No prior experience with digital skills or tools is necessary to attend any of these workshops.The DSC offers laptops for use during workshops. Please feel free to bring your own laptops as well.  

Register for our workshops at

Place: Temple Digital Scholarship Center, Room 09B, Ground Floor of Paley Library

Schedule: All Fall 2018 workshops take place in September and October. You are not required to attend all the workshops in a series, and you can attend workshops at random. However, we highly suggest you try to attend entire workshop series in sequence.  Hover over calendar events to see event descriptions and information. Read on for more information on each workshop.

The DSC’s workshop series is divided into four sections, occurring roughly in order. It is recommended to attend sessions in each section if you hope to get a concrete and deep sense of how to apply an innovative method and develop a project in digital scholarship and critical making.

September 2018

Sun Mon Tue Wed Thu Fri Sat
  • Data Curation: Collecting, Organizing, and Managing
  • 3D Modeling: From Photogrammetry to VR
  • Data Curation: Collecting, Organizing, and Managing
  • 3D Modeling: From Photogrammetry to VR
  • Gaming
  • Data Curation: Collecting, Organizing, and Managing
  • 3D Modeling: From Photogrammetry to VR
  • Managing Your Sources
  • Gaming
  • Mapping
  • Gaming

Preparing Your Data

Section 1 of our workshop series, “Preparing Your Data,” will introduce you to the necessary first steps for any digital project: gathering, organizing, and cleaning your data. “Data Curation” will focus on “2D” data, such as text and image, while “From Photogrammetry to VR” will focus on building a 3D object and dataset.

Data Curation: Collecting, Organizing, and Managing

The old computer-science maxim “garbage in, garbage out” is strongly applicable to digital humanities projects today. Much of the data you will obtain throughout the research process will still need to be organized, reformatted, and cleaned before it can be analyzed in different visualization and mapping platforms. Participants in this three-part workshop will transform a messy Twitter data set, gathered by the DSC, into a workable spreadsheet. Session 1 will focus on downloading the data and transferring into an appropriate file format. Session 2 will use this dataset to explore file management systems and basic spreadsheet (Excel) cleaning techniques. Session 3 will introduce participants to the more advanced cleaning application OpenRefine.  

Tuesday 10AM September 4, 11, 18th. Sign up here:

3D Modeling: From Photogrammetry to VR

Creating interactive 3D environments (VR or not) generally requires strong 3D modeling skills. In this workshop you will learn the minimal methods, skill-sets, and tools necessary to construct 3D models operable in VR environments . Using photogrammetry we can take photos of objects and, with basic techniques in modeling software, we can turn our photographs into 3D models realistic enough to be suitable for up close viewing in VR. This multi-part workshop will start with the basics of photogrammetry with Photoscan, then show how to clean up your generated models in Maya, and finally show how to use and interact with your models in VR using Unity Game Engine.

Tuesday 11AM September 4, 11,18. Sign up here:

Designing Your Project

Section 2, “Designing Your Project” will introduce you to essential, and experimental, concepts for project design, for critical and creative projects, for both academic and popular audiences. The “Gaming” workshop will explore to how “play” and “interactive” learning can inspire and refine your work. “Accessible Design in DH” will introduce you to principles of universal design that should undergird any digital project.


Board games allow us to explore topics in multiple fields through a form of simulation. This makes them ideal for use in the humanities as a lab for experimentation. Join Matt Shoemaker, who has modified several board games and RPGs for pedagogical uses and is currently working on the game Bee Lives: We Will Only Know Summer, to learn how to design games that work well for classroom use while also appealing to general audiences. Participants should come with a topic in mind that they wish to explore using a board game. The first session of this workshop will be a lecture, with the following two sessions consisting of collaborative work to put what is taught in the lecture into practice.  

Wednesday 11AM September 12, 19, 26. Sign up here:

Accessible Design in DH

This workshop will look at the Web Content Accessibility Guidelines (WCAG) as a conceptual framework to inform the design of DH projects. Participants will be provided with an overview of WCAG standards, shown specific examples of success criteria, and be encouraged to incorporate accessible design thinking into their projects. The Virtual Blockson, a project to recreate the Charles L. Blockson Afro-American Collection in virtual reality, will be used as a case study to help participants better understand how these design principles can be applied to their own projects.

Thursdays 11AM October 4, 11, 18. Sign up here:

Applying Critical Methods

Section 3, “Applying Critical Methods” will introduce you to three tool-based methods for cultural analytics and critical making. “Immersive Video” will introduce you to 360 camera recording, editing, and viewing, as well as the basics of VR and AR. “Mapping” will overview a wide range of digital tools for cartography, including both two and three-dimensional GIS programs. Finally, “Machine Learning” will introduce students to user-friendly tools for high-level data analysis, with a focus on how you can use computational pattern recognition for critical inquiry and making. 

Immersive Video (360/AR/VR)

360 video allows you to capture 360 degrees of still or moving images, taking what in a sense is a “frameless” photo.  In this series of workshops, you will learn how to operate the DSC’s 360 cameras, and learn about special considerations for filming, editing, and viewing in 360.  We will also explore the different options for viewing 360 photos and video on your phone or with a virtual reality headset. We will devote the remainder of our time to exploring new developments in augmented reality (AR), and experimenting with VR gaming consoles located at the DSC, including the VIVE and Oculus.

