Effects of video games-based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis: A randomized clinical trial

Citation: Arman, N., Tarakci, E., Tarakci, D., & Kasapcopur, O. (2019). Effects of video games-based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis: A randomized clinical trial. American Journal of Physical Medicine & Rehabilitation, 98(3), 174-181. doi: 10.1097/PHM.0000000000001001. Link to publisher’s article.

The effectiveness of virtual reality interventions for improvement of neurocognitive performance after traumatic brain injury: A systematic review

Citation: Manivannan, S., Al-Amri, M., Postans, M., Westacott, L., Gray, W., & Zaben, M. (2019). The effectiveness of virtual reality interventions for improvement of neurocognitive performance after traumatic brain injury: A systematic review. Journal of Head Trauma Rehabilitation, 34(2), E52-E65. doi: 10.1097/HTR.0000000000000412. Link to publisher’s article.

Virtual reality during gait training: Does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis

Citation: De Keersmaecker, E., Lefeber, N., Geys, M., Jespers, E., Kerckhofs, E., & Swinnen, E. (2019). Virtual reality during gait training: Does it improve gait function in persons with central nervous system movement disorders? A systematic review and meta-analysis. NeuroRehabilitation, 44(1), 43-66. doi: 10.3233/NRE-182551.¬†Link to publisher’s article.