

{"id":5497,"date":"2018-11-07T16:08:08","date_gmt":"2018-11-07T20:08:08","guid":{"rendered":"https:\/\/sites.temple.edu\/tudsc\/?p=5497"},"modified":"2020-04-22T15:19:09","modified_gmt":"2020-04-22T19:19:09","slug":"progressing-towards-an-accessible-vr-experience","status":"publish","type":"post","link":"https:\/\/sites.temple.edu\/tudsc\/2018\/11\/07\/progressing-towards-an-accessible-vr-experience\/","title":{"rendered":"Progressing Towards an Accessible VR Experience"},"content":{"rendered":"<div class=\"mceTemp\">By Jasmine Clark<\/div>\n<p><!--more--><\/p>\n<p><span style=\"font-size: 20px\">It\u2019s been a while since my<\/span><a href=\"https:\/\/sites.temple.edu\/tudsc\/2017\/12\/20\/developing-vr-project-plan-considering-access-pedagogy\/\"><span style=\"font-size: 20px\"> last project blog<\/span><\/a><span style=\"font-size: 20px\">. In the time since then, plans for the Virtual Blockson have been finalized with <a href=\"https:\/\/sites.temple.edu\/tudsc\/author\/tuh48546\/\">Alex Wermer-Colan<\/a> and <a href=\"https:\/\/sites.temple.edu\/tudsc\/about\/current-staff\/jordan-hample\/\">Jordan Hample<\/a>. Development of the virtual space is well underway. We have managed to create 3D models of African musical instruments from the Blockson and are moving forward with plans to do the same with other material types.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-6352 size-large\" src=\"https:\/\/sites.temple.edu\/tudsc\/files\/2019\/04\/DrumComparison-copy-1024x445.jpg\" alt=\"\" width=\"640\" height=\"278\" srcset=\"https:\/\/sites.temple.edu\/tudsc\/files\/2019\/04\/DrumComparison-copy-1024x445.jpg 1024w, https:\/\/sites.temple.edu\/tudsc\/files\/2019\/04\/DrumComparison-copy-300x130.jpg 300w, https:\/\/sites.temple.edu\/tudsc\/files\/2019\/04\/DrumComparison-copy-768x334.jpg 768w, https:\/\/sites.temple.edu\/tudsc\/files\/2019\/04\/DrumComparison-copy-850x369.jpg 850w, https:\/\/sites.temple.edu\/tudsc\/files\/2019\/04\/DrumComparison-copy.jpg 1934w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<h1><strong>Accessible Design<\/strong><\/h1>\n<p><span style=\"font-size: 20px\">Some of our most exciting progress has been made in the area of accessibility. Over this past summer, we began user testing to determine barriers to access for deaf\/hard of hearing users and those with visual impairments. Temple Disability Resources and Services provided aid by allowing us to use their list servs. We were able to solicit volunteers to come in for interviews and attempted use of VR. Initial testing showed issues that went beyond the technological medium, leading us to further consider onboarding and service policy.\u00a0<\/span><\/p>\n<figure id=\"attachment_5530\" aria-describedby=\"caption-attachment-5530\" style=\"width: 717px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.w3.org\/WAI\/WCAG21\/quickref\/\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5530\" src=\"https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/WCAG-300x159.png\" alt=\"Screenshot of WCAG Quick Reference\" width=\"717\" height=\"380\" srcset=\"https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/WCAG-300x159.png 300w, https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/WCAG-768x406.png 768w, https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/WCAG-1024x542.png 1024w, https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/WCAG-850x450.png 850w, https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/WCAG.png 1901w\" sizes=\"auto, (max-width: 717px) 100vw, 717px\" \/><\/a><figcaption id=\"caption-attachment-5530\" class=\"wp-caption-text\"><em>Screenshot of WCAG Quick Reference<\/em><\/figcaption><\/figure>\n<h1><strong>Onboarding and Service Policy<\/strong><\/h1>\n<p><span style=\"font-size: 20px\">Onboarding is the process by which users are taught the rules of a virtual space, as well as the use of the hardware associated with it. Onboarding is essential for all users of new tech, but that process is often varied. Here at Temple, visitors to the Digital Scholarship Center are assisted by staff. When accessibility testing began, we realized just how heavily reliant staff were on verbal communication. This poses two immediate problems. <\/span><\/p>\n<p><span style=\"font-size: 20px\">1. Deaf\/hard-of-hearing users require an interpreter or written communication, but staff are not necessarily aware of who to contact to request an interpreter, how to communicate utilizing an ASL interpreter, or of the fact that they should keep written communication and lip-reading in mind.