Tuesdays 11AM October 2, 9, 16. Sign up here:

Makerspaces are not just about robots and virtual reality – critical making can also include low tech objects like small, self-published magazines, known as zines. Come to this hands-on workshop series to make zines using found and original images and text, scissors, staplers, and your favorite adhesives. You’ll also get to handle zines from the Libraries’ collections, and learn why zines are still important in 2018. All materials provided, and you’re welcome to bring your own. There will be four workshops in this series. You are not required to come to every one, but each workshop will build on the last, so consistent attendance is encouraged.
October 10, 24. November 14, 28. Register:



This workshop series focuses on the practical applications of digital maps to help improve your understanding and experience of GIS technology.  Rather than focusing on a single application or language, workshop sessions will involve practical exercises using a range of mapping tools to help you integrate maps into your own digital projects. The workshops cover everything from the underused features of Google Maps to creating live web maps using elementary coding in JavaScript, HTML, CSS, Illustrator,. We will also cover design philosophy, data management, and key skills in cartography.

Wednesdays 10 AM, September 26, October 3, 10, 17, 24, 31. Sign up here:

Machine Learning

This workshop will introduce user-friendly machine learning tools for text and image analysis. Students will learn the basics of coding in R and Python, especially how to adapt programming scripts to fit your data and to optimize your analysis. The course will focus on the conceptual underpinnings of machine learning for pattern recognition, in order to think through how we can apply these innovative methods to our critical and creative projects. No need to bring your own laptop: the DSC’s new laptops will have the necessary programming libraries already installed, and they will be preloaded with ready-made datasets.

Thursday 10AM October 4, 11, 18, 25. Sign up here:

Coding Working Group

The R programming language has become a pivotal tool in academic research, library science, and a variety of industries. A powerful statistical tool, R can be used for preparing, cleaning, reorganizing, analyzing, modeling, and visualizing data for a wide-range of purposes. This R Working Group is a beginner-level working group for collaborative learning and practice to build coding skills and learn how to apply R to each participants’ own projects. Please try to attend as frequently as possible, but participants should also be able to drop in on a random basis and still follow the thread of each session. Karen Kohn, Olivia Costello, and Alex Wermer-Colan will each run sessions throughout the summer, but we will also encourage other participants to learn by running a tutorial in R. Contact for more information.

Fall Schedule: TBA

Scholarly Communication

Our final section of the workshop series, “Scholarly Communication,” developed and run by Paley librarians through the Scholarly Communications steering committee, will introduce you to a range of specializations and perspectives on managing your sources, developing your scholarly profile, using open-access resources, and detecting misleading data and false information. These workshops are not continuous, and can be attended in any order.  

Managing Your Sources

Interested in using citation management tools for your next writing project but not sure where to start? Join us to gain an understanding of common citation management tools like RefWorks and Zotero. Come away with some key functional and disciplinary considerations when selecting the proper tool, and learn how you can organize your references, create bibliographies, and more as you prepare your next paper or publication. Bring your laptop or borrow one from the Digital Scholarship Center.

Tuesday, September 18, 12:30-1:30PM. Register at

Developing Your Scholarly Profile

Join us to explore the professional and ethical uses of academic social networks, such as ResearchGate and Academia as well as preferences of scholars in different disciplines. We will talk about ORCiD and other researcher IDs and how they can be used to enhance your online profile. Bring your laptop or borrow one from the Digital Scholarship Center.

Tuesday, October 16, 12:30-1:30PM. Register at

Teaching and Researching with Open Access Resources

This workshop series explores open-access resources for teachers and researchers. The first session will explore how faculty can begin “Integrating Open Access Resources into your Canvas Course.” Section 2 will provide an “Introduction to the Open Science Framework,” a free, open source project management tool developed and maintained by the Center for Open Science. This hands-on workshop will show you how the OSF can help scholars manage their workflow, organize their materials, and share all or part of a project with the broader research community.   We’ll discuss how to structure your materials, manage permissions, version your content, integrate with third-party tools (such as Box, GitHub, or Mendeley), share materials, register projects, and track usage. Finally, in the 3rd Section, this workshop will review the benefits of “Using Open Textbooks in the Classroom.” Special bonus: The first 10 instructors who register for this final workshop session and write a brief review of an open textbook that is accepted for publication by the Open Textbook Library will receive a $200 stipend.

12:30-2:00PM October 23, 24, 25. Register at:

Detecting Misinformation

This workshop series explores methods and approaches for students and teachers to conduct research in an era of fake news and biased data. The workshop series will include three sessions on “Developing a Fact-Checking Mindset,” “Detecting Misleading Data,” and “Refuting Claims Persuasively.” In the first workshop, participants will gain strategies and tools for fact-checking news stories based on methods the pros use so that you too can be a savvy consumer of everyday information. The second workshop will focus on tips oforn making sense of the charts, graphs, tables, polls, and statistics that appear in the news, journals, books and websites that you read, and view their validity with a critical eye. The third workshop will involve a discussion around the ethics behind calling out misinformation/disinformation and gain strategies for refuting false claims online and in person. Bring your laptop or borrow one from the Digital Scholarship Center. Part of the Libraries’ ‘Calling Bullsh*t in an Era of Misinformation’ workshop series.

Wednesday, October 3, 10, 17, 1-2PM. Register at: