Citation: Chesser, B., Blythe, S., Ridge, L., Tomaszewski, R., & Kinne, B. (2020). Effectiveness of the Wii for pediatric rehabilitation in individuals with cerebral palsy: A systematic review. Physical Therapy Reviews, 25(2), 106-117. Link to publisher’s article.
Citation: Holtz, B., Murray, K, & Park, T. (2018). Serious games for children with chronic diseases: A systematic review. Games for Health Journal, 7(5), 291-301. Link to publisher’s article.
Citation: Choi, J., Taylor, B., Fiszdon, J., Astur, R. Haber, L., Shagan, D., Tek, C., Kurtz, M., & Pearlson, G. (2019). Combining exercise physiology, recreational therapy, virtual reality gaming technology, and psychosocial rehabilitation to promote physical exercise in serious mental illness. Schizophrenia Bulletin, 45(2), S139-S140. Link to publisher’s article.
Citation: Cahill, S., Egan, B., & Seber, J. (2020). Activity and occupation-based interventions to support mental health, positive behavior, and social participation for children and youth: A systematic review. American Journal of Occupational Therapy, 74(2), 28. Link to publisher’s article.
Citation: Schwarz, A., Huertas-Delgado, F., Cardon, G., & DeSmet, A. (2020). Design features associated with user engagement in digital games for healthy lifestyle promotion in youth. A systematic review of qualitative and quantitative studies. Games for Health, 9(3), 150-163. Link to publisher’s article.
Citation: Wu, J., Loprinzi, P., & Ren, Z. (2019). The rehabilitative effects of virtual reality games on balance performance among children with cerebral palsy: A meta-analysis of randomized controlled trials. International Journal of Environmental Research and Public Health, 16(21), 1-13. Link to publisher’s article.
Citation: Simmich, J., Deacon, A., & Russell, T. (2019). Active video games for rehabilitation in respiratory condition: Systematic review and meta-analysis. JMIR Serious Games, 7(1), e10116. Link to publisher’s article.
Citation: Prikken, M., Konings, M., Lei, W., Begemann, M., & Sommer, I. (2019). The efficacy of computerized cognitive drill and practice training for patients with a schizophrenia-spectrum disorder: A meta-analysis. Schizophrenia Research, 204, 368-374. Link to publisher’s article.
Citation: Lopez-Garcia, J., Colado, J., & Guzman, J. (2019). Acute effects of aerobic exercise and active videogames on cognitive flexibility, reaction time, and perceived exertion in older adults. Games for Health Journal, 8(6), 371-379. Link to publisher’s article.
Citation: Hadley, W., Houck, C., Brown, L., Spitalnick, J., Ferrer, M., & Baker, D. (2019). Moving beyond role-play: Evaluating the use of virtual reality to teach emotion regulation for the prevention of adolescent risk behavior within a randomized pilot trial. Journal of Pediatric Psychology, 44(4), 425-435. Link to publisher’s article.