\u00a0 \u00a0<\/span><\/p>\n<p><span style=\"font-size: 20px\">2. Once users are in the headset, they can&#8217;t see the interpreter, or written instructions. <\/span><\/p>\n<p><span style=\"font-size: 20px\">We also realized how inconsistent visual instructions were. For users with visual impairments, learning how to navigate the space was hit or miss, leaning towards miss. Accessible and thorough onboarding within the Virtual Blockson is a goal that we hope to use as a case study for broader practices within the DSC. This testing showed gaps in staff knowledge of basic disability, as well as in DSC service policy when it comes to providing equitable services to visitors with disabilities.<\/span><\/p>\n<h1><strong>Looking Forward<\/strong><\/h1>\n<p><span style=\"font-size: 20px\">Moving forward our goal is to create a Section 508 compliant VR experience. In order to do this I am working with Jordan Hample, who is leading development efforts, to adapt <\/span><a href=\"https:\/\/www.w3.org\/WAI\/standards-guidelines\/wcag\/\"><span style=\"font-size: 20px\">Web Content Accessibility Guidelines (WCAG)<\/span><\/a><span style=\"font-size: 20px\"> to fit VR. While 2.0 is the current standard for compliance, we will be utilizing 2.1. We have begun going through the <\/span><a href=\"https:\/\/www.w3.org\/WAI\/WCAG21\/quickref\/\"><span style=\"font-size: 20px\">WCAG Quick Reference<\/span><\/a><span style=\"font-size: 20px\"> and assessing the success criteria that adapt to VR, as well as gaps where criteria need to be developed. <\/span><\/p>\n<figure id=\"attachment_5537\" aria-describedby=\"caption-attachment-5537\" style=\"width: 711px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-5537\" src=\"https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/VR_Accessibility-300x168.png\" alt=\"Screenshot of Accessibility VR Techniques\" width=\"711\" height=\"399\" srcset=\"https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/VR_Accessibility-300x168.png 300w, https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/VR_Accessibility-768x430.png 768w, https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/VR_Accessibility-1024x573.png 1024w, https:\/\/sites.temple.edu\/tudsc\/files\/2018\/10\/VR_Accessibility.png 1500w\" sizes=\"auto, (max-width: 711px) 100vw, 711px\" \/><figcaption id=\"caption-attachment-5537\" class=\"wp-caption-text\"><em>Screenshot of objects in Unity with captions and potential onboarding techniques.<\/em><\/figcaption><\/figure>\n<p><span style=\"font-size: 20px\">Thus far, Jordan has done research into open source techniques that could be used to make an experience compliant and has begun to specify their level of compliance (A, AA, AAA). We are in the early stages of completing this work, but hope to reach out to others doing this work with the goal of producing preliminary standards to guide VR towards being a more accessible medium.<\/span><\/p>\n<p><span style=\"font-size: 20px\">We hope to have an early demo of the Virtual Blockson completed by this summer, and will begin a new round of user testing at that point. There are additional updates that will be shared in an additional blog post, but for now I would like to share some resources that have helped us in understanding the limitations and potential of accessible VR. \u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h1 style=\"text-align: left\"><strong>Helpful Resources<\/strong><\/h1>\n<h2><span style=\"font-size: 20px\">Guides and Other Research<\/span><\/h2>\n<ul>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/unimelb.edu.au\/accessibility\/guides\/vr-old\"><span style=\"font-size: 20px\">Accessibility of Virtual Reality Environments<\/span><\/a><span style=\"font-size: 20px\">, by the University of Melbourne<\/span><\/li>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/web.archive.org\/web\/20181209033830\/http:\/\/www.dmu.ac.uk:80\/research\/research-faculties-and-institutes\/technology\/viral\/research\/virtual-reality-interactive-environments-for-the-blind.aspx\"><span