includes “the academic experience, the campus life experience, the resident life experience, the athletic experience, and myriad others.” That list would also include the library experience. In fact, in research conducted by Sevier’s firm they discovered 13 sub-elements of the academic experience. The library is on that list.

You could also think of the library experience in the same way. It is made up of sub-elements: circulation; reference; study space; media services; and more. Each sub-element is a touchpoint in the total user experience, and according to Sevier improving the touchpoints most essential to the community can dramatically enhance the overall experience. As you might expect with a design process, identifying what the “right” experience is depends on understanding the community member. Sevier recommends focus groups and individual interviews. Once the touchpoints are identified Sevier offers tips for how to create the right experience.

* Pay special attention to the boundaries between touchpoints; that is where the “broken” stuff happens when no one knows who is responsible. A student gets confused going from the reference desk to the book stacks. Who helps, the desk or stack attendents? We should know if advance how to fix that.

* Best practices are there to borrow from, but from time to time remember to invent.

* Remember that if it cannot be measured, it cannot be managed. What are the metrics for determining the quality of the experience?

* Assign responsibility and authority for each touchpoint to a single person.

Sevier makes a good point though. It’s important to have the right experience well defined and to know all the touchpoints involved. He also points to the importance of engaging, equipping and empowering the people who provide the experience. It’s critical for organizations to acknowledge or reward the individuals who make the experience happen. Put it all together and you’ve taken a step away from letting an experience (probably a bad one) just happen and moved towards designing the right experience for your library and academic institution.

Design For Librarian Educators

The designers at IDEO will tell you that they have no real expertise for most of the projects on which they work. Rather, they emphasize that they are experts at the design process – the IDEO method of design thinking. And I know that IDEO has designed hundreds of different products across industries and helped service organizations, such as hospitals, to improve their customer service. But I just discovered that IDEO is also working in the education industry as well, teaming up with school districts to pioneer “a special investigative-learning curriculum” to help students become “seekers of knowledge”.

I learned this from an article I came across in the publication Metropolis, in which Sandy Speicher, who heads IDEO’s Design for Learning initiative, is interviewed. In this article Speicher offers “IDEO’s Ten Tips for Creating a 21st-Century Classroom Experience”. Here are Speicher’s ten tips along with my thoughts on how they can help a librarian educator:

1. Pull, don’t push – It’s not about spoon feeding the knowledge into their brains; create an environment that gets your students asking questions that lead to self-discovery.

2. Create from relevance – put the learning into the context of what’s relevant to them; that’s why designing research skill building into assignments is critical.

3. Stop calling them soft skills – good research requires creativity, collaboration and other so-called soft skills; they’re a necessity for 21st century learners.

4. Allow for variation – everyone learns differently and at different speeds; incorporate that into what happens in the instruction session.

5. No more sage onstage – to deliver authentic practice and build experience you have to step away from the lectern; let them do the work while you guide.

6. Librarians are designers – give librarians space to create a learning environment that suits their teaching style; allow them to design the learning experience.

7. Build learning communities – what happens in the classroom requires participation from the administration and faculty; librarians and other learning support professionals need to create the community.

8. Be an anthropologist, not an archaeologist – don’t study the past; study the people to understand their needs. Pay attention to connecting with them rather than digging through the data.

9. Incubate the future – It’s not about finding the right answers; it’s about learning to be ambitious, able to solve problems and taking responsibility for learning.

10. Change the discourse – You can’t measure creativity and collaboration on charts; we need to create new assessment to track the building of 21st-century research skills.

Keep in mind that these were written with K-12 classroom instructors in mind. But there are still some useful ideas here to help librarians develop better practices for designing a classroom experience.

Design Thinking Books Make Their Mark

Here at DBL we’ve consistently tried to share those articles and books that we find particularly useful in helping us to better understand the concepts and practice of design thinking and user experience. I wanted to share an article that may save you some time since it provides good overviews to three different design and design thinking books, one of which I wrote about here recently. You may be able to save time by reading this article rather than the books. But I especially hope that reading the article will inspire you to want to read these books.

In the March + April 2008 issue of Interactions Alex Wright contributes the article “Doing Business by Design.” [Note: you need to click on the “contents” link to scroll down to the link to this article] Wright astutely observes that the business book publishers are beginning to realize books that offer a design perspective will be of interest to the mass market. He writes:

The business press has published a raft of articles testifying to the rise of so-called design thinking among corporate managers. So it should come as no surprise that designers are finally starting to break out of their professional literary ghetto to write books targeted to businesspeople.

So Wright offers an overview, with comments, about each of three different design-oriented business books. They are Subject to Change, The Designful Company and Do You Matter. He finds some things to like and dislike about each; the reviews are fair. I think he preferred The Designful Company.

