Citation: Pallavicini, F., Pepe, A., & Mantovani, F. (2021). Commercial off-the-shelf video games for reducing stress and anxiety: Systematic Review. JMIR Mental Health, 8(8), e28150. Link to publisher’s article.
Archives
Serious games for upper limb rehabilitation after stroke: A meta-analysis
Citation: Doumas, I., Everard, G., Dehem, S., & Lejeune, T., (2021). Serious games for upper limb rehabilitation after stroke: A meta-analysis. Journal of NeuroEngineering and Rehabilitation, 18, 100. Link to publisher’s article.
Effects of exergaming on functional outcomes in people with chronic stroke: A systematic review and meta-analysis
Citation: Chan, K., Jiang, Y., Choo, W., Ramachandran, H., Lin, Y., & Wang, W. (2022). Effects of exergaming on functional outcomes in people with chronic stroke: A systematic review and meta-analysis. Journal of Advanced Nursing, 78(4), 929-946. Link to publisher’s article.
Wii fit for balance training in elderly: A systematic review
Citation: Afridi, A., Rathore, F., & Nazir, S. (2021). Wii fit for balance training in elderly: A systematic review. Journal of the College of Physicians and Surgeons, 30(5), 559-566. Link to publisher’s article.
Virtual reality intervention for managing apathy in people with cognitive impairment: Systematic review
Citation: Ho, K., Cheung, P., Cheng, T., Suen, W., Ho, H., & Cheung, D. (2022). Virtual reality intervention for managing apathy in people with cognitive impairment: Systematic review. JMIR Aging, 5(2), e35224. Link to publisher’s article.
Serious video games: Angels or demons in patients with Attention-Deficit Hyperactivity Disorder? A quasi-systematic review
Citation: Rodrigo-Yanguas, M., Gonzalez-Tardon, C., Bella-Fernandez, M., & Blasco-Fontecilla, H. (2022). Serious video games: Angels or demons in patients with Attention-Deficit Hyperactivity Disorder? A quasi-systematic review. Frontiers in Psychiatry, 13, 798480. Link to publisher’s article.
The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: Systematic review and meta-analysis
Citation: Abd-Alrazaq, A., Alajlani, M., Alhuwail, D., Toro, C., Giannicchi, A., Ahmed, A., Makhlouf, A., & Househ, M. (2022). The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: Systematic review and meta-analysis. JMIR Serious Games, 10(1), e34592. Link to publisher’s article.
The impact of virtual nature therapy on stress responses: A systematic qualitative review
Citation: Abdullah, S., Rambli, D., Sulaiman, S., Alyan, E., Merienne, F., & Diyana, N. (2021). The impact of virtual nature therapy on stress responses: A systematic qualitative review. Forests, 12(12), 1776. Link to publisher’s article.
Effect of game-based intervention on preoperative pain and anxiety in children: A systematic review and meta-analysis
Citation: Suleiman-Martos, N., Garcia-Lara, R., Membrive-Jimenez, M., Pradas-Hernandez, L., Romero-Bejar, J., Dominguez-Vias, G., & Gomez-Urquiza, J. (2022). Effect of game-based intervention on preoperative pain and anxiety in children: A systematic review and meta-analysis. Journal of Clinical Nursing. Online ahead of print. Link to publisher’s article.
The effect of virtual reality training on the daily participation of patients: A meta-analysis
Citation: Chen, B., Liang, R., & Xu, F. (2021). The effect of virtual reality training on the daily participation of patients: A meta-analysis. Complementary Therapies in Medicine, 58. Link to publisher’s article.