
Competition Categories:
- Top Three
- All-Girls Team – Top One
- Self-building from scratch – Top One
Competition Description
Two teams place an autonomous SumoBot in a circular ring called a Dohyo. Each robot attempts to push the opposing robot out of the ring. Once one of the robots has been pushed out of the ring, the round is over, and the one who remains in the Dohyo is considered the winner. Whichever team’s robot successfully wins two rounds is permitted to proceed to the next tier of the competition. All teams will have the same robot; it is up to the team to write the best and most strategic code in order to win.
Robot Constraints
Each SumoBot (including batteries) must weigh less than 300 grams.
Tournament Style
The competition is structured as a Double Elimination Competition. Teams will begin in the “winners bracket” at the start of the competition.
Winners Bracket
This bracket will contain only those who have not lost any match, up until the semi-final rounds. The winner of a match occurring in this bracket will move on to further matches within the bracket. Those teams who lose in this bracket fall to the losers bracket.
Losers Bracket
Once a team has lost a round from the Winners Bracket, they are placed into the Losers Bracket. If a team loses a match while competing in this bracket, they are eliminated from the competition. The team which can move forward in this bracket without accruing another loss will be placed back into the winners bracket to compete in the semi-final rounds.
Matches
A match between two robots shall be broken up into three individual rounds. The first robot to receive two victories is considered the winner.
Setup
The robots shall be placed on opposite sides of the Dohyo.
Initializing Robot
At the beginning of each round, the referee will say “Ready. set. Go!”. At the end of this phrase, the team member which placed the robot will press a physical switch which will initialize the robot.
Ending a Round
A round shall end at the end of three minutes of combat or if a robot leaves the Dohyo, whichever comes first.
Leaving the Dohyo
Leaving the Dohyo is defined as ANY part of the robot touching the floor that the Dohyo is placed on. The robot that leaves the Dohyo first for any reason is considered the loser of the round.