Wright concludes that :

Ultimately, all three of these books share a purpose: trying to influence business readers to shift their focus from one-off-product development to a more integrated approach to designing the customer experience. The books also share a flaw; succumbing to the idealistic pitch mentality that is, alas, the consultant’s stock in trade.

I am also eager to get my hands on another new book by Nathan Shedroff titled Design is the Problem: The Future of Design Must Be Sustainable. Shedroff is a co-author of the book Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences which is a must read for those interested in user experience design. You can read an interview that Core 77 does with Shedroff in which this new book is discussed.

Using Design Thinking At Your Library

When speaking about design thinking at a library conference or in a webcast one question will routinely be raised: “How are librarians actually putting design thinking to use?”. It’s a good question and one that I can answer with a few examples. I often try to encourage participants in the discussion to think of ways they might already be using design thinking or some part of that process without realizing it. I provide examples of how I’m using it in my work. But having even more examples would be better, and in time I think there will be as librarians begin sharing their applications of design thinking in the literature. I recently came across an example of that exact thing.

In the latest issue of the journal Medical Reference Services Quarterly I discovered an article titled “Single Service Point: It’s All in the Design” by Pamela S. Bradigan and Ruey L. Rodman, of the John A. Prior Health Sciences Library at Ohio State University. It appears in the Winter 2008 issue (v. 27) on pages 367-378. It’s not freely online but your library may have a subscription via the Haworth Jounals online collection. Here’s the abstract from the article:

‘‘Design thinking’’ principles from a leading design firm, IDEO, were key elements in the planning process for a one-desk service model, the ASK Desk, at the John A. Prior Health Sciences Library. The library administration and staff employed the methodology to enhance customer experiences, meet technology challenges, and compete in a changing education environment. The most recent renovations demonstrate how the principles were applied. The concept of ‘‘continuous design thinking’’ is important in the library’s dailyoperations to serve customers most effectively.

Where this article can be most helpful to other librarians wanting to know how they could use design thinking is the well laid out discussion of how the five steps of the IDEO design thinking process were applied in the merger of their two service points into one. They elaborate how they put into practice the ideas of understand, observe, visualize, evaluate/refine and implement. All of these phases are fully discussed in the book The Art of Innovation. As a result I think it becomes easier to grasp how this process can help a library to identify problems and then develop appropriate solutions. Bradigan and Rodman used design thinking to first determine in what ways their patrons needed a better, more streamlined service desk. Their solutions were based on understanding and observing their library users.

While it’s likely that this journal doesn’t get read much beyond the medical librarian community, I’m hoping it will reach a broader audience. I am encouraged that it will because the Journal of Academic Librarianship included this article in its “Guide to the Professional Literature” in the January 2009 issue. That’s how I discovered it, and I hope more librarians will as well.

Fish Toss Fun In Seattle

If you want to get across the message that differentiation is an important concept in designing a user experience, then it would make sense to have a conference presentation about UX that is well differentiated from the rest. I think my fellow presentation panelists, Valeda Dent and Brian Mathews, and I did a good job of that at the recent 14th Annual ACRL Conference in Seattle. Rather than starting out by wading right into the basics of user experience we decided to start off with a fun – and relevant - activity for the crowd. If you attend the ACRL Conference, well, starting off a program with something fun and interactive would definitely be different.

Our program was titled “If Fish Markets Can Do It So Can Academic Libraries: Designing Memorable Library Experiences for Faculty and Students“, and we presented on a Sunday morning at 9:00 am. So we definitely wanted to kick things off with something different to get the audience engaged. After a quick start-off story about George Eastman’s Kodak camera and a “the experience is the product” message we jumped right into a 30-second video of the action at the Pike Place Fish Market in Seattle.

We used the metaphor of the fish market experience throughout our session, and tried to get our audience to think about how they could create experiences at their libraries.  At the end of the video we jumped right into the first ever ACRL Fish Toss Competition. We invited four of our audience members to the front of the room to try their hand at throwing fish. Of course our fish were just stuffed bean bags, but everyone got the connection with the fish market. We were a little worried about getting volunteers, but loads of hands went up. I guess it didn’t hurt that we were offering some t-shirts and Starbucks cards to the participants.  You can read more about the fish toss and the session here.

Obviously a good deal of behind the scenes planning went into the conceptualization and implementation of the program, right down to the timing of each activity and each panelist’s presenting time. But the time spent in advance paid off. I’d like to think that we delivered a unique and memorable conference experience for our attendees. At least one of them plans to make it a discussion topic in his library. Perhaps you will too.