style=\"font-size: 20px\">Virtual Reality Interactive Environments for the Blind<\/span><\/a><span style=\"font-size: 20px\">, by De Montfort University<\/span><\/li>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/www.acb.org\/adp\/docs\/cybertherapy%20article%20final%20draft%20March%201.pdf\"><span style=\"font-size: 20px\">Presence In those With and Without Sight: Audio Description and Its Potential for Virtual Reality<\/span> <\/a><\/li>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/www.acb.org\/adp\/docs\/cybertherapy%20article%20final%20draft%20March%201.pdf\"><span style=\"font-size: 20px\">Applications<\/span><\/a><span style=\"font-size: 20px\">, by Louise Fryer and Jonathan Freeman<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-size: 20px\">Videos<\/span><\/h2>\n<ul>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/www.youtube.com\/watch?v=SpYH093s3yM\"><span style=\"font-size: 20px\">An Illegally Sighted Look at VR Accessibility<\/span><\/a><span style=\"font-size: 20px\">, by Jesse Anderson<\/span><\/li>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/www.youtube.com\/watch?v=bSt3G8Rx5R8&amp;feature=youtu.be\"><span style=\"font-size: 20px\">A11yNYC Aug 2018 &#8211; Inclusive Web-based Virtual Reality: A11Y &amp; WebXR Immerses the Visually Impaired<\/span><\/a><span style=\"font-size: 20px\">, by multiple presenters<\/span><\/li>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/healthiar.com\/white-cane-hololens-application-helps-blind-see-via-sound\"><span style=\"font-size: 20px\">\u201cWhite Cane\u201d Hololens Application Helps Blind See via Sound<\/span><\/a><span style=\"font-size: 20px\">, by Javier Davalos<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-size: 20px\">Blogs and Short Posts<\/span><\/h2>\n<ul>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/www.microsoft.com\/en-us\/research\/blog\/touching-virtual-microsoft-research-making-virtual-reality-tangible\/\"><span style=\"font-size: 20px\">BloTouching the Virtual: How Microsoft Research is Making Virtual Reality Tangible<\/span><\/a><span style=\"font-size: 20px\">, by Microsoft Blog Editor<\/span><\/li>\n<li style=\"font-size: 20px\"><a href=\"http:\/\/ian-hamilton.com\/vr-accessibility\/\"><span style=\"font-size: 20px\">VR &amp; accessibility<\/span><\/a><span style=\"font-size: 20px\">, by Ian Hamilton<\/span><\/li>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/www.roadtovr.com\/disability-visibility-project-and-ilmxlab-share-lessons-learned-about-vr-accessibility-design\/\"><span style=\"font-size: 20px\">New Report from ILMxLab &amp; Disability Visibility Project Shares Insights on VR Accessibility Design<\/span><\/a><span style=\"font-size: 20px\">, by Dominic Brennan<\/span><\/li>\n<li style=\"font-size: 20px\"><a href=\"https:\/\/makezine.com\/2017\/06\/29\/making-vr-accessible-for-people-physical-disabilities\/\"><span style=\"font-size: 20px\">Making VR Accessible for People with Physical Disabilities<\/span><\/a><span style=\"font-size: 20px\">, by Caleb Kraft<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>By Jasmine Clark<\/p>\n","protected":false},"author":12964,"featured_media":5528,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[296,405,304,291,2,80],"tags":[362,70,6,45],"class_list":["post-5497","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-critical-digital-studies","category-digital-humanities","category-education","category-gaming-studies","category-grad-students","category-staff","tag-accessibility","tag-games","tag-top-news","tag-virtual-reality"],"_links":{"self":[{"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/posts\/5497","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/users\/12964"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/comments?post=5497"}],"version-history":[{"count":0,"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/posts\/5497\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/media\/5528"}],"wp:attachment":[{"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/media?parent=5497"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/categories?post=5497"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.temple.edu\/tudsc\/wp-json\/wp\/v2\/tags?post=5497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}