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https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7915697/pdf/jcm-10-00604.pdf
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Citation: Zhang, B., Li, D., Liu, Y., Wang, J., & Xiao, Q. (2021). Virtual reality for limb motor function, balance, gait, cognition and daily function of stroke patients: A systematic review and meta-analysis. Journal of Advanced Nursing, 77(8), 3255-3273. Link to publisher’s article.
Citation: Kamel, F. & Basha, M. (2021). Effects of virtual reality and task-oriented training on hand function and activity performance in pediatric hand burns: A randomized controlled trial. Archives of Physical Medicine and Rehabilitation, 102(6), 1059-1066. Link to publisher’s article.
Citation: Molhemi, F., Monjezi, S., Mehravar, M., Shaterzadeh-Yazdi, M., Salehi, R., Hesam, S., & Mohammadianinejad, E. (2021). Effects of virtual reality vs conventional balance training on balance and falls in people with multiple sclerosis: A randomized controlled trial. Archives of Physical Medicine & Rehabilitation, 102(2), 290-299. Link to publisher’s article.
Citation: Corregidor-Sanchez, A., Segura-Fragoso, A., Rodriguez-Hernandez, M., Jimenez-Rojas, C., Polonio-Lopez, B., & Criado-Alvarez, J. (2021). Effectiveness of virtual reality technology on functional mobility of older adults: Systematic review and meta-analysis. Age and Ageing, 50(2), 370-379. Link to publisher’s article.
Citation: Johnson, L., Bird, M., Muthalib, M., & Teo, W. (2020). An innovative STRoke Interactive Virtual thErapy (STRIVE) online platform for community-dwelling stroke survivors: A randomized controlled trial. Archives of Physical Medicine and Rehabilitation, 101(7), 1131-1137. Link to publisher’s article.
Citation: Bossen, D., Broekema, A., Visser, B., Brons, A., Timmerman, A., van Etten-Jamaludin, F., Braam, K., & Engelbert, R. (2020). Effectiveness of serious games to increase physical activity in children with chronic disease: Systematic review with meta-analysis. Journal of Medical Internet Research, 22(4), e14549. Link to publisher’s article.
Citation: Karamians, R., Proffitt, R., Kline, D., & Gauthier, L. (2019). Effectiveness of virtual reality and gaming-based interventions for upper extremity rehabilitation poststroke: A meta-analysis. Archives of Physical Medicine and Rehabilitation, 101(15), 885-895. Link to publisher’s article.