Citation: Abdullah, S., Rambli, D., Sulaiman, S., Alyan, E., Merienne, F., & Diyana, N. (2021). The impact of virtual nature therapy on stress responses: A systematic qualitative review. Forests, 12(12), 1776. Link to publisher’s article.
Archives
Effect of game-based intervention on preoperative pain and anxiety in children: A systematic review and meta-analysis
Citation: Suleiman-Martos, N., Garcia-Lara, R., Membrive-Jimenez, M., Pradas-Hernandez, L., Romero-Bejar, J., Dominguez-Vias, G., & Gomez-Urquiza, J. (2022). Effect of game-based intervention on preoperative pain and anxiety in children: A systematic review and meta-analysis. Journal of Clinical Nursing. Online ahead of print. Link to publisher’s article.
The effect of virtual reality training on the daily participation of patients: A meta-analysis
Citation: Chen, B., Liang, R., & Xu, F. (2021). The effect of virtual reality training on the daily participation of patients: A meta-analysis. Complementary Therapies in Medicine, 58. Link to publisher’s article.
Virtual reality and video games in cardiac rehabilitation programs: A systematic review
Citation: Garcia-Bravo, S., Cuesta-Gomez, A., Campuzano-Ruiz, R., Lopez-Navas, M., Dominguez-Paniagua, J., Araujo-Narvaez, A., Barrenada-Copete, E., Garcia-Bravo, C., Florez-Garcia, M., Botas-Rodriguez, J., & Cano-de-la-Cuerda, R. (2021). Virtual reality and video games in cardiac rehabilitation programs: A systematic review. Disability & Rehabilitation, 43(4), 448-457. Link to publisher’s article.
Augmented reality, serious games, and picture exchange communication system for people with ASD: Systematic review and future directions
Citation: Almurashi, H., Bouaziz, R., Alharthi, W., Al-Sarem, M., Hadwan, M., & Kammoun, S. (2022). Augmented reality, serious games, and picture exchange communication system for people with ASD: Systematic review and future directions. Sensors, 22(3), 1250. Link to publisher’s article.
Virtual reality interventions for needle-related procedural pain, fear, and anxiety: A systematic review and meta-analysis
Citation: Czech, O., Wrzeciono, A., Rutkowska, A., Guzik, A., Kiper, P., & Rutkowski, S. (2021). Virtual reality interventions for needle-related procedural pain, fear, and anxiety: A systematic review and meta-analysis. Journal of Clinical Medicine, 10(15), 3248. Link to publisher’s article.
Effectiveness of technology-based psychosocial interventions for child, adolescents, and young adults undergoing cancer treatment: A meta-analysis of randomised controlled trials
Citation: Ozturk, C. & Toruner, E. (2021). Effectiveness of technology-based psychosocial interventions for child, adolescents, and young adults undergoing cancer treatment: A meta-analysis of randomised controlled trials. European Journal of Cancer Care, 31(1), e13515. Link to publisher’s article.
Nintendo wii balance board therapy for postural control in children with cerebral palsy: A systematic review and meta-analysis
Citation: Montoro-Cardenas, D., Cortes-Perez, I., Zagalaz-Anula, N., Osuna-Perez, M., Obrero-Gaitan, E., & Lomas-Vega, R. (2021). Nintendo wii balance board therapy for postural control in children with cerebral palsy: A systematic review and meta-analysis. Developmental Medicine and Child Neurology, 63(11), 1262-1275. Link to publisher’s article.
Video games for the treatment of autism spectrum disorder: A systematic review
Citation: Jimenez-Munoz, L., Peneulas-Calvo, I., Calvo-Rivera, P., Diaz-Olivan, I., Moreno, M., Baca-Garcia, E., & Porras-Segovia, A. (2022). Video games for the treatment of autism spectrum disorder: A systematic review. Journal of Autism and Developmental Disorders, 52(1), 169-188. Link to publisher’s article.
Interventions with serious games and entertainment games in autism spectrum disorder: A systematic review
Citation: Silva, G., de Souza Souto, J., Fernandes, T., Bolis, I., & Ssantos, N. (2021). Interventions with serious games and entertainment games in autism spectrum disorder: A systematic review. Developmental Neuropsychology, 46(7), 463-485. Link to publisher